big changes to armor, and other small tweaks.

master
NathanSalapat 2017-01-29 10:27:50 -06:00
parent 68eaf44947
commit 815775a6cc
441 changed files with 2686 additions and 917 deletions

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@ -1,49 +0,0 @@
3d_armor
ambience
beacon
beds
bees
boats
bones
bucket
compassgps
creative
crops
default
denseores
doors
dye
farming
fire
flowers
food
furniture
gate
give_initial_stuff
glow
goblins
hiking
hud
hunger
intersecting
item_drop
mobs
more_fire
mymonths
mytreasure
pathv6alt
plantlife_modpack
railcorridors
screwdriver
sethome
soil
stairs
survival
thirsty
trail
unified_inventory
valleys_mapgen
vessels
walking_light
wool
xpanes

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@ -1,3 +1,8 @@
2017-01-28:
Many changes to armor.
Added NSSPF by NPX team.
Added the ability to fill a wineskin from the well, and drink machines.
2017-01-13:
Added orienteering mod.
updated mobs.

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@ -1,45 +0,0 @@
minetest.register_alias("adminboots","3d_armor:boots_admin")
minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
minetest.register_alias("adminleggings","3d_armor:leggings_admin")
minetest.register_tool("3d_armor:helmet_admin", {
description = "Admin Helmet",
inventory_image = "3d_armor_inv_helmet_admin.png",
groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1, not_in_creative_inventory=1},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:chestplate_admin", {
description = "Admin Chestplate",
inventory_image = "3d_armor_inv_chestplate_admin.png",
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:leggings_admin", {
description = "Admin Leggings",
inventory_image = "3d_armor_inv_leggings_admin.png",
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:boots_admin", {
description = "Admin Boots",
inventory_image = "3d_armor_inv_boots_admin.png",
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})

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@ -7,12 +7,6 @@ ARMOR_DESTROY = false
ARMOR_LEVEL_MULTIPLIER = 1
ARMOR_HEAL_MULTIPLIER = 1
ARMOR_RADIATION_MULTIPLIER = 1
ARMOR_MATERIALS = {
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
gold = "default:gold_ingot",
leather = "animals:leather",
}
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 8},
@ -41,12 +35,6 @@ if input then
input:close()
input = nil
end
if not minetest.get_modpath("moreores") then
ARMOR_MATERIALS.mithril = nil
end
if not minetest.get_modpath("ethereal") then
ARMOR_MATERIALS.crystal = nil
end
armor = {
timer = 0,
@ -611,15 +599,3 @@ minetest.register_globalstep(function(dtime)
end
armor.timer = 0
end)
-- kill player when command issued
minetest.register_chatcommand("kill", {
params = "<name>",
description = "Kills player instantly",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
player:set_hp(-1001)
end
end,
})

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@ -0,0 +1,87 @@
-- Hacky method used here to control the armor rating. Leather is rated one higher than cloth
-- but because we don't want to do a lot of extra math, we use a base value and then add to that
-- adding one more for leather than we do cloth, so the leather with metal is still stronger.
-- I use the elemental symbols for the metals, just to keep file names a little shorter.
helper_table = { -- base material, bonus
{'leather', 2},
-- {'cloth', 1}
}
for i in ipairs (helper_table) do
local base = helper_table[i][1]
local bonus = helper_table[i][2]
local metal = 'Cu'
local desc = 'Copper'
minetest.register_tool('3d_armor:helmet_'..base..'_'..metal, {
description = desc..' Helmet',
inventory_image = '3d_armor_inv_helmet_'..base..'_'..metal..'.png',
groups = {armor_head=(5+bonus), armor_heal=0, armor_use=3000},
wear = 0,
})
minetest.register_tool('3d_armor:chestplate_'..base..'_'..metal, {
description = desc..' Chestplate',
inventory_image = '3d_armor_inv_chestplate_'..base..'_'..metal..'.png',
groups = {armor_torso=(10+bonus), armor_heal=0, armor_use=3000},
wear = 0,
})
minetest.register_tool('3d_armor:leggings_'..base..'_'..metal, {
description = desc..' Leggings',
inventory_image = '3d_armor_inv_leggings_'..base..'_'..metal..'.png',
groups = {armor_legs=(5+bonus), armor_heal=0, armor_use=3000},
wear = 0,
})
minetest.register_tool('3d_armor:boots_'..base..'_'..metal, {
description = desc..' Boots',
inventory_image = '3d_armor_inv_boots_'..base..'_'..metal..'.png',
groups = {armor_feet=(5+bonus), armor_heal=0, armor_use=3000},
wear = 0,
})
end
material_table = {
{'leather', 'copper'},
-- {'cloth', 'copper'}
}
for i in ipairs (material_table) do
local base = material_table[i][1]
local metal = material_table[i][2]
local metalsym = 'Cu'
minetest.register_craft({
output = '3d_armor:helmet_'..base..'_'..metalsym,
recipe = {
{'', 'ores:'..metal..'_sheet', ''},
{'ores:'..metal..'_sheet', '3d_armor:helmet_'..base, 'ores:'..metal..'_sheet'},
},
})
minetest.register_craft({
output = '3d_armor:chestplate_'..base..'_'..metalsym,
recipe = {
{'', 'ores:'..metal..'_sheet', ''},
{'ores:'..metal..'_sheet', '3d_armor:chestplate_'..base, 'ores:'..metal..'_sheet'},
{'', 'ores:'..metal..'_sheet', ''},
},
})
minetest.register_craft({
output = '3d_armor:leggings_'..base..'_'..metalsym,
recipe = {
{'ores:'..metal..'_sheet', '3d_armor:leggings_'..base, 'ores:'..metal..'_sheet'},
},
})
minetest.register_craft({
output = '3d_armor:boots_'..base..'_'..metalsym,
recipe = {
{'ores:'..metal..'_sheet', '3d_armor:boots_'..base, 'ores:'..metal..'_sheet'},
},
})
end

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@ -1,79 +0,0 @@
3d_armor -- Crafting Guide
--------------------------
Helmets:
+---+---+---+
| X | X | X |
+---+---+---+
| X | | X |
+---+---+---+
| | | |
+---+---+---+
[3d_armor:helmet_wood] X = [default:wood]
[3d_armor:helmet_cactus] X = [default:cactus]
[3d_armor:helmet_steel] X = [default:steel_ingot]
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond]
[3d_armor:helmet_gold] X = [default:gold_ingot]
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
Chestplates:
+---+---+---+
| X | | X |
+---+---+---+
| X | X | X |
+---+---+---+
| X | X | X |
+---+---+---+
[3d_armor:chestplate_wood] X = [default:wood]
[3d_armor:chestplate_cactus] X = [default:cactus]
[3d_armor:chestplate_steel] X = [default:steel_ingot]
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond]
[3d_armor:chestplate_gold] X = [default:gold_ingot]
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
Leggings:
+---+---+---+
| X | X | X |
+---+---+---+
| X | | X |
+---+---+---+
| X | | X |
+---+---+---+
[3d_armor:leggings_wood] X = [default:wood]
[3d_armor:leggings_cactus] X = [default:cactus]
[3d_armor:leggings_steel] X = [default:steel_ingot]
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond]
[3d_armor:leggings_gold] X = [default:gold_ingot]
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
Boots:
+---+---+---+
| X | | X |
+---+---+---+
| X | | X |
+---+---+---+
[3d_armor:boots_wood] X = [default:wood]
[3d_armor:boots_cactus] X = [default:cactus]
[3d_armor:boots_steel] X = [default:steel_ingot]
[3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond]
[3d_armor:boots_gold] X = [default:gold_ingot]
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal

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@ -1,253 +1,6 @@
ARMOR_MOD_NAME = minetest.get_current_modname()
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
if ARMOR_MATERIALS.leather then
minetest.register_tool("3d_armor:helmet_leather", {
description = "Leather Helmet",
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_leather", {
description = "Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_leather", {
description = "Leather Leggings",
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_leather", {
description = "Leather Boots",
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
end
if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:helmet_cactus", {
description = "Cactuc Helmet",
inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_cactus", {
description = "Cactus Chestplate",
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_cactus", {
description = "Cactus Leggings",
inventory_image = "3d_armor_inv_leggings_cactus.png",
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_cactus", {
description = "Cactus Boots",
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
end
if ARMOR_MATERIALS.steel then
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=15, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=0, armor_use=500},
wear = 0,
})
end
if ARMOR_MATERIALS.bronze then
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=10, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250},
wear = 0,
})
end
if ARMOR_MATERIALS.diamond then
minetest.register_tool("3d_armor:helmet_diamond", {
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=15, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=20, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=20, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=15, armor_heal=12, armor_use=100},
wear = 0,
})
end
if ARMOR_MATERIALS.gold then
minetest.register_tool("3d_armor:helmet_gold", {
description = "Gold Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=10, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Gold Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Gold Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Gold Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250},
wear = 0,
})
end
if ARMOR_MATERIALS.mithril then
minetest.register_tool("3d_armor:helmet_mithril", {
description = "Mithril Helmet",
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=15, armor_heal=12, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_mithril", {
description = "Mithril Chestplate",
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_mithril", {
description = "Mithril Leggings",
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:boots_mithril", {
description = "Mithril Boots",
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50},
wear = 0,
})
end
if ARMOR_MATERIALS.crystal then
minetest.register_tool("3d_armor:helmet_crystal", {
description = "Crystal Helmet",
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_crystal", {
description = "Crystal Chestplate",
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_crystal", {
description = "Crystal Leggings",
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:boots_crystal", {
description = "Crystal Boots",
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
wear = 0,
})
end
for k, v in pairs(ARMOR_MATERIALS) do
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/leather.lua")
--dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/cloth.lua") --haven't made a cloth mod yet.
dofile(minetest.get_modpath(ARMOR_MOD_NAME)..'/copper.lua')
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/shields.lua")

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@ -0,0 +1,62 @@
minetest.register_tool("3d_armor:helmet_leather", {
description = "Leather Helmet",
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_leather", {
description = "Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_leather", {
description = "Leather Leggings",
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_leather", {
description = "Leather Boots",
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:helmet_leather",
recipe = {
{'animals:leather', 'animals:leather', 'animals:leather'},
{'animals:leather', "", 'animals:leather'},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_leather",
recipe = {
{'animals:leather', "", 'animals:leather'},
{'animals:leather', 'animals:leather', 'animals:leather'},
{'animals:leather', 'animals:leather', 'animals:leather'},
},
})
minetest.register_craft({
output = "3d_armor:leggings_leather",
recipe = {
{'animals:leather', 'animals:leather', 'animals:leather'},
{'animals:leather', "", 'animals:leather'},
{'animals:leather', "", 'animals:leather'},
},
})
minetest.register_craft({
output = "3d_armor:boots_leather",
recipe = {
{'animals:leather', "", 'animals:leather'},
{'animals:leather', "", 'animals:leather'},
},
})

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@ -0,0 +1,15 @@
minetest.register_tool("3d_armor:shield_wood", {
description = "Wooden Shield",
inventory_image = "3d_armor_inv_shield_wood.png",
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:shield_wood",
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{"", 'group:wood', ""},
},
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