Scorpion/pet.lua

80 lines
2.1 KiB
Lua

mobs:register_mob('scorpion:pet', {
type = 'npc',
passive = false,
attack_type = 'dogfight',
owner_loyal = true,
pathfinding = true,
damage = 10,
hp_min = 30, hp_max = 75, armor = 45,
collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
visual = 'mesh',
mesh = 'scorpion.b3d',
drawtype = 'front',
textures = {
{'scorpion_red.png^scorpion_pet.png'},
{'scorpion_green.png^scorpion_pet.png'},
{'scorpion_tan.png^scorpion_pet.png'},
},
blood_texture = 'mobs_blood.png',
visual_size = {x=8,y=8},
makes_footstep_sound = true,
sounds = {
war_cry = 'scorpion_squeak',
},
walk_velocity = 3,
run_velocity = 6,
jump = true,
stepheight = 1.7,
reach = 4,
view_range = 15,
fear_height = 2,
ower = '',
order = 'follow',
drops = {
{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
},
water_damage = 1,
lava_damage = 6,
light_damage = 0,
animation = {
speed_normal = 45, speed_run = 90,
stand_start = 0, stand_end = 60,
walk_start = 150, walk_end = 210,
run_start = 150, run_end = 210,
punch_start = 220, punch_end = 260,
punch2_start = 265, punch2_end = 305,
punch3_start = 70, punch3_end = 140,
},
on_spawn = function(self)
local pos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 4)
for _, obj in pairs(objs) do
if obj:is_player() then
local owner = obj:get_player_name()
print ('owner name is '..owner)
self.owner = owner
end
end
end,
on_rightclick = function(self, clicker)
local name = clicker:get_player_name()
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "stand"
minetest.chat_send_player(name, ("Scorpion holding ground."))
else
self.order = "follow"
minetest.chat_send_player(name, ("Scorpion following you."))
end
end
end,
on_grown = function(self)
print 'your pet grew up.'
end,
})
mobs:register_egg('scorpion:pet', 'Pet Scorpion', 'default_grass.png', 1)