132 lines
4.2 KiB
Plaintext
132 lines
4.2 KiB
Plaintext
2017-01-28:
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Many changes to armor.
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Added NSSPF by NPX team.
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Added the ability to fill a wineskin from the well, and drink machines.
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2017-01-13:
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Added orienteering mod.
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updated mobs.
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updated 3d_armor
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updated unified_inventory.
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2016-10-23:
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Updated a few mods.
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juice press now can automatically fill a barrel that is below it.
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2016-10-04:
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Some small tweaks to the drink machines.
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2016-09-25:
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Juicing machine and juice storage are complete.
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2016-09-11:
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Added various parts of juicing machines and juices.
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updated several mods that had depreciated code.
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2016-08-17:
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Added Fachwork mod.
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2016-08-10:
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Tweaked food values more, should be more fair now.
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2016-07-30:
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Tons of changes, updated several mods.
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Added Farming Plus.
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Made some updates to the food systems. New textures.
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Moved animals into a new Animals mod, with all customized drops.
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Updated doors, so now there are the gates from default.
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2016-07-27:
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Added variations of poultry.
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Added some missing textures.
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Fixed issue with traps not working properly.
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Increased hunger rate, so food is more important.
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Changed the berry bushes to grow fruit more often in the summer.
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2016-06-29:
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Fixed issue with 3d_armor and not having leather armor.
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2016-06-22:
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Updated Mobs API, Goblins, and 3D_armor
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2016-02-15:
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Updated the HUD/Hunger mod.
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2016-02-11:
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Updated mobs again.
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Fixed plantlife modpack so the berry bushes actually spawn in world, I think it was a humidity problem.
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Removed the pathogen mod, as I heard it caused some crashes and it currently wasn't doing anything.
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2016-02-03:
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Updated mobs to latest version from TenPlus1
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2016-01-17:
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Fixed a bug with Unified Inventory that could crash the game.
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Worked on adding the textures for the meats.
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Discovered that my groups aren't working, can't figure out why either.
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2016-01-13:
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Tweaked hunger and thirst speed.
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Added Goat mob.
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Changed around drops for animals.
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Added some new foods to food mod.
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A few tweaks to plants modpack so berry bushes should start appearing in game again.
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2015-12-10:
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Updated traps to work correctly for freeing and butchering animals.
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Tweaked some grouping for the traps so more baits will bring in game.
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2015-12-02:
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Added the Bees mod, fixed the leaves to be in the kindling group again.
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2015-10-7:
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Added in a few mobs, have yet to tweak the spawn rates to make them much rarer. Also want to make them run away from the player, though I don't seem to notice an option for that.
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2015-09-22:
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Added the ambience mod, to create more immersive gameplay.
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2015-09-10:
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Major updates on traps. Currently you can only use raw meat to bait them. all buttons should be working in the formspecs.
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2015-09-09:
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Started work on ABMs for traps and did some minor coding changes in the nodes and formspecs
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2015-09-07:
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Updated Goblins Mod again.
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Added Pathv6 as a new mod.
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2015-09-04:
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Updated Goblins Mod again.
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Snare now has several states with different formspecs for each.
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2015-09-02:
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Updated More_fire to fix a few missing textures.
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Tweaked around grass growth and spread ABMs. Grass will now just grow on soils that have full grass texture on top, which should help with the disparity in looks.
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Tweaked the ABM for the trail erosion, dirt nodes only change back into grass if they have air on top of them. This fixes the issue of default:dirt_with_grass showing up under water.
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Added model and start of code for a simple snare.
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Started working on food poisoning, currently there is some problem with the pathogen actually kicking in, but other coding is all set to go.
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2015-08-27:
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Updated More_fire and Survival
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Added a couple ABMs for grass spreading and growth.
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2015-08-26:
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Updated Valley_Mapgen.
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Added intersecting mod from paramat. Should be easier to find Goblins in underground caves with this.
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Updated Default.
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2015-08-12:
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Well bottoms are now placable on any nodes that belong to the soil group, code also got a huge cleanup from that change.
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Smokers are still very hacky, use at your own risk, they don't smoke anything yet, so there really is no point to use them.
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2015-08-10:
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Put code on github.
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2015-08-01:
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Added inventory image for smoker.
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Created active smoker node, started working on coding.
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2015-07-31:
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Fixed bug in trail code, it now functions properly for grasses and soils.
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Added mesh and texture for the smoker, no coding yet.
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