Initial skin changes implemented.

master
Nathan Salapat 2022-02-19 17:36:16 -06:00
parent 287762ce22
commit eefcae1774
26 changed files with 401 additions and 483 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
.stignore .stignore
.stfolder/ .stfolder/
.blend1

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@ -0,0 +1,72 @@
local skin_selection =
'formspec_version[3]'..
'size[9,7]'..
'textarea[.5,.5;8,2.5;;;Enter the number of the skin tone in the box below. This change is free, future changes will cost 500XP.]'..
'image[1,3;7,1;gamer_skin_swatch.png]'..
'field[1,5.5;2,1;tone;What skin tone would you like?;]'..
'button_exit[3.5,5.5;2,1;exit;Close]'..
'button_exit[6,5.5;2,1;save;Save]'..
'tooltip[save;!!!You can only do this once!!!]'
local skin_selection_1 =
'formspec_version[3]'..
'size[9,7]'..
'textarea[.5,.5;8,2.5;;;Enter the number of the skin tone in the box below. If you do not have 500XP you will not be able to change skin color.]'..
'image[1,3;7,1;gamer_skin_swatch.png]'..
'field[1,5.5;2,1;tone;What skin tone would you like?;]'..
'button_exit[3.5,5.5;2,1;exit;Close]'..
'button_exit[6,5.5;2,1;save;Save]'..
'tooltip[save;!!!This will cost 500XP!!!]'
minetest.register_chatcommand('skin', {
description = 'Change your skin.',
privs = {server=true},
func = function(name)
local player = minetest.get_player_by_name(name)
local player_attributes = player:get_meta()
local tone = player_attributes:get_int('tone')
print (tone)
if tone == 0 or nil then
minetest.show_formspec(name, 'gamer:skin_selection', skin_selection)
else
minetest.show_formspec(name, 'gamer:skin_selection_1', skin_selection_1)
end
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == 'gamer:skin_selection' then
if fields.save then
local tone = tonumber(fields.tone)
if tone >= 1 and tone <= 7 then
local player_attributes = player:get_meta()
local skin_col = 'gamer_skin_'..tone..'.png'
player_attributes:set_int('tone', tone)
gamer.player_set_textures(player, {skin_col})
minetest.chat_send_player(name, 'Skin tone updated!')
gamer.save_skins()
else
minetest.chat_send_player(name, 'Select a valid skin tone.')
end
end
elseif formname == 'gamer:skin_selection_1' then
if fields.save then
local tone = tonumber(fields.tone)
if tone >= 1 and tone <= 7 then
if lobby.take_xp(player, 500) then
local player_attributes = player:get_meta()
local skin_col = 'gamer_skin_'..tone..'.png'
player_attributes:set_int('tone', tone)
gamer.player_set_textures(player, {skin_col})
minetest.chat_send_player(name, 'Skin tone updated!')
gamer.save_skins()
else
minetest.chat_send_player(name, 'Sorry, you need more XP.')
end
else
minetest.chat_send_player(name, 'Select a valid skin tone.')
end
end
end
end)

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@ -1,4 +1,20 @@
gamer = {} gamer = {}
gamer.player_attached = {}
gamer.registered_player_models = {}
local file = io.open(minetest.get_worldpath() .. '/skins', 'r')
if file then
gamer.player_textures = minetest.deserialize(file:read('*a'))
file:close()
else
gamer.player_textures = {}
end
function gamer.save_skins()
local file = io.open(minetest.get_worldpath() .. '/skins', 'w')
file:write(minetest.serialize(gamer.player_textures))
file:close()
end
minetest.register_item(':', { minetest.register_item(':', {
type = 'none', type = 'none',
@ -7,8 +23,6 @@ minetest.register_item(':', {
range = 10, range = 10,
}) })
gamer.registered_player_models = { }
-- Local for speed. -- Local for speed.
local models = gamer.registered_player_models local models = gamer.registered_player_models
@ -19,7 +33,7 @@ end
-- Default player appearance -- Default player appearance
gamer.player_register_model('gamer_model.b3d', { gamer.player_register_model('gamer_model.b3d', {
animation_speed = 30, animation_speed = 30,
textures = {'gamer_skin.png', }, textures = {'gamer_skin_default.png'},
animations = { animations = {
-- Standard animations. -- Standard animations.
stand = { x= 0, y= 79, }, stand = { x= 0, y= 79, },
@ -36,21 +50,18 @@ gamer.player_register_model('gamer_model.b3d', {
-- Player stats and animations -- Player stats and animations
local player_model = {} local player_model = {}
local player_textures = {}
local player_anim = {} local player_anim = {}
local player_sneak = {} local player_sneak = {}
gamer.player_attached = {}
function gamer.player_get_animation(player) function gamer.player_get_animation(player)
local name = player:get_player_name() local name = player:get_player_name()
return { return {
model = player_model[name], model = player_model[name],
textures = player_textures[name], textures = gamer.player_textures[name],
animation = player_anim[name], animation = player_anim[name],
} }
end end
-- Called when a player's appearance needs to be updated
function gamer.player_set_model(player, model_name) function gamer.player_set_model(player, model_name)
local name = player:get_player_name() local name = player:get_player_name()
local model = models[model_name] local model = models[model_name]
@ -60,24 +71,24 @@ function gamer.player_set_model(player, model_name)
end end
player:set_properties({ player:set_properties({
mesh = model_name, mesh = model_name,
textures = player_textures[name] or model.textures, textures = gamer.player_textures[name] or {'gamer_skin_default.png'},
visual = 'mesh', visual = 'mesh',
visual_size = model.visual_size or {x=1, y=1}, visual_size = {x=10, y=10},
}) })
gamer.player_set_animation(player, 'stand') gamer.player_set_animation(player, 'stand')
else else
player:set_properties({ player:set_properties({
textures = { 'player.png', 'player_back.png', }, textures = {'gamer_skin_default.png'},
visual = 'upright_sprite', visual = 'upright_sprite',
}) })
end end
player_model[name] = model_name player_model[name] = model_name
end end
function gamer.player_set_textures(player, textures) function gamer.player_set_textures(player, texture)
local name = player:get_player_name() local name = player:get_player_name()
player_textures[name] = textures gamer.player_textures[name] = texture
player:set_properties({textures = textures,}) player:set_properties({textures = texture})
end end
function gamer.player_set_animation(player, anim_name, speed) function gamer.player_set_animation(player, anim_name, speed)
@ -110,7 +121,7 @@ minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
player_model[name] = nil player_model[name] = nil
player_anim[name] = nil player_anim[name] = nil
player_textures[name] = nil gamer.save_skins()
end) end)
-- Localize for better performance. -- Localize for better performance.
@ -170,3 +181,6 @@ local function player_heal()
minetest.after(3.0, player_heal) minetest.after(3.0, player_heal)
end end
minetest.after(5.0, player_heal) minetest.after(5.0, player_heal)
dofile(minetest.get_modpath('gamer')..'/change_skin.lua')

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<svg width="128" height="64" viewBox="0 0 128 64"
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@ -327,11 +327,10 @@ minetest.register_node('lobby:button_1', {
if solo == 'true' then if solo == 'true' then
lobby.update_stats(map_id, 'solo') lobby.update_stats(map_id, 'solo')
local name = puncher:get_player_name() local name = puncher:get_player_name()
gamer.player_set_textures(puncher,{'lobby_ghost.png'})
puncher:set_nametag_attributes({ puncher:set_nametag_attributes({
color = {a = 0, r = 255, g = 255, b = 255} color = {a = 0, r = 255, g = 255, b = 255}
}) })
puncher:set_properties({visual_size = {x = 1, y = 1}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}}) puncher:set_properties({visual_size = {x = 0, y = 0}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}})
player_attributes:set_string('mode', 'solo') player_attributes:set_string('mode', 'solo')
local privs = minetest.get_player_privs(name) local privs = minetest.get_player_privs(name)
local player_inv = puncher:get_inventory() local player_inv = puncher:get_inventory()

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@ -46,11 +46,10 @@ minetest.register_chatcommand('lobby', {
local player_attributes = player:get_meta() local player_attributes = player:get_meta()
local mode = player_attributes:get_string('mode') local mode = player_attributes:get_string('mode')
if mode == 'ghost' or mode == 'solo' then if mode == 'ghost' or mode == 'solo' then
gamer.player_set_textures(player,{'gamer_skin.png'})
player:set_nametag_attributes({ player:set_nametag_attributes({
color = {a = 255, r = 255, g = 255, b = 255} color = {a = 255, r = 255, g = 255, b = 255}
}) })
player:set_properties({visual_size = {x = 1, y = 1}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}}) player:set_properties({visual_size = {x = 10, y = 10}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}})
player:set_pos(lobby.spawn_pos) player:set_pos(lobby.spawn_pos)
lobby.game[name] = 'lobby' lobby.game[name] = 'lobby'
minetest.chat_send_player(name, 'Here you are.') minetest.chat_send_player(name, 'Here you are.')

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@ -1,46 +1,49 @@
minetest.register_node('lobby:corpse', { for i = 1,7 do
description = 'Corpse',
drawtype = 'mesh', minetest.register_node('lobby:corpse_'..i, {
mesh = 'corpse.obj', description = 'Corpse',
tiles = {'lobby_corpse.png', 'lobby_blood.png'}, drawtype = 'mesh',
use_texture_alpha = true, mesh = 'corpse.obj',
walkable = false, tiles = {'gamer_skin_'..i..'.png^lobby_corpse.png', 'lobby_blood.png'},
groups = {breakable=1, not_in_creative_inventory=1}, use_texture_alpha = true,
paramtype = 'light', walkable = false,
paramtype2 = 'facedir', groups = {breakable=1, not_in_creative_inventory=1},
selection_box = { paramtype = 'light',
type = 'fixed', paramtype2 = 'facedir',
fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front selection_box = {
}, type = 'fixed',
collision_box = { fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front
type = 'fixed', },
fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front collision_box = {
}, type = 'fixed',
on_rightclick = function(pos, node, clicker, itemstack) fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front
local name = clicker:get_player_name() },
local player_attributes = clicker:get_meta() on_rightclick = function(pos, node, clicker, itemstack)
local mode = player_attributes:get_string('mode') local name = clicker:get_player_name()
local voting = player_attributes:get_string('voting') local player_attributes = clicker:get_meta()
local map_id = lobby.game[name] local mode = player_attributes:get_string('mode')
if voting == 'false' then local voting = player_attributes:get_string('voting')
if map_id ~= 'lobby' and mode == 'player' then local map_id = lobby.game[name]
minetest.remove_node(pos) if voting == 'false' then
local game_data = lobby.savedata.data[map_id] if map_id ~= 'lobby' and mode == 'player' then
local game_pos = game_data['level_pos'] minetest.remove_node(pos)
local survivors = lobby.players_on_level(map_id) local game_data = lobby.savedata.data[map_id]
lobby.votes[map_id] = 0 local game_pos = game_data['level_pos']
for _, player in pairs(minetest.get_connected_players()) do local survivors = lobby.players_on_level(map_id)
local rname = player:get_player_name() lobby.votes[map_id] = 0
if lobby.game[rname] == map_id then for _, player in pairs(minetest.get_connected_players()) do
lobby.voted[rname] = false local rname = player:get_player_name()
player:set_physics_override({speed=0}) if lobby.game[rname] == map_id then
player_attributes:set_string('voting', 'true') lobby.voted[rname] = false
minetest.chat_send_player(rname, minetest.colorize('#FF0000', 'Somebody discovered a corpse!')) player:set_physics_override({speed=0})
minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(survivors)) player_attributes:set_string('voting', 'true')
player:set_pos({x=game_pos.x+(math.random(-3,3)),y=game_pos.y,z=game_pos.z+(math.random(-3,3))}) minetest.chat_send_player(rname, minetest.colorize('#FF0000', 'Somebody discovered a corpse!'))
minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(survivors))
player:set_pos({x=game_pos.x+(math.random(-3,3)),y=game_pos.y,z=game_pos.z+(math.random(-3,3))})
end
end end
end end
end end
end end,
end, })
}) end

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@ -137,7 +137,6 @@ function lobby.vote(map_id, force)
lobby.message_to_level(map_id, 'The votes are in, '..kick..' will be kicked.') lobby.message_to_level(map_id, 'The votes are in, '..kick..' will be kicked.')
local player = minetest.get_player_by_name(kick) local player = minetest.get_player_by_name(kick)
local player_attributes = player:get_meta() local player_attributes = player:get_meta()
gamer.player_set_textures(player,{'lobby_ghost.png'})
player:set_nametag_attributes({ player:set_nametag_attributes({
color = {a = 0, r = 255, g = 255, b = 255} color = {a = 0, r = 255, g = 255, b = 255}
}) })

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@ -1,423 +1,210 @@
# Blender v2.83.5 OBJ File: 'character.blend' # Blender v2.93.5 OBJ File: 'character.blend'
# www.blender.org # www.blender.org
o Player_Cube o Corpse_Cube.002
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f 47/81/1 139/82/1 44/83/1 42/84/1 f 31/48/16 32/47/16 30/49/16 29/50/16
f 36/85/17 133/86/17 90/87/17 92/88/17 f 29/51/4 30/52/4 26/44/4 25/43/4
f 137/89/18 143/90/18 147/91/18 41/92/18 f 27/53/17 31/48/17 29/50/17 25/54/17
f 60/93/19 62/94/19 64/95/19 58/96/19 f 32/47/18 28/55/18 26/56/18 30/49/18
f 104/97/1 106/98/1 108/99/1 102/100/1 f 33/57/19 34/58/19 36/59/19 35/60/19
f 98/101/20 96/102/20 134/103/20 142/104/20 f 35/60/2 36/59/2 40/61/2 39/62/2
f 5/105/21 85/106/21 87/107/21 9/108/21 f 39/62/20 40/61/20 38/63/20 37/64/20
f 81/109/22 73/110/22 75/111/22 83/112/22 f 37/64/4 38/63/4 34/65/4 33/66/4
f 125/113/23 127/114/23 131/115/23 129/116/23 f 35/67/21 39/68/21 37/64/21 33/66/21
f 74/117/24 82/118/24 78/119/24 86/120/24 f 40/69/22 36/70/22 34/65/22 38/63/22
f 130/121/25 132/122/25 123/123/25 117/124/25 f 41/71/23 42/72/23 44/73/23 43/74/23
f 146/125/26 148/126/26 144/127/26 140/128/26 f 43/74/2 44/73/2 48/75/2 47/76/2
f 118/129/27 124/130/27 121/131/27 119/132/27 f 47/76/24 48/75/24 46/77/24 45/78/24
f 88/133/28 80/134/28 84/135/28 76/136/28 f 45/78/4 46/77/4 42/79/4 41/80/4
f 120/137/29 122/138/29 128/139/29 126/140/29 f 43/81/25 47/82/25 45/78/25 41/80/25
f 150/141/30 152/142/30 136/143/30 138/144/30 f 48/83/26 44/84/26 42/79/26 46/77/26
f 155/145/11 51/146/11 49/147/11 54/148/11 g Corpse_Cube.002_Blood
f 161/149/3 52/150/3 50/151/3 163/152/3 s 1
f 165/153/12 153/154/12 159/155/12 167/156/12 f 49/85/2 50/86/2 51/87/2 52/88/2
f 53/157/13 157/158/13 164/159/13 168/160/13
f 166/161/14 162/162/14 56/163/14 55/164/14
f 156/165/1 158/166/1 160/167/1 154/168/1
g Player_Cube_Blood
f 169/169/3 170/170/3 172/171/3 171/172/3

View File

@ -50,20 +50,21 @@ minetest.register_on_dieplayer(function(player)
local traitor = lobby.traitors[map_id] local traitor = lobby.traitors[map_id]
local param2 = minetest.dir_to_facedir(player:get_look_dir()) local param2 = minetest.dir_to_facedir(player:get_look_dir())
local pos_node = minetest.get_node(pos) local pos_node = minetest.get_node(pos)
local tone = player_attributes:get_int('tone')
local corpse_col = 'lobby:corpse_'..tone
if pos_node.name ~= 'air' then if pos_node.name ~= 'air' then
local air = minetest.find_node_near(pos, 1, {'air'}) local air = minetest.find_node_near(pos, 1, {'air'})
if air then if air then
minetest.set_node(air, {name = 'lobby:corpse', param2 = param2}) minetest.set_node(air, {name = corpse_col, param2 = param2})
lobby.corpse_entry(air, map_id) lobby.corpse_entry(air, map_id)
pos = air pos = air
end end
else else
minetest.set_node(pos, {name = 'lobby:corpse', param2 = param2}) minetest.set_node(pos, {name = corpse_col, param2 = param2})
lobby.corpse_entry(pos, map_id) lobby.corpse_entry(pos, map_id)
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string('infotext', name..'\'s Corpse.') meta:set_string('infotext', name..'\'s Corpse.')
gamer.player_set_textures(player,{'lobby_ghost.png'})
player:set_nametag_attributes({ player:set_nametag_attributes({
color = {a = 0, r = 255, g = 255, b = 255} color = {a = 0, r = 255, g = 255, b = 255}
}) })
@ -102,11 +103,10 @@ minetest.register_on_respawnplayer(function(player)
return true return true
else else
local player_attributes = player:get_meta() local player_attributes = player:get_meta()
gamer.player_set_textures(player,{'gamer_skin.png'})
player:set_nametag_attributes({ player:set_nametag_attributes({
color = {a = 255, r = 255, g = 255, b = 255} color = {a = 255, r = 255, g = 255, b = 255}
}) })
player:set_properties({visual_size = {x = 1, y = 1}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}}) player:set_properties({visual_size = {x = 10, y = 10}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}})
player:set_pos(lobby.spawn_pos) player:set_pos(lobby.spawn_pos)
player_attributes:set_string('mode', 'solo') player_attributes:set_string('mode', 'solo')
return true return true

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