more_fire/abms.lua

148 lines
4.8 KiB
Lua

minetest.register_abm({ -- Controls non-contained fire
nodenames = {'more_fire:embers','more_fire:campfire'},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
for i, name in ipairs({
'fuel_totaltime',
'fuel_time',
}) do
if meta:get_string(name) == '' then
meta:set_float(name, 5.0)
end
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local was_active = false
if meta:get_float('fuel_time') < meta:get_float('fuel_totaltime') then
was_active = true
meta:set_float('fuel_time', meta:get_float('fuel_time') + 0.25)
end
if meta:get_float('fuel_time') < meta:get_float('fuel_totaltime') then
minetest.sound_play({name='fire_small'},{gain=0.07},
{loop=true})
local percent = math.floor(meta:get_float('fuel_time') /
meta:get_float('fuel_totaltime') * 100)
meta:set_string('infotext','Campfire active: '..percent..'%')
minetest.swap_node(pos, {name = 'more_fire:campfire'})
meta:set_string('formspec',
'size[8,6.75]'..
default.gui_bg..
default.gui_slots..
'background[5,5;1,1;more_fire_campfire_active.png;true]'..
'list[current_name;fuel;1,1.5;1,1;]'..
'list[current_player;main;0,2.75;8,1;]'..
'list[current_player;main;0,4;8,3;8]')
return
end
local fuel = nil
local fuellist = inv:get_list('fuel')
if fuellist then
fuel = minetest.get_craft_result({method = 'fuel', width = 1, items = fuellist})
end
if fuel.time <= 0 then
local node = minetest.get_node(pos)
if node.name == 'more_fire:campfire' then
meta:set_string('infotext','Put more wood on the fire!')
minetest.swap_node(pos, {name = 'more_fire:embers'})
local timer = minetest.get_node_timer(pos)
meta:set_string('formspec', more_fire.embers_formspec)
timer:start(180)
end
return
end
meta:set_string('fuel_totaltime', fuel.time)
meta:set_string('fuel_time', 0)
local stack = inv:get_stack('fuel', 1)
stack:take_item()
inv:set_stack('fuel', 1, stack)
end,
})
minetest.register_abm({ -- Controls the contained fires.
nodenames = {'more_fire:embers_contained', 'more_fire:campfire_contained'},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
for i, name in ipairs({
'fuel_totaltime',
'fuel_time',
}) do
if meta:get_string(name) == '' then
meta:set_float(name, 0.0)
end
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local was_active = false
if meta:get_float('fuel_time') < meta:get_float('fuel_totaltime') then
was_active = true
meta:set_float('fuel_time', meta:get_float('fuel_time') + 0.25)
end
if meta:get_float('fuel_time') < meta:get_float('fuel_totaltime') then
minetest.sound_play({name='fire_small'},{gain=0.07},
{loop=true})
local percent = math.floor(meta:get_float('fuel_time') /
meta:get_float('fuel_totaltime') * 100)
meta:set_string('infotext','Campfire active: '..percent..'%')
minetest.swap_node(pos, {name = 'more_fire:campfire_contained'})
meta:set_string('formspec',
'size[8,6.75]'..
default.gui_bg..
default.gui_slots..
'background[5,5;1,1;more_fire_campfire_active.png;true]'..
'list[current_name;fuel;1,1.5;1,1;]'..
'list[current_player;main;0,2.75;8,1;]'..
'list[current_player;main;0,4;8,3;8]')
return
end
local fuel = nil
local fuellist = inv:get_list('fuel')
if fuellist then
fuel = minetest.get_craft_result({method = 'fuel', width = 1, items = fuellist})
end
if fuel.time <= 0 then
local node = minetest.get_node(pos)
if node.name == 'more_fire:campfire_contained' then
meta:set_string('infotext','Put more wood on the fire!')
minetest.swap_node(pos, {name = 'more_fire:embers_contained'})
meta:set_string('formspec', more_fire.embers_formspec)
local timer = minetest.get_node_timer(pos)
timer:start(190)
end
return
end
meta:set_string('fuel_totaltime', fuel.time)
meta:set_string('fuel_time', 0)
local stack = inv:get_stack('fuel', 1)
stack:take_item()
inv:set_stack('fuel', 1, stack)
end,
})
minetest.register_abm({ --smoke for embers
nodenames = {'more_fire:embers', 'more_fire:embers_contained'},
interval = 1,
chance = 2,
action = function(pos, node)
if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == 'air'
and minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == 'air' then
smoke_particles(pos)
end
end
})
minetest.register_abm({ --embers for fire
nodenames = {'more_fire:campfire', 'more_fire:campfire_contained'},
interval = 1,
chance = 2,
action = function(pos, node)
if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == 'air'
and minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == 'air' then
ember_particles(pos)
end
end
})