proller
ad430048cb
Public server checkbox
2013-07-10 00:17:47 +04:00
PilzAdam
407a1d4a91
Dont play digging sound if not digging
2013-07-09 02:42:05 +02:00
kwolekr
a7099f4f68
Revert "Fix serverlist not beeing escaped correctly"
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This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
70dc1c1109
Fix header not beeing shown except on singleplayer tab
2013-07-08 19:58:28 -04:00
sapier
2c345afd1d
Fix serverlist not beeing escaped correctly
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
d9c5cbfa86
fix crash on play/start with empty world list
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make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
3e46d35d91
Fix wallmounted rotations along Y axis for 90 and 270 degree cases
2013-07-08 18:50:29 -04:00
kwolekr
9ea1c3b994
Decoration: Handle facedir and wallmounted param2types with schematic rotation
2013-07-08 15:19:48 -04:00
PilzAdam
456624b450
Remove note in lua-api.txt that there are no vector helper functions
2013-07-08 13:41:46 +02:00
PilzAdam
0070180dc4
Make sure that coordinates passed to /teleport are actual numbers
2013-07-08 13:33:14 +02:00
ShadowNinja
75cf0f1140
Move math.hypot() to misc_helpers.lua and fix zero-division error
2013-07-07 21:47:38 -04:00
kwolekr
93cebc4de0
Lua main menu: Fix world creation dialog
2013-07-07 20:37:00 -04:00
PilzAdam
ad2aa33f90
Set numeric locale in Lua in main menu
2013-07-08 02:28:36 +02:00
PilzAdam
aa0b76636f
Settings: everything != 0 equals true; remove .asm shaders
2013-07-08 01:58:49 +02:00
sapier
4f7abcbafa
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
66c8125f40
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
Kahrl
36fbef747c
When server sends late media, log to errorstream instead of crashing.
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Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());
In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
ShadowNinja
7c0685a6bd
Handle 0 vectors in vector.normalize()
2013-07-07 02:29:09 -04:00
Vincent Heuken
38e88400fa
include mathconstants.h in numerics.cpp
2013-07-07 01:52:43 -04:00
ShadowNinja
de5f1f9b42
Add vector helpers
2013-07-07 01:49:11 -04:00
kwolekr
b34aabe870
BiomeDefManager: Fully initialize default biome
2013-07-06 15:28:59 -04:00
kwolekr
29b415ac04
Mapgen V7: Fix out-of-bounds array access
2013-07-06 15:22:51 -04:00
kwolekr
fe13fd78c3
LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
2013-07-06 15:12:40 -04:00
kwolekr
e4f236cb52
Decoration: Remove usage of multi-character constants
2013-07-06 15:03:54 -04:00
Sfan5
67b58fa494
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
4b906fa7ef
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
Kahrl
2f4f4f71cf
Fix possible NULL dereference in createExtrudedMesh
2013-07-06 06:16:51 +02:00
Kahrl
256eb4a122
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
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Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
801c08472d
Improve finite liquid distribution, fix small bug
2013-07-05 00:11:11 +04:00
Kahrl
55ff2f639f
Throw exception instead of assert on nested reliable packets
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Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
e0d877e097
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
Kahrl
6510e0c49d
Whoever called a function parameter m_device is fired without notice.
2013-07-03 20:33:54 +02:00
kwolekr
9b0a30f4ea
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
kwolekr
559f7c5e69
Change debug optimization level back to -O1
2013-07-02 21:48:18 -04:00
BlockMen
fefe582a16
Update wiki url
2013-07-03 03:37:00 +02:00
Kahrl
d507e28438
Move generateTextureFromMesh to TextureSource to fix a texture leak
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803 ).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
sapier
f4a9f1af58
Fix possible 0 pointer access
2013-07-02 20:01:48 -04:00
sapier
62794622d6
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
kwolekr
e3ccf17a0d
Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves
2013-07-01 21:20:03 -04:00
Kahrl
46340cbbe0
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
PilzAdam
327d6e8c4f
Remove unnecessary debug output in node_dig()
2013-07-02 00:34:59 +00:00
Lord89James
3a1bbbb873
Infinite tools in creative mode
2013-07-02 00:33:31 +00:00
arsdragonfly
fbf7bffcf6
Fix i18n of some strings.
2013-07-02 00:13:50 +00:00
kwolekr
5fa252aa8b
Decoration: Add schematic rotation support
2013-07-01 18:04:51 -04:00
proller
fd9ca36409
Disable collision fix, its broke unit tests
2013-07-01 00:26:54 +04:00
proller
ff93fdfdc3
Fix sand, gravel falling stuck
2013-06-30 22:48:51 +04:00
kwolekr
ee2d8bc482
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
2013-06-29 22:23:00 -04:00
proller
0c4c6b7e4d
Optimize liquid queue on generate map for liquid_finite
2013-06-30 01:29:21 +04:00
kwolekr
dd78709092
Update documentation for get_mapgen_object
2013-06-29 16:24:32 -04:00
kwolekr
e72ffb15a2
Add Lua VoxelArea methods: contains, containsp, containsi
2013-06-28 22:52:13 -04:00