5114 Commits

Author SHA1 Message Date
Jeff Huang
baf13e82ff Translated using Weblate (Chinese (Taiwan))
Currently translated at 36.9% (278 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
2e2ecdaa8d Translated using Weblate (German)
Currently translated at 61.6% (464 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
15a79e27ae Translated using Weblate (German)
Currently translated at 54.1% (408 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
f66991f670 Translated using Weblate (German)
Currently translated at 52.3% (394 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
782a209117 Translated using Weblate (French)
Currently translated at 35.4% (267 of 753 strings)
2015-11-08 18:40:23 +01:00
pilzadam
1d7968b30d Translated using Weblate (German)
Currently translated at 36.2% (273 of 753 strings)
2015-11-08 18:40:23 +01:00
est31
09e623e7d4 Don't compile pcgrandom on Windows
There it isn't needed.
2015-11-08 18:26:20 +01:00
kwolekr
897caf3178 Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
BlockMen
7477ba044c Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
Kahrl
c4885b4aac Document ENABLE_CURSES in README.txt 2015-11-06 23:05:40 +01:00
paramat
ec53e40832 Conf.example, settingtypes: Improve mgfractal documentation 2015-11-06 11:12:07 +00:00
est31
405e7acee9 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
kwolekr
d93a706ccb Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
paramat
06fc460a0f Settingtypes: Correct documentation for mgfractal
Use type 'string' for v3fs and add comments
2015-11-05 00:53:39 +00:00
est31
ab067414b9 Fix time progressing too fast
Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated,
and a regression of the last two commits.
2015-11-04 07:12:02 +01:00
paramat
2b3a45017d Mgfractal: Add documentation to conf.example and settingtypes 2015-11-04 05:22:55 +00:00
est31
9377cb7e2e Time: use locks again
The Atomic implementation was only partially correct, and was very complex.
Use locks for sake of simplicity, following KISS principle.
Only remaining atomic operation use is time of day speed, because that
really is only read + written.

Also fixes a bug with m_time_conversion_skew only being decremented, never
incremented (Regresion from previous commit).

atomic.h changes:
	* Add GenericAtomic<T> class for non-integral types like floats.

	* Remove some last remainders from atomic.h of the volatile use.
2015-11-04 03:44:09 +01:00
est31
ad3a885c19 Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
2015-11-03 19:07:45 +01:00
est31
182dcafceb Atomic: cleanup and add more operations
Cleanup:
	* Remove volatile keyword, it is of no use at all. [1]
	* Remove the enable_if stuff. It had no use either.
	  The most likely explanation why the enable_if stuff was there is that it
	  was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
	  than sizeof(void *). This check however is not just misplaced in a place where we
	  already use a lock, it isn't needed at all, as gcc will just generate a call to
	  to the runtime if it compiles for platforms that don't support atomic instructions.
	  The runtime will then most likely use locks.

Code style fixes:
	* Prefix name of the mutex
	* Line everything up nicely, where it makes things look nice
	* Filling \ continuations with spaces is code style rule

Added operations on the atomic var:
	* Compare and swap
	* Swap

The second point of the cleanup also fixes the Android build of the next commit.

[1]: http://stackoverflow.com/q/2484980
2015-11-03 19:07:39 +01:00
est31
1765eccc0a Only go fast in autorun if fast move is enabled 2015-11-03 15:40:47 +01:00
kwolekr
b829721994 Silence 'unused typedef' warning for STATIC_ASSERT() 2015-11-03 01:03:33 -05:00
kwolekr
4072700558 Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
gregorycu
ed862add11 Speed up saving of profiling data by 27x
On Windows Release x64 bit build this changes:

ProfilerGraph::put
1.68% -> 0.061%

ProfilerGraph::draw
12% -> 17.%

So yes, there is a tradeoff between saving profiling data
(executed always) and drawing the profiler graph (executed very rarely).
But usually you don't have the profiler graph open.
2015-11-02 13:25:21 +01:00
est31
5543bbbc0d Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
Kahrl
0844f36bbf Print --videomodes response to standard output, too 2015-11-02 02:46:36 +01:00
Perttu Ahola
593b6fc4ae Print direct command line responses to standard output instead of using the log system
Using logging for these just makes them bloated and hard to read and overally just not neat at all.
2015-11-02 00:11:20 +02:00
kwolekr
41621bf8f5 Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
2015-11-01 11:32:05 -05:00
kwolekr
3c36a6c0fb Fix Noise compiled under clang >= 3.7.x with -O2 or higher
When compiled with optimizations, the most recent versions of clang seem
to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(),
probably because it somehow assumed the variable n would never become greater
than that amount.
Indeed, signed integer underflow is undefined behavior in C and C++, so while
this optimization is "correct" in that sense, it breaks lots of existing code.
Solved by changing n to an unsigned type, making behavior well-defined.
2015-11-01 11:16:18 -05:00
ShadowNinja
5b1f0e8a26 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
ShadowNinja
e94ae71889 Fix clang warning 2015-10-31 13:28:58 -04:00
kwolekr
dc2cbf841b Fix C++11 compatibility 2015-10-31 02:38:23 -04:00
Rui914
f4e29e66bb minetest. to core. 2015-10-31 02:28:06 +01:00
Duane Robertson
82562e227c WoW-style Autorun
This allows the player to toggle continuous forward with a key (F by default),
so we don't have to hold down the forward key endlessly.
2015-10-29 21:48:57 +01:00
paramat
25db5b2fbc findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
paramat
dc48623b7c Mgfractal: Add filler depth noise 2015-10-29 20:02:57 +00:00
kwolekr
6faedaa0ea Add STATIC_ASSERT() macro and use it 2015-10-27 22:27:32 -04:00
kwolekr
e0e2bb3117 Add DISABLE_CLASS_COPY macro (and use it)
Use this macro to disallow copying of an object using the assignment
operator or copy constructor.  This catches otherwise silent-but-deadly
mistakes such as "ServerMap map = env->getMap();" at compile time.

If so desired, it is still possible to copy a class, but it now requires
an explicit call to memcpy or std::copy.
2015-10-27 22:05:08 -04:00
est31
364fd96b9a Environment: Time of day fixes and add serverside getter
-> Put access to time variables under the time lock.
-> Merge both time locks, there is no point to have two locks.
-> Fix the lock being released too early in Environment::setTimeOfDay
-> Add serverside getter so that you don't have to get
	the environment if you only have the server
2015-10-27 23:19:17 +01:00
PilzAdam
bdda29084e Fix missing #include 2015-10-27 15:55:34 +01:00
kwolekr
b1e49cb537 Move basic, non-numeric macros from util/numeric.h to basicmacros.h 2015-10-27 01:53:45 -04:00
BlockMen
c26f21eb25 Fix jittering sounds on entities (fixes #2974) 2015-10-26 19:40:26 +01:00
BlockMen
0e6d654d77 Fix typo 2015-10-26 15:14:22 +01:00
kwolekr
be8bbbe82f SAPI: Fix seed parameter truncation for LuaPseudoRandom constructor
Also fix a potential seed truncation issue on platforms where the
range of ptrdiff_t (the underlying type of lua_Integer) is too small.
2015-10-26 04:04:52 -04:00
kwolekr
be8cc00f50 SAPI: Move core.get_us_time() to Util module 2015-10-26 03:46:36 -04:00
est31
16e67a92b1 Remove some abort() calls
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-26 04:45:00 +01:00
kwolekr
8772291962 SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorrect thread 2015-10-25 23:15:57 -04:00
kwolekr
47189162aa SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
est31
92a2249160 Correct comment in l_util.cpp
Remove outdated loglevel list from a l_util.cpp comment,
and rather point to the updated code.
2015-10-26 00:32:48 +01:00
PilzAdam
e65a03fa1b Fix parameter passing to gettext call 2015-10-25 19:14:07 +01:00
BlockMen
b966a46591 Check if hitter has inventory when punching item
Fixes #3280
2015-10-25 18:15:31 +01:00