Epic/mods/earthbuild/tools.lua

275 lines
6.8 KiB
Lua

--------------------------------------------------
--TOOLS
----------------------------------------------------
--FLINT TOOLS
--Flint axe
-- sharper than stone axe but less durable
-- sharpeness is half way between stone and steel
minetest.register_tool("earthbuild:flint_axe", {
description = "Flint Axe",
inventory_image = "earthbuild_flintaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=15, maxlevel=2},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
})
--Craft flint axe
minetest.register_craft({
output = 'earthbuild:flint_axe',
recipe = {
{'default:flint', 'group:stick'},
{'', 'group:stick'},
}
})
--Flint knife
-- sharper than stone but less durable
-- sharpeness is half way between stone and steel
minetest.register_tool("earthbuild:flint_knife", {
description = "Flint knife",
inventory_image = "earthbuild_flintknife.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[1]=2.75, [2]=1.3, [3]=0.38}, uses=15, maxlevel=2},
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
})
--Craft flint knife
minetest.register_craft({
output = 'earthbuild:flint_knife',
recipe = {
{'default:flint'},
{'group:stick'},
}
})
-------------------------------------------------
--CONSTRUCTION Tools
-----------------
--Dirt compactor
--a tool for compacting dirt floors.
-- the only way to get compacted dirt.
local ram = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
--quit if not valid
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "soil") == 1 then
minetest.sound_play("dig_crumbly",{pos=pos, max_hear_distance = 5, loop=false, gain=0.5})
minetest.set_node(pos, {name="earthbuild:compacted_dirt"})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(700)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end
return itemstack
end
end
end
--Dirt Compactor
minetest.register_tool("earthbuild:dirt_compactor", {
description = "Dirt Compactor",
inventory_image = "earthbuild_dirt_compactor.png",
groups = {flammable = 2},
sound = {breaks = "default_tool_breaks"},
on_use = ram
})
--Craft dirt compactor
minetest.register_craft({
output = 'earthbuild:dirt_compactor',
recipe = {
{'group:stick','default:shovel_wood','group:stick'},
}
})
--------------------
--Turf cutter
--a modified shovel so can dig turf from dirt_with_grass,
--leaves behind dirt, with a chance of destroying the dirt
local turf_cut = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
--quit if not valid
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
--use healthy grass, or snowy ground... (it is a cold climate technique)
if node.name == "default:dirt_with_grass" or node.name == "default:dirt_with_snow" then
--take turf
minetest.sound_play("dig_crumbly",{pos=pos, max_hear_distance = 5, loop=false, gain=0.5})
local inv = user:get_inventory()
inv:add_item("main", "earthbuild:turf")
--chance of depleting dirt
local chance = math.random(1,2)
if chance == 1 then
minetest.set_node(pos, {name="air"})
--minetest.dig_node(pos)
else
minetest.set_node(pos, {name="default:dirt"})
end
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(700)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end
return itemstack
end
end
end
--turf cutter
minetest.register_tool("earthbuild:turf_cutter", {
description = "Turf Cutter",
inventory_image = "earthbuild_turf_cutter.png",
groups = {flammable = 2},
sound = {breaks = "default_tool_breaks"},
on_use = turf_cut
})
--Craft Turf cutter
--modified shovel
minetest.register_craft({
output = 'earthbuild:turf_cutter',
recipe = {
{'group:stick','default:shovel_wood',''},
}
})
-------------------------------------------------------
-- Fire Sticks
minetest.register_tool("earthbuild:fire_sticks", {
description = "Fire Sticks",
inventory_image = "earthbuild_fire_sticks.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play(
"fire_sticks",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
if nodedef.on_ignite then
nodedef.on_ignite(pointed_thing.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end
end
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(2000)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end
return itemstack
end
end
})
--craft fire_sticks
minetest.register_craft({
output = 'earthbuild:fire_sticks',
recipe = {
{'group:stick'},
{'group:stick'},
{'group:leaves'},
}
})
minetest.register_craft({
output = 'earthbuild:fire_sticks',
recipe = {
{'group:stick'},
{'group:stick'},
{'group:grass'},
}
})
minetest.register_craft({
output = 'earthbuild:fire_sticks',
recipe = {
{'group:stick'},
{'group:stick'},
{'group:dry_grass'},
}
})
minetest.register_craft({
output = 'earthbuild:fire_sticks',
recipe = {
{'group:stick'},
{'group:stick'},
{'default:dry_shrub'},
}
})