mobs:register_mob('scorpion:pet', { type = 'npc', passive = false, attack_type = 'dogfight', owner_loyal = true, pathfinding = true, damage = 10, hp_min = 30, hp_max = 75, armor = 45, collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5}, visual = 'mesh', mesh = 'scorpion.b3d', drawtype = 'front', textures = { {'scorpion_red.png^scorpion_pet.png'}, {'scorpion_green.png^scorpion_pet.png'}, {'scorpion_tan.png^scorpion_pet.png'}, }, blood_texture = 'mobs_blood.png', visual_size = {x=8,y=8}, makes_footstep_sound = true, sounds = { war_cry = 'scorpion_squeak', }, walk_velocity = 3, run_velocity = 6, jump = true, stepheight = 1.7, reach = 4, view_range = 15, fear_height = 2, ower = '', order = 'follow', drops = { {name = 'mobs:meat_raw', chance = 1, min = 2, max = 8}, }, water_damage = 1, lava_damage = 6, light_damage = 0, animation = { speed_normal = 45, speed_run = 90, stand_start = 0, stand_end = 60, walk_start = 150, walk_end = 210, run_start = 150, run_end = 210, punch_start = 220, punch_end = 260, punch2_start = 265, punch2_end = 305, punch3_start = 70, punch3_end = 140, }, on_spawn = function(self) local pos = self.object:get_pos() local objs = minetest.get_objects_inside_radius(pos, 4) for _, obj in pairs(objs) do if obj:is_player() then local owner = obj:get_player_name() print ('owner name is '..owner) self.owner = owner end end end, on_rightclick = function(self, clicker) local name = clicker:get_player_name() if self.owner and self.owner == name then if self.order == "follow" then self.order = "stand" minetest.chat_send_player(name, ("Scorpion holding ground.")) else self.order = "follow" minetest.chat_send_player(name, ("Scorpion following you.")) end end end, on_grown = function(self) print 'your pet grew up.' end, }) mobs:register_egg('scorpion:pet', 'Pet Scorpion', 'default_grass.png', 1)