3873 Commits

Author SHA1 Message Date
RealBadAngel
d8dca384dd Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
Craig Robbins
2008caa5c7 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00
Kahrl
ac7626b620 Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
Zeno-
240b7f958a Merge pull request #1825 from Zeno-/control_key_cache
Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
Craig Robbins
8a5bc74abd Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
paramat
85d775adfc Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example 2014-11-09 20:21:39 -05:00
Wuzzy
8dc7c234c3 Add tooltips to main menu subgames button bar 2014-11-09 09:38:43 +01:00
Kahrl
c33891174d Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
c2a7863bc3 Stop inserting empty lines at end of minetest.conf file each time it is rewritten
See: https://github.com/minetest/minetest/issues/1790
2014-11-08 21:57:52 +01:00
Craig Robbins
8b19c3a5b6 Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
paramat
28ed3ea7c4 Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
RealBadAngel
fecad5fb24 Speed up removing a node (less block mesh updates). 2014-11-08 21:04:30 +01:00
ShadowNinja
e97ea49385 Fix dump() indentation with non-tab indents 2014-11-08 12:49:50 -05:00
Ryan Newell
c4ddc515f9 Add last_login field to auth.txt
Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
SmallJoker
98e648368f Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
Craig Robbins
c587a15cb0 Address issues related to refactoring the_game
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
6b3bb1f324 Fix regression: mouse wheel couldn't scroll from last hotbar item to first 2014-11-02 21:59:56 +01:00
Craig Robbins
ab8deee11a Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Kahrl
7b6cfc3cad Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings 2014-11-02 17:52:30 +01:00
Craig Robbins
68c5101db3 Fix unit tests failing if IPv6 not available
See:
https://github.com/minetest/minetest/issues/1526
https://github.com/minetest/minetest/issues/793
2014-11-02 02:27:26 -05:00
Craig Robbins
52919bcebb Modified dtime calculation method in limitFps() 2014-11-02 02:20:06 +01:00
Craig Robbins
c55bb94220 Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:

Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"

This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.

Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered

Start "outlining" what a MinetestApp class might look like

Add MinetestApp::shutdown()

Converted class member functions to camelCase and created protos for new functions

First stage of connect to server done

Add get itemdefs/nodedefs/media code

Init clouds, camera, sky, init GUI, HUD

Input handling

Client events, camera, sound, draw

Fix wield hand getting stuck digging and add debug text back

Fix FPS

Added profiler graph back

Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff

Annotate

Various:
Rewrote limitFps()
Limited scope of some variables

Jitter calcs

Reduce scope of objects

Move some stuff out of ::run and minor formatting cleanup

Scope reduction

Function splits

Removed old (broken) limitFps()

Added exception handling back

Fixed some formatting

Reverted commented out unit tests (uncommented them)

Slow clouds down on loading and media screens so the behaviour is like the original the_game()

Formatting/style (no functional changes)

Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism

Fixed silly errors on my part
Minor formatting cleanups

Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense

Cleaning up

Add some comments
2014-11-02 02:18:25 +01:00
kwolekr
08068ac0c6 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
1593509710 Fix erroneous lua_pop parameter 2014-10-30 16:23:48 -04:00
kwolekr
4002201c79 Fix uninitialized variable warning 2014-10-30 02:53:20 -04:00
kwolekr
17c356c5ff mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr
c7589703e5 Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
Craig Robbins
975688f114 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
RealBadAngel
b015b62dad Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Craig Robbins
642ea2c378 Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
kwolekr
24fd88a7aa Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
bf10ea0112 Fix various indentation issues 2014-10-28 15:37:58 -04:00
Craig Robbins
3a358dc44c Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
rubenwardy
34f4f6ec6a Add notice when only minimal is installed 2014-10-28 13:17:14 -04:00
kwolekr
442f1d4390 Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
5a0a90dfec Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr
323b91945e Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr
258ad1b6ec Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
kwolekr
4f31a0ef47 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
Kahrl
deeaa9687e Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Pavel Puchkin
ff49416daa Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui
617779617d Fix syntax error in Japanese translation 2014-10-23 15:36:11 +02:00
RealBadAngel
73bad35cbc Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
srifqi
b7ebee6006 Add Indonesian Language 2014-10-22 21:05:14 +02:00
Rui
d21008d1eb Translated using Weblate (Japanese) 2014-10-22 21:05:14 +02:00
David Thompson
bbe76288f6 Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel
8ddf8a4022 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
64c514df4e Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl
722951d2b1 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel
983201a10b Custom collision boxes node property. 2014-10-19 20:48:21 +02:00