T0ny2
d71a4b4586
Replace occurrence of luaL_reg in l_camera.cpp
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Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-07 06:09:30 +01:00
ShadowNinja
15008f2d18
Fix myfloor(0.0)
2017-05-06 16:10:03 -04:00
ShadowNinja
35d2f88f51
Clean up numeric.h and split FacePositionCache from it
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I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka
8434302604
Make the player collisionbox settable
2017-05-06 15:41:05 -04:00
ShadowNinja
dfb4074a5a
Use a settings object for the main settings
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot
2a01ec3fdd
Fix codestyle since CSM Camera API
2017-05-06 21:30:27 +02:00
Wuzzy
7e26d0ac8a
Add configurable key bindings for hotbar scrolling, and for changing volume.
2017-05-06 21:21:59 +02:00
Sapier
1851ad2946
Use stepheight from CAO instead of hardcoded value
2017-05-06 21:18:17 +02:00
red-001
67be889162
[CSM] add on_item_use
( #5544 )
2017-05-06 21:12:44 +02:00
TeTpaAka
c1a84eb834
Make players respect makes_footstep_sound in the object properties
2017-05-06 20:16:16 +02:00
bigfoot547
4a0dcb8788
[CSM] Add camera API ( #5609 )
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* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat
4fd2895f08
Clouds API: Fix yellow clouds at dawn and dusk ( #5707 )
2017-05-05 22:07:25 +02:00
Loic Blot
139f067087
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2
2017-05-05 20:21:04 +02:00
Wayward One
bcce294d1e
Fix Android build ( #5706 )
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* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot
4dbd41d7ac
Save minetest screen width/height options when modified ( #5683 )
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* Save minetest screen width/height options when modified
* Add autosave_screensize setting (default true)
* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001
845f1beccc
Add option to also check the center to find_node_near
( #5255 )
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* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
yellowcrash10
1ff8f99c28
Translated using Weblate (Esperanto)
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Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00
Michele Mainardi
b33d67a051
Translated using Weblate (Italian)
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Currently translated at 96.0% (882 of 918 strings)
2017-05-04 17:14:02 +02:00
Mário
c1885e1a28
Translated using Weblate (Portuguese)
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Currently translated at 66.9% (615 of 918 strings)
2017-05-04 17:13:50 +02:00
Viktar Vauchkevich
0bebb553df
Translated using Weblate (Belarusian)
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Currently translated at 100.0% (918 of 918 strings)
2017-05-04 17:13:30 +02:00
David Capello
ed12af5b43
Translated using Weblate (Spanish)
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Currently translated at 58.0% (533 of 918 strings)
2017-05-04 17:11:37 +02:00
Laura Arjona Reina
8b5bcc2042
Translated using Weblate (Spanish)
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Currently translated at 57.9% (532 of 918 strings)
2017-05-04 17:11:25 +02:00
metarmask
d36da8a583
Added translation using Weblate (Swedish)
2017-05-04 17:09:47 +02:00
BreadW
32a70c55cc
Translated using Weblate (Japanese)
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Currently translated at 49.6% (456 of 918 strings)
2017-05-04 17:08:49 +02:00
monolifed
159513e201
Translated using Weblate (Japanese)
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Currently translated at 49.4% (454 of 918 strings)
2017-05-04 17:08:32 +02:00
Andrey K
5055ec7825
Translated using Weblate (Russian)
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Currently translated at 60.1% (552 of 918 strings)
2017-05-04 17:07:57 +02:00
monolifed
b2de10e597
Translated using Weblate (Turkish)
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Currently translated at 93.6% (860 of 918 strings)
2017-05-04 17:07:36 +02:00
Muhammad Nur Hidayat Yasuyoshi
8157b64538
Translated using Weblate (Malay)
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Currently translated at 54.9% (504 of 918 strings)
2017-05-04 17:07:36 +02:00
Vaughan Lapsley
abc1c897bd
Remove CMAKE -ffast-math flag from OSX/FreeBSD
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Fixes issue: #4274
I have tested on MacOS 10.12.4
Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loic Blot
25e7418ba7
LINT fix since cloud API merge
2017-05-04 07:52:31 +02:00
paramat
ee1f8c1f2e
Directional coloured fog: Fix order of SColor components
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'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
paramat
077699891f
Clouds: Fix reddish clouds. Add missing alpha update
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Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
red-001
c1cbc9b991
Add function to get server info.
2017-05-04 04:25:45 +01:00
SmallJoker
8a74c66b03
Fading soungs: Fix client crash on older servers
2017-05-03 13:48:46 +02:00
paramat
ad2e38e257
Set sky API: Add bool for clouds in front of custom skybox
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Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker
1b21a680f0
Sneak: Improve and fix various things
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Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon
893c2dfb5e
Sound API: Add fading sounds
2017-05-03 03:12:45 +01:00
Ben Deutsch
4236cf8e5e
Add clouds API
2017-04-30 00:06:13 +01:00
Loïc Blot
a9b06c279f
Optimize updateFastFaceRow processing by removing some TileSpec copy ( #5678 )
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* Optimize updateFastFaceRow processing by removing some TileSpec copy
It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%
* makeFastFace should use a const ref too
this trigger a const pointer need in the underlying function
Also fix some code style and prevent calculating 4 times the same position at a point
* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101
f290d3c66d
Fix visual slide issue with set_detach, fixes #5620
2017-04-29 18:18:46 +02:00
Loïc Blot
7d954da188
content_cao: fix getPlayerControl structure copy on each step ( #5677 )
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Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot
e5eaf2179e
Client & ClientEnvirnment: don't create fake events ( #5676 )
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Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.
This prevents fake ClientEvent creation & memory allocations
Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker
fb3c7aee8c
Fix Travis/unittest broken since b662a45
2017-04-29 16:40:56 +02:00
Loic Blot
33b45c71e4
Remove legacy unused define DIGGING_PARTICLES_AMOUNT
2017-04-29 12:18:58 +02:00
Vincent Glize
aa2fb725a0
[CSM] Add event on_place_node API lua ( #5548 )
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* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot
482d798286
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
2017-04-29 09:47:22 +02:00
Auke Kok
cb0a28b44b
Reorder TileLayer. ( #5638 )
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Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.
I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.
Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
2017-04-29 09:16:32 +02:00
Vincent Glize
8b9f88a170
[CSM] add screenshot api lua ( #5674 )
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* [CSM] add screenshot api lua
2017-04-29 09:16:06 +02:00
ShadowNinja
dc73e2cec8
Clean up getTime helpers
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This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
you
722a015f54
Fix click-digging torches ( #5652 )
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Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00