added saddle to pet scorpion so you can ride it.
parent
73996d7571
commit
46490be39e
8
boss.lua
8
boss.lua
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@ -92,12 +92,12 @@ mobs:register_mob('scorpion:boss', {
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})
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mobs:spawn({
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name = 'scorpion:big',
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name = 'scorpion:boss',
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nodes = {'default:desert_stone'},
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max_light = 14,
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max_light = 10,
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min_height = 0,
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max_height = 150,
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interval = 60,
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chance = 9000,
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interval = 45,
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chance = 10000,
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active_object_count = 1,
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})
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@ -2,7 +2,7 @@ mobs:register_mob('scorpion:little', {
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type = 'monster',
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passive = false,
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attack_type = 'dogfight',
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damage = 3,
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damage = 5,
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hp_min = 30, hp_max = 75, armor = 45,
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collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
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visual = 'mesh',
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45
pet.lua
45
pet.lua
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@ -14,7 +14,6 @@ mobs:register_mob('scorpion:pet', {
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collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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drawtype = 'front',
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textures = {
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{'scorpion_red.png^scorpion_pet.png'},
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{'scorpion_green.png^scorpion_pet.png'},
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@ -71,17 +70,39 @@ mobs:register_mob('scorpion:pet', {
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if mobs:feed_tame(self, clicker, 10, false, true) then
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return
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end
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if self.owner and self.owner == name then
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if self.order == 'follow' then
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self.order = 'stand'
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minetest.chat_send_player(name, ('Scorpion holding ground.'))
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else
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self.order = 'follow'
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minetest.chat_send_player(name, ('Scorpion following you.'))
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end
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mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
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end
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end,
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if self.owner and self.owner == name then
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if item ~= 'mobs:saddle' then
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if self.order == 'follow' then
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self.order = 'stand'
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minetest.chat_send_player(name, ('Scorpion holding ground.'))
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else
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self.order = 'follow'
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minetest.chat_send_player(name, ('Scorpion following you.'))
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end
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mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
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end
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-- detatch player
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker:get_pos(), "mobs:saddle")
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end
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self.saddle = nil
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-- attach player
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elseif (not self.driver and not self.child and item == "mobs:saddle")
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or self.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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if not self.saddle then
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inv:remove_item("main", "mobs:saddle")
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end
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self.saddle = true
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end
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end
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end,
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on_grown = function(self)
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local owner = self.owner
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