7616 Commits

Author SHA1 Message Date
paramat
bc6b1639a5 Lua_api.txt: Add documentation of required mapgen aliases 2018-06-03 17:32:00 +02:00
Ezhh
00108a2c34 Remove incorrect entry from settingtypes 2018-06-03 17:32:00 +02:00
sfan5
40225cfcc8 Make use of safe file writing in auth handler (fixes #6576) 2018-06-03 17:32:00 +02:00
sfan5
2f2a775590 Add minetest.safe_write_file() to script API 2018-06-03 17:32:00 +02:00
Muhammad Rifqi Priyo Susanto
bf0a04792c Fix issue Minetest crash when custom font path is not exist
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2018-06-03 17:32:00 +02:00
Ezhh
86f066a970 Fix Settings tab formspec alignment (#6585) 2018-06-03 17:32:00 +02:00
Lars Hofhansl
a5eab716ba Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2018-06-03 17:32:00 +02:00
sfan5
8976b7e5d2 httpfetch: Enable gzip support 2018-06-03 17:32:00 +02:00
Rob Blanckaert
c9e758408d Add sha1 to lua utils. (#6563) 2018-06-03 17:32:00 +02:00
rubenwardy
a18da19c83 Fix day_night_ratio_do_override not being initialised server-side
Causes get_day_night_ratio() to return unpredictable results.
2018-06-03 17:32:00 +02:00
lhofhansl
e1c5e4ac7e Avoid filtering low-res textures for animated meshes (incl. players) (#6562) 2018-06-03 17:32:00 +02:00
raymoo
352e17583d Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2018-06-03 17:32:00 +02:00
Auke Kok
80d3922685 Correct prot_vers in lua_api.txt.
We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2018-06-03 17:32:00 +02:00
Esteban I. RM
ab19a90c0b Don't try to craft a non-existent item 2018-06-03 17:32:00 +02:00
rubenwardy
2724db2d75 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2018-06-03 17:31:59 +02:00
Loïc Blot
158ff85524 Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (#6515) 2018-06-03 17:31:59 +02:00
Loic Blot
678fc64475 NetworkPacket::putRawPacket: resize m_data to datasize + memcpy
In some cases NetworkPacket was created using default constructor and m_data is not properly sized.
This fixed out of bounds memory copy
Also use memcpy instead of std::vector affectation to enhance packet creation
2018-06-03 17:31:59 +02:00
adrido
1fac02166f Replace deprecated WINAPI GetVersionInfoEx (#6496)
* Replace deprecated WINAPI GetVersionInfoEx
2018-06-03 17:31:59 +02:00
Rob Blanckaert
f073f1e7e0 Add setting for near plane distance. (#6395)
* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2018-06-03 17:31:59 +02:00
SmallJoker
483f0e27ca Unkown nodes: Provide position on interact (#6505)
* Unkown nodes: Provide position on interact
2018-06-03 17:31:59 +02:00
SmallJoker
4979544ff2 ParticleSpawner::step cleanup and rotation fix (#6486)
* Particles: Move spawner code to a separate fucntion
2018-06-03 17:31:59 +02:00
paramat
c8dba10a93 CAO footstep sounds: Reduce gain to balance volume 2018-06-03 17:31:59 +02:00
raymoo
5881ef50b4 Fix attached particle spawners far from spawn (#6479)
* Fix attached particle spawners far from spawn

When far from spawn, attached particle spawners
did not spawn particles.
2018-06-03 17:31:59 +02:00
SmallJoker
c4fb2c83e9 Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
2018-06-03 17:31:59 +02:00
raymoo
6f093e257d Document orientation parameter of set_attach (#6473) 2018-06-03 17:31:59 +02:00
Paramat
50e0121d49 Fix recent commit: std::max -> std::fmax for floats (#6469)
Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3
<cmath> header was already present in commit.
2018-06-03 17:31:59 +02:00
paramat
4402674ae6 Positional sound: Limit volume when closer than 1 node
Change OpenAL distance model from AL_INVERSE_DISTANCE to
AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close
to the sound location, for example MTG doors, and MTG fire sounds which
are combined at an average position and often located in air nodes.

Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance
under which gain is clamped), multiply volume by the same factor to keep
sound gains the same as before, since the gain is calculated as:

gain = (AL_REFERENCE_DISTANCE / distance)
2018-06-03 17:31:59 +02:00
sfan5
ca3da992d7 Fix blocks written by vmanip not being marked as modified
This bug can be triggered by e.g. calling minetest.place_schematic()
and stopping the server immediately afterwards.
2018-06-03 17:31:59 +02:00
DTA7
1219f8ef7b Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
2018-06-03 17:31:59 +02:00
paramat
c94cab7fc9 Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
2018-06-03 17:31:59 +02:00
tenplus1
b6382d8532 Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
2018-06-03 17:31:59 +02:00
sfan5
8e3a110314 ServerEnv: Clean up object lifecycle handling (#6414)
* ServerEnv: Clean up object lifecycle handling
2018-06-03 17:31:59 +02:00
sfan5
1e63e53a3f Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2018-06-03 17:31:59 +02:00
rubenwardy
3a562391fe Fix empty legacy meta being persisted 2018-06-03 17:31:59 +02:00
Nathanaël Courant
4064048bef Statbars: fix incorrect half-images in non-standard orientations (fixes #6198) 2018-06-03 17:31:59 +02:00
Paramat
a061ea0aa6 Android stepheight: Only increase if 'touching ground' (#6313) 2018-06-03 17:31:59 +02:00
Dániel Juhász
940a82ed18 Fix Android node selection distance (#6187) 2018-06-03 17:31:59 +02:00
Loïc Blot
df5bd8e2e4 serialize: use a temporary for SerializeException Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues 2018-06-03 17:31:59 +02:00
Loic Blot
250e7d6754 Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b 2018-06-03 17:31:59 +02:00
Loïc Blot
c5f090e7b4 ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached

CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception

Switch existing checks to ClientInterface::isUserLimitReached()

Use range-based for loop for getClientIds() used function too

This will fix #6254 (not the memory overhead if init is flooded)
2018-06-03 17:31:59 +02:00
Dániel Juhász
5e5a350a83 Make dropped items colorable 2018-06-03 17:31:59 +02:00
SmallJoker
9429b15fd8 Trigger on_rightclick regardless on the formspec meta field
Document behaviour for older clients.
2018-06-03 17:31:59 +02:00
Fixer
b4b6decb40 Full viewing range key message clarified
To make it sound less confusing to players
2018-06-03 17:31:59 +02:00
Jens Rottmann
b56cfde1e1 Add tiny Y offset in collisionMoveSimple() to tweak performance
Another small general problem: the player is always standing exactly on the
bondary between 2 nodes e.g. Y=1.5 is exactly between nodes Y=1 and Y=2.
floatToInt() and myround() will round +/-n.5 always 'outwards' to +/-(n+1),
which means they behave differently depending on where you are: they round
upwards above sea level and downwards when underground. This inconsistency
comes from the way the coordinates are calculated, independent of the
specific C++ code.

The result is a tiny bit of lost performance when moving underground,
because 1 node level more than necessary is checked for collisions. This can
be amended by adding a tiny offset to minpos_f.Y, like @paramat suggested.
This is not an elegant solution, but still better than wasting CPU.
2018-06-03 17:31:59 +02:00
Jens Rottmann
a2558d3464 Fix player coordinate rounding in collisionMoveSimple() (#6197)
To determine the area (nodes) where a player movement took place
collisionMoveSimple() first took the old/new player coordinates and rounded
them to integers, then added the player character's collision box and
implicitely rounded the result. This has 2 problems:

Rounding the position and the box seperately, then adding the resulting
integers means you get twice the rounding error. And implicit rounding
always rounds towards 0.0, unlike floatToInt(), which rounds towards the
closest integer.

Previous (simplified) behavior: round(pos)+(int)box, for example player at
Y=0.9, body is 1.75m high: round(0.9)+(int)1.75 = 1+1 = 2.
==> A character's height of 1.75m always got rounded down to 1m, its width
of +/-0.3 even became 0.

Fixed by adding the floats first, then rounding properly: round(pos+box) =
round(0.9+1.75) = round(2.65) = 3.
2018-06-03 17:31:59 +02:00
Juozas Pocius
71eb9b54c6 Fix crash when using --go in command line 2018-06-03 17:31:59 +02:00
SmallJoker
a89bf3e480 Noise: Prevent unittest crash caused by division by zero 2018-06-03 17:31:59 +02:00
SmallJoker
9bfbc115f1 Sneak: Stripped down version
Fix taking damage caused by sneaking over a nodebox gap.
Fix strange behaviour on stair nodeboxes.
Enable jumping from node edges while sneaking.
Enable movement around corners while sneaking on a 1-node-high groove in a wall.
2018-06-03 17:31:59 +02:00
stujones11
a61050e6cf Include TILE_MATERIAL_OPAQUE in shaders header (#6086) 2018-06-03 17:31:59 +02:00
stujones11
aca9494500 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
2018-06-03 17:31:59 +02:00