textures for the store.
parent
8e8d5e0494
commit
64c97e99b1
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@ -1,2 +1 @@
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default
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currency
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4
init.lua
4
init.lua
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@ -15,7 +15,7 @@ formspec_owner =
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minetest.register_node('autostore:store_1', {
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description = 'store',
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tiles = {'default_wood.png'},
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tiles = {'autostore_top.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_front.png'},
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groups = {oddly_breakable_by_hand=3, choppy=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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@ -79,7 +79,7 @@ minetest.register_node('autostore:store_1', {
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minetest.register_node('autostore:store', {
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description = 'store',
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tiles = {'default_wood.png'},
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tiles = {'autostore_top.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_front.png'},
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groups = {oddly_breakable_by_hand=3, choppy=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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@ -0,0 +1,6 @@
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This mod adds one node and a privilege.
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The node is a "store" where one can buy a single itemstack for a different itemstack, there are no limitations as to what can be used as the payment or the product being sold.
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A player needs the autostore privilege to dig or place the node.
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Once an unconfigured store is placed right click on it to open the formspec and set what is being sold and for how much and give it a name, then click save.
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Once the store is saved any player can buy the items.
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The beautiful thing about this store is there is no inventory to maintain, so once it is setup it will be able to sell the itmes forever.
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