74 Commits

Author SHA1 Message Date
paramat
15ff84d767 Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
Only mgv6 uses the tree functions from treegen.cpp.
2017-04-05 07:30:00 +01:00
paramat
ad10ebf1be Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
kwolekr
7af0dede5f Add MapSettingsManager and new mapgen setting script API functions
This commit refactors the majority of the Mapgen settings system.
- MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
  instead of the EmergeManager.
- New Script API functions added:
    core.get_mapgen_setting
    core.get_mapgen_setting_noiseparams,
    core.set_mapgen_setting, and
    core.set_mapgen_setting_noiseparams.
- minetest.get/set_mapgen_params are deprecated by the above new functions.
- It is now possible to view and modify any arbitrary mapgen setting from a mod,
  rather than the base MapgenParams structure.
- MapgenSpecificParams has been removed.
2016-07-03 15:38:36 -04:00
kwolekr
7dc6369329 Mapgen: Optimize biomemap creation by combining with generateBiomes 2016-06-05 13:30:02 -04:00
kwolekr
ad404363ec Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
kwolekr
5697e8daef Mapgen: Deduplicate common constructor code 2016-05-27 23:23:58 -04:00
kwolekr
cdbcf56e65 Mapgen: Remove calculateNoise from most mapgens
This commit moves noise calculation to the functions where the noise is
actually required, increasing the separation of concerns and level of
interdependency for each mapgen method.  Valleys Mapgen is left unmodified.
2016-05-27 23:23:58 -04:00
kwolekr
dadff87b25 Cavegen: Move V5-style caves to CavesNoiseIntersection 2016-05-27 23:23:58 -04:00
kwolekr
67e06fbbec Fix MgStoneType and BiomeType enum names 2016-05-27 23:23:58 -04:00
kwolekr
c71f77da67 Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by
V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
2016-05-27 23:23:58 -04:00
kwolekr
18c17ff1fd Move biome calculation to BiomeGen
BiomeGen defines an interface that, given a set of BiomeParams, computes biomes
for a given area using the algorithm implemented by that specific BiomeGen.
This abstracts away the old system where each mapgen supplied the noises
required for biome generation.
2016-05-27 23:23:58 -04:00
paramat
2942a16393 Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
paramat
b7c9ca4488 Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat
191dd5cdbc Mapgen: Fix light in tunnels at mapchunk borders
Don't excavate the overgenerated stone at node_max.Y + 1,
this creates a 'roof' over the tunnel, preventing light in
tunnels at mapchunk borders when generating mapchunks upwards.
2016-03-14 08:45:01 +00:00
paramat
2a92bccd00 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
paramat
2ca1a56fc1 Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Tunnel 3D noises are only calculated when solid terrain is present
in mapchunk, avoiding large amounts of unnecessary calculations
Change 'int' to 's16' in calculateNoise
Change 'i' to 'vi' for voxelmanip indexes for consistency
Keep 'u32 index3d' local to a smaller part of tunnel code
Mgv7: Don't call CaveV7 if no solid terrain in mapchunk
Give 'open' bool a more descriptive name
2016-02-02 06:37:01 +00:00
paramat
a50cbcb7f6 Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
ad5a88f81a Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
paramat
9a49529472 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
paramat
5e267f055d Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
paramat
a803cf6933 Mgv5: getGroundLevelAtPoint searches a larger range 2015-10-05 02:03:50 +01:00
kwolekr
3079eaa37e Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
paramat
f312681cf4 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
rubenwardy
c2efd3e81b Add map limit config option 2015-08-02 14:27:04 +02:00
Loic Blot
3d9347b35e Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
paramat
e919b4c510 Mgv5/mgv7 caves: Remove sand found in underground tunnels
Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
paramat
063ca7aa52 Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
paramat
d80262c640 Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
paramat
a69b079e9d Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
paramat
4ffc5628c4 Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
paramat
fad4983a6b Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
paramat
53dda619f0 Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons 2015-05-17 06:07:39 +01:00
paramat
dd3bc9f1e2 Mapgen v5/6/7: Cleanup node resolver and aliases 2015-05-12 04:40:53 +01:00
paramat
b324f9f778 Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
paramat
ba80062b4c Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat
6ac8b335ed Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
Craig Robbins
0731f9ed2a Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ae55a60e16 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
0f70ce9f93 Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
paramat
ae43405a34 Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
paramat
24cd3fa41c Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
paramat
b13d0401c0 Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 2015-03-08 03:54:03 +00:00
ngosang
55e479a807 Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins
27791ee1aa For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Craig Robbins
1e07aa835e Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
paramat
e5522808f8 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat
a5bcca8305 Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
paramat
91a0d2f7ca Mgv5: Remove blobgen. Remove crumble and wetness noises
Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
2015-02-21 01:43:25 +00:00
paramat
bb092828f2 Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks 2015-01-23 21:24:47 -05:00
paramat
37e339765a Mapgen V5: Various improvements
Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool
2015-01-18 23:38:15 -05:00