Epic/mods/pyramids/init.lua

170 lines
5.7 KiB
Lua

pyramids = {}
dofile(minetest.get_modpath('pyramids')..'/nodes.lua')
dofile(minetest.get_modpath('pyramids')..'/room.lua')
local chest_stuff = {
{name='default:apple', max = 3},
{name='farming:bread', max = 9},
{name='default:steel_ingot', max = 2},
{name='default:gold_ingot', max = 2},
{name='default:diamond', max = 1},
{name='default:pick_steel', max = 1},
{name='commoditymarket:gold_coins', max = 90},
{name='epic:garnet', max = 1},
{name='stations:scroll_healing', max = 1},
{name='stations:scroll_gunpowder', max = 1},
{name='stations:scroll_bloodstone_powder', max = 1},
{name='stations:scroll_chitin', max = 1},
{name='stations:scroll_poison', max = 1},
{name='stations:scroll_sulfur_dust', max = 1}
}
function pyramids.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == 'default:chest' then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
if math.random(1,10) < 7 then return end
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == 'farming:bread' and not minetest.get_modpath('farming') then stuff = chest_stuff[1] end
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item('main', stack) then
inv:set_stack('main', math.random(1,32), stack)
end
end
end
end)
end
local function can_replace(pos)
local n = minetest.get_node_or_nil(pos)
if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
return true
elseif not n then
return true
else
return false
end
end
local function underground(pos)
local p2 = pos
local cnt = 0
local mat = 'desert_sand'
p2.y = p2.y-1
while can_replace(p2)==true do
cnt = cnt+1
if cnt > 25 then break end
if cnt>math.random(2,4) then mat = 'desert_stone'end
minetest.set_node(p2, {name='default:'..mat})
p2.y = p2.y-1
end
end
local function make_entrance(pos)
local gang = {x=pos.x+10,y=pos.y, z=pos.z}
for iy=2,3,1 do
for iz=0,6,1 do
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
if iz >=3 and iy == 3 then
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
end
end
end
end
local function make(pos)
minetest.log('action', 'Created pyramid at ('..pos.x..','..pos.y..','..pos.z..')')
for iy=0,10,1 do
for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name='default:sandstonebrick'})
for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == 'default:desert_stone' then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name='default:desert_sand'}) end
end
end
end
end
pyramids.make_room(pos)
minetest.after(2, pyramids.make_traps, pos)
make_entrance({x=pos.x,y=pos.y, z=pos.z})
end
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
local function hlp_fnct(pos, name)
local n = minetest.get_node_or_nil(pos)
if n and n.name and n.name == name then
return true
else
return false
end
end
local function ground(pos, old)
local p2 = pos
while hlp_fnct(p2, 'air') do
p2.y = p2.y -1
end
if p2.y < old.y then
return p2
else
return old
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y < 0 then return end
math.randomseed(seed)
local cnt = 0
local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
if noise1 > 0.25 or noise1 < -0.26 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
local p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
while p2 == nil and cnt < 5 do
cnt = cnt+1
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
end
if p2 == nil then return end
if p2.y < 0 then return end
local off = 0
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
local opos1_n = minetest.get_node_or_nil(opos1)
local opos2_n = minetest.get_node_or_nil(opos2)
local opos3_n = minetest.get_node_or_nil(opos3)
if opos1_n and opos1_n.name and opos1_n.name == 'air' then
p2 = ground(opos1, p2)
end
if opos2_n and opos2_n.name and opos2_n.name == 'air' then
p2 = ground(opos2, p2)
end
if opos3_n and opos3_n.name and opos3_n.name == 'air' then
p2 = ground(opos3, p2)
end
p2.y = p2.y - 3
if p2.y < 0 then p2.y = 0 end
if minetest.find_node_near(p2, 25, {'default:water_source'}) ~= nil or minetest.find_node_near(p2, 22, {'default:dirt_with_grass'}) ~= nil or minetest.find_node_near(p2, 52, {'default:sandstonebrick'}) ~= nil then return end
if math.random(0,10) > 7 then return end
minetest.after(0.8,make,p2)
end
end)