paramat
b324f9f778
Mgv5: Fix above/below ground spawn when water level is altered
2015-04-16 06:36:57 +01:00
paramat
ba80062b4c
Mgv5/v7: Add check for water for deciding biome node stability
2015-04-16 04:01:58 +01:00
paramat
208f1ab842
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
kwolekr
4c5f712673
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
paramat
0011eb54c1
Conf.example: Update, fix and improve mapgen flags docs
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Remove dynamic weather year parameter
2015-04-13 07:35:25 +01:00
ngosang
31621023df
Add Spanish comment translation to minetest.desktop
2015-04-12 19:08:23 +02:00
paramat
d427eb2960
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
2015-04-12 05:52:41 +01:00
paramat
f3277ab5d2
Mgv6: Add optional snow biomes
2015-04-12 04:27:26 +01:00
Ner'zhul
eba3e43bc3
Fix a rare crash case un SendPlayerHP
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If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31
5119498ae2
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
kwolekr
41c484a37c
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
Dmitry Marakasov
39ef0c9806
Fix freetype detection
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Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
kwolekr
55d3aa7960
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
Loic Blot
4fd9b592af
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
2015-04-07 14:28:36 +02:00
ShadowNinja
f39223726d
Fix missing SQLite3 statement pointer initialization
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This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat
6ac8b335ed
Cavegen: Remove now unnecessary checks for water, lava, ice
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31
9a3a47db88
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
2015-04-07 00:15:15 +02:00
Craig Robbins
06ff65f2c4
Change screenshot filename to one likely to work on all modern filesystems
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Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot
1127d557f5
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
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Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
Loic Blot
4b13b7a736
craftdef.cpp: Return 0 after assert to make Clang happy
2015-04-05 11:16:12 +02:00
Loic Blot
db8ca65b47
Fix uninitialized variabled in ConnectionEvent
2015-04-05 11:13:30 +02:00
est31
14ede81c60
Crafting speedup
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This greatly increases crafting performance, especially in worlds with many mods.
Approved by @kwolekr .
Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.
Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
est31
36ada329b5
Add reason to kicked log message and use present tense
2015-04-05 04:18:47 +02:00
est31
3a5c349b92
Remove errorstream logging on password change
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This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
Loic Blot
e19883f968
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
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Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Loic Blot
117d5e33eb
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
2015-04-03 08:53:31 +02:00
Aaron Suen
6e52ee086c
Fix crash caused by null texture in GUI formspec/HUD.
2015-04-02 23:56:46 +10:00
SmallJoker
dbf9755f89
Fix MSVC error caused by ed10005
2015-04-02 22:56:36 +10:00
paramat
bc063f6791
Treegen: Add pine tree. Force place trunks
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Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
Craig Robbins
0731f9ed2a
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot
066ae642d2
NetworkPacket: reading outside packet is now clearer.
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Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
kwolekr
86e79b3a50
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
Aaron Suen
e8d51554ae
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
kwolekr
2236ae8884
Fix usage of destroyed mutex
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Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
kwolekr
1c1f67fdf0
Fix set_bits
2015-03-31 23:30:44 -04:00
kwolekr
87ea5c96a6
ObjDefManager, Mapgen SAPI: Huge refactoring
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- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
Craig Robbins
ac82476b86
Fix use of unitialized variable in gettext.cpp
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#2583
2015-03-31 21:26:34 +10:00
Loic Blot
ffee8a059a
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
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Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
Loic Blot
b217a0d01d
RunCommandQueues: little optimization
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remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
Loic Blot
3eefe0f9a1
Typo in getOutgoingSequenceNumber => successfull to successful
2015-03-31 09:18:11 +02:00
Aaron Suen
b7263a190f
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
Craig Robbins
fd71a03b85
Change format of screenshot names
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Filename screenshot_ + ISO 8601 format + [-serial]
i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png
Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
kwolekr
ae55a60e16
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Loic Blot
b17ebf58c0
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
2015-03-30 19:55:14 +02:00
Craig Robbins
e1951e4d12
On Android enable always fast
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Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
Craig Robbins
47cf70479a
Let main menu scale (non-Android)
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This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2015-03-30 00:33:07 +10:00
Craig Robbins
5e2bb20166
Fix Android build-related bugs
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E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
Craig Robbins
01a05377d4
Make sure g_timegetter is initalised before running speedtests
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Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
Craig Robbins
00b9ca5e77
Fix typo
2015-03-29 22:08:14 +10:00
Craig Robbins
0926f3a05f
Update credits
2015-03-29 21:31:13 +10:00