-------------------------------------------------- --TOOLS ---------------------------------------------------- --FLINT TOOLS --Flint axe -- sharper than stone axe but less durable -- sharpeness is half way between stone and steel minetest.register_tool("earthbuild:flint_axe", { description = "Flint Axe", inventory_image = "earthbuild_flintaxe.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ choppy={times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=15, maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, }) --Craft flint axe minetest.register_craft({ output = 'earthbuild:flint_axe', recipe = { {'default:flint', 'group:stick'}, {'', 'group:stick'}, } }) --Flint knife -- sharper than stone but less durable -- sharpeness is half way between stone and steel minetest.register_tool("earthbuild:flint_knife", { description = "Flint knife", inventory_image = "earthbuild_flintknife.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ snappy={times={[1]=2.75, [2]=1.3, [3]=0.38}, uses=15, maxlevel=2}, }, damage_groups = {fleshy=5}, }, sound = {breaks = "default_tool_breaks"}, }) --Craft flint knife minetest.register_craft({ output = 'earthbuild:flint_knife', recipe = { {'default:flint'}, {'group:stick'}, } }) ------------------------------------------------- --CONSTRUCTION Tools ----------------- --Dirt compactor --a tool for compacting dirt floors. -- the only way to get compacted dirt. local ram = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() --quit if not valid if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "soil") == 1 then minetest.sound_play("dig_crumbly",{pos=pos, max_hear_distance = 5, loop=false, gain=0.5}) minetest.set_node(pos, {name="earthbuild:compacted_dirt"}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(700) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end end end --Dirt Compactor minetest.register_tool("earthbuild:dirt_compactor", { description = "Dirt Compactor", inventory_image = "earthbuild_dirt_compactor.png", groups = {flammable = 2}, sound = {breaks = "default_tool_breaks"}, on_use = ram }) --Craft dirt compactor minetest.register_craft({ output = 'earthbuild:dirt_compactor', recipe = { {'group:stick','default:shovel_wood','group:stick'}, } }) -------------------- --Turf cutter --a modified shovel so can dig turf from dirt_with_grass, --leaves behind dirt, with a chance of destroying the dirt local turf_cut = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() --quit if not valid if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under local node = minetest.get_node(pos) --use healthy grass, or snowy ground... (it is a cold climate technique) if node.name == "default:dirt_with_grass" or node.name == "default:dirt_with_snow" then --take turf minetest.sound_play("dig_crumbly",{pos=pos, max_hear_distance = 5, loop=false, gain=0.5}) local inv = user:get_inventory() inv:add_item("main", "earthbuild:turf") --chance of depleting dirt local chance = math.random(1,2) if chance == 1 then minetest.set_node(pos, {name="air"}) --minetest.dig_node(pos) else minetest.set_node(pos, {name="default:dirt"}) end if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(700) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end end end --turf cutter minetest.register_tool("earthbuild:turf_cutter", { description = "Turf Cutter", inventory_image = "earthbuild_turf_cutter.png", groups = {flammable = 2}, sound = {breaks = "default_tool_breaks"}, on_use = turf_cut }) --Craft Turf cutter --modified shovel minetest.register_craft({ output = 'earthbuild:turf_cutter', recipe = { {'group:stick','default:shovel_wood',''}, } }) ------------------------------------------------------- -- Fire Sticks minetest.register_tool("earthbuild:fire_sticks", { description = "Fire Sticks", inventory_image = "earthbuild_fire_sticks.png", sound = {breaks = "default_tool_breaks"}, on_use = function(itemstack, user, pointed_thing) local sound_pos = pointed_thing.above or user:get_pos() minetest.sound_play( "fire_sticks", {pos = sound_pos, gain = 0.5, max_hear_distance = 8} ) local player_name = user:get_player_name() if pointed_thing.type == "node" then local node_under = minetest.get_node(pointed_thing.under).name local nodedef = minetest.registered_nodes[node_under] if not nodedef then return end if minetest.is_protected(pointed_thing.under, player_name) then minetest.chat_send_player(player_name, "This area is protected") return end if nodedef.on_ignite then nodedef.on_ignite(pointed_thing.under, user) elseif minetest.get_item_group(node_under, "flammable") >= 1 and minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) end end if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(2000) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end end }) --craft fire_sticks minetest.register_craft({ output = 'earthbuild:fire_sticks', recipe = { {'group:stick'}, {'group:stick'}, {'group:leaves'}, } }) minetest.register_craft({ output = 'earthbuild:fire_sticks', recipe = { {'group:stick'}, {'group:stick'}, {'group:grass'}, } }) minetest.register_craft({ output = 'earthbuild:fire_sticks', recipe = { {'group:stick'}, {'group:stick'}, {'group:dry_grass'}, } }) minetest.register_craft({ output = 'earthbuild:fire_sticks', recipe = { {'group:stick'}, {'group:stick'}, {'default:dry_shrub'}, } })