Some refactoring and organization, added api.lua
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65f7603ae3
commit
ebde440751
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myhighscore.registered_games = {}
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-- You can register a new arcade game using this function
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myhighscore.register_game(name, definition)
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definition.description = definition.description or name
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myhighscore.registered_games[name] = definition
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end
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@ -1,64 +1,5 @@
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myhighscore = {}
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local button_form = "size[6,8;]"..
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"background[0,0;6,8;myhighscore_form_bg.png]"..
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"label[1,0.5;HIGH SCORES]"..
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"button[1,1;4,1;game;label]"..
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"button_exit[4,7;1,2;exit;Exit]"
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--place holders
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local game_name = "the game"
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local game_player_name = "the player"
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local game_player_score = "648138"
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local game_form = "size[6,8;]"..
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"background[0,0;6,8;myhighscore_form_bg.png]"..
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"label[1,0.5;HIGH SCORES FOR "..game_name.."]"..
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"label[1,1.5;PLAYER]"..
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"label[3.5,1.5;SCORE]"..
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"label[0.5,2;"..game_player_name.."]"..
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"label[3,2;"..game_player_score.."]"..
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"button[2,7;1,2;back;Back]"..
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"button_exit[4,7;1,2;exit;Exit]"
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minetest.register_node("myhighscore:score_board", {
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description = "Score Board",
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tiles = {
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"myhighscore_top.png",
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"myhighscore_back.png",
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"myhighscore_side.png^[transformFX",
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"myhighscore_side.png",
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"myhighscore_back.png",
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"myhighscore_front.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.5, 0.375, -0.1875, 0.5},
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{-0.375, -0.5, 0.1875, 0.375, 0.5, 0.5},
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{-0.1875, -0.5, -0.3125, -0.125, 0, -0.25},
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{-0.375, -0.5, 0, -0.3125, 0.5, 0.5},
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{0.3125, -0.5, 0, 0.375, 0.5, 0.5},
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{-0.375, 0.4375, 0, 0.375, 0.5, 0.5},
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}
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},
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", button_form)
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meta:set_string("infotext", "High Scores")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos)
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if fields['game'] then
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meta:set_string('formspec', game_form)
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elseif fields["back"] then
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meta:set_string('formspec', button_form)
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end
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end,
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})
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dofile(minetest.get_modpath("myhighscore").."/api.lua")
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dofile(minetest.get_modpath("myhighscore").."/scoreboard.lua")
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@ -0,0 +1,64 @@
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local button_form = "size[6,8;]"..
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"background[0,0;6,8;myhighscore_form_bg.png]"..
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"label[1,0.5;HIGH SCORES]"..
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"button[1,1;4,1;game;label]"..
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"button_exit[4,7;1,2;exit;Exit]"
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--place holders
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local game_name = "the game"
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local game_player_name = "the player"
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local game_player_score = "648138"
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local game_form = "size[6,8;]"..
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"background[0,0;6,8;myhighscore_form_bg.png]"..
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"label[1,0.5;HIGH SCORES FOR "..game_name.."]"..
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"label[1,1.5;PLAYER]"..
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"label[3.5,1.5;SCORE]"..
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"label[0.5,2;"..game_player_name.."]"..
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"label[3,2;"..game_player_score.."]"..
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"button[2,7;1,2;back;Back]"..
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"button_exit[4,7;1,2;exit;Exit]"
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minetest.register_node("myhighscore:score_board", {
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description = "Score Board",
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tiles = {
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"myhighscore_top.png",
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"myhighscore_back.png",
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"myhighscore_side.png^[transformFX",
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"myhighscore_side.png",y
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"myhighscore_back.png",
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"myhighscore_front.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.5, 0.375, -0.1875, 0.5},
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{-0.375, -0.5, 0.1875, 0.375, 0.5, 0.5},
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{-0.1875, -0.5, -0.3125, -0.125, 0, -0.25},
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{-0.375, -0.5, 0, -0.3125, 0.5, 0.5},
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{0.3125, -0.5, 0, 0.375, 0.5, 0.5},
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{-0.375, 0.4375, 0, 0.375, 0.5, 0.5},
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}
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},
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", button_form)
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meta:set_string("infotext", "High Scores")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos)
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if fields['game'] then
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meta:set_string('formspec', game_form)
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elseif fields["back"] then
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meta:set_string('formspec', button_form)
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end
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end,
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})
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