pyramids = {} dofile(minetest.get_modpath('pyramids')..'/nodes.lua') dofile(minetest.get_modpath('pyramids')..'/room.lua') local chest_stuff = { {name='default:apple', max = 3}, {name='farming:bread', max = 9}, {name='default:steel_ingot', max = 2}, {name='default:gold_ingot', max = 2}, {name='default:diamond', max = 1}, {name='default:pick_steel', max = 1}, {name='commoditymarket:gold_coins', max = 90}, {name='epic:garnet', max = 1}, {name='stations:scroll_healing', max = 1}, {name='stations:scroll_gunpowder', max = 1}, {name='stations:scroll_bloodstone_powder', max = 1}, {name='stations:scroll_chitin', max = 1}, {name='stations:scroll_poison', max = 1}, {name='stations:scroll_sulfur_dust', max = 1} } function pyramids.fill_chest(pos) minetest.after(2, function() local n = minetest.get_node(pos) if n and n.name and n.name == 'default:chest' then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 8*4) if math.random(1,10) < 7 then return end for i=0,2,1 do local stuff = chest_stuff[math.random(1,#chest_stuff)] if stuff.name == 'farming:bread' and not minetest.get_modpath('farming') then stuff = chest_stuff[1] end local stack = {name=stuff.name, count = math.random(1,stuff.max)} if not inv:contains_item('main', stack) then inv:set_stack('main', math.random(1,32), stack) end end end end) end local function can_replace(pos) local n = minetest.get_node_or_nil(pos) if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then return true elseif not n then return true else return false end end local function underground(pos) local p2 = pos local cnt = 0 local mat = 'desert_sand' p2.y = p2.y-1 while can_replace(p2)==true do cnt = cnt+1 if cnt > 25 then break end if cnt>math.random(2,4) then mat = 'desert_stone'end minetest.set_node(p2, {name='default:'..mat}) p2.y = p2.y-1 end end local function make_entrance(pos) local gang = {x=pos.x+10,y=pos.y, z=pos.z} for iy=2,3,1 do for iz=0,6,1 do minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) if iz >=3 and iy == 3 then minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'}) minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'}) minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'}) end end end end local function make(pos) minetest.log('action', 'Created pyramid at ('..pos.x..','..pos.y..','..pos.z..')') for iy=0,10,1 do for ix=iy,22-iy,1 do for iz=iy,22-iy,1 do if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name='default:sandstonebrick'}) for yy=1,10-iy,1 do local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) if n and n.name and n.name == 'default:desert_stone' then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name='default:desert_sand'}) end end end end end pyramids.make_room(pos) minetest.after(2, pyramids.make_traps, pos) make_entrance({x=pos.x,y=pos.y, z=pos.z}) end local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise. local function hlp_fnct(pos, name) local n = minetest.get_node_or_nil(pos) if n and n.name and n.name == name then return true else return false end end local function ground(pos, old) local p2 = pos while hlp_fnct(p2, 'air') do p2.y = p2.y -1 end if p2.y < old.y then return p2 else return old end end minetest.register_on_generated(function(minp, maxp, seed) if maxp.y < 0 then return end math.randomseed(seed) local cnt = 0 local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1) local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z}) if noise1 > 0.25 or noise1 < -0.26 then local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} local p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'}) while p2 == nil and cnt < 5 do cnt = cnt+1 mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'}) end if p2 == nil then return end if p2.y < 0 then return end local off = 0 local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22} local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z} local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22} local opos1_n = minetest.get_node_or_nil(opos1) local opos2_n = minetest.get_node_or_nil(opos2) local opos3_n = minetest.get_node_or_nil(opos3) if opos1_n and opos1_n.name and opos1_n.name == 'air' then p2 = ground(opos1, p2) end if opos2_n and opos2_n.name and opos2_n.name == 'air' then p2 = ground(opos2, p2) end if opos3_n and opos3_n.name and opos3_n.name == 'air' then p2 = ground(opos3, p2) end p2.y = p2.y - 3 if p2.y < 0 then p2.y = 0 end if minetest.find_node_near(p2, 25, {'default:water_source'}) ~= nil or minetest.find_node_near(p2, 22, {'default:dirt_with_grass'}) ~= nil or minetest.find_node_near(p2, 52, {'default:sandstonebrick'}) ~= nil then return end if math.random(0,10) > 7 then return end minetest.after(0.8,make,p2) end end)