paramat
119b219889
Mapgen V5: Move cave generation from base terrain loop to optional function
...
This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
kwolekr
97c7e9a5f6
Optionally specify propagateSunlight area in calcLighting
...
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
7ba812f028
Lighting: Fix nearly all issues
...
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
paramat
7ef439a167
MgV5/6/7: Generate dungeons above water level
...
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
kwolekr
b9066cd7f3
Fix some lingering code style issues
2014-12-29 22:04:47 -05:00
kwolekr
8d748e5bf5
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
2014-12-29 21:44:52 -05:00
paramat
3cb4ccc0f4
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
paramat
d2f750b458
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
2014-12-20 14:50:13 -05:00
kwolekr
4bba841143
Mapgens: Rename m_emerge to prevent name collisions
2014-12-12 02:38:39 -05:00
kwolekr
9ac2db17df
Clean up Noise macros
2014-12-11 02:53:10 -05:00
kwolekr
6f398af64f
Noise: Automatically transform noise maps if needed
2014-12-10 23:35:37 -05:00
kwolekr
180c455ab1
Noise: Create a deep copy of NoiseParams
2014-12-10 00:37:09 -05:00
kwolekr
66c691836a
Biomes: Make biome heat and humidity noise parameters user-configurable
2014-12-09 00:38:04 -05:00
kwolekr
22b22968a1
Add flags and lacunarity as new noise parameters
...
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
9d516b1753
Mapgen V5: Fix use of uninitialized value in ctor
2014-12-07 01:19:42 -05:00
kwolekr
4f8d54e249
Rewrite generate notification mechanism
...
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
896f946cec
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
paramat
56e9c09049
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
paramat
d2891780ad
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
kwolekr
2d1dd941b7
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
kwolekr
22e7b35567
Mapgen v7: Fix uninitialized spflags
...
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
bb5f0e46bd
Add Generator Element Management framework
...
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
paramat
85d775adfc
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
paramat
28ed3ea7c4
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00