3921 Commits

Author SHA1 Message Date
Ciaran Gultnieks
879bf6a6be Don't corrupt stepheight when setting other properties 2014-11-26 20:02:48 +01:00
Kahrl
ee0a70ff80 Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
Kahrl
41ae053ce8 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Sokomine
34daa9f25e added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Kahrl
e0516491ee Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
Craig Davison
f7c264cec7 Fix some undeclared global variables 2014-11-26 22:50:08 +10:00
rubenwardy
4d24b3d54d Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
Kodexky
1cfa499e89 Fix Android main menu crash, and user data directory check.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
Calinou
34eca4c0bb Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Craig Robbins
cc53cc316c Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
KodexKy
a176874dd9 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
dvere
4e0dc35971 Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
ShadowNinja
cc2855e59b Make duplicate warning checks file and line specific 2014-11-23 16:34:49 -05:00
sapier
6a043635dc Fix console spaming by debug function on mod checking for global variable to exist. 2014-11-23 15:24:37 +01:00
RealBadAngel
a1b22f2377 Port createForsythOptimizedMesh from Irrlicht 1.8
Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
Craig Robbins
56bb048150 Fix regression with USE_REDIS (refactor_main) 2014-11-23 01:12:25 +10:00
Craig Robbins
3471011165 refactor main.cpp 2014-11-23 00:27:02 +10:00
Craig Robbins
26b19607d9 Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Pavel Puchkin
2cb61120aa Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
ShadowNinja
27a7170c55 Update credits menu 2014-11-21 11:35:29 -05:00
Rafael Reilova
55e0686e6d serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Craig Robbins
47d1207aa8 Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins
680a729b90 Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
paramat
56e9c09049 Mgv5 1 up 1 down overgeneration for biome surface continuity 2014-11-20 23:13:09 -05:00
paramat
d2891780ad Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
ShadowNinja
05ef9bdc68 Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
ShadowNinja
e8e55d629b Fix leaking global in texture pack menu 2014-11-20 15:37:20 -05:00
Kodexky
979a12e8c0 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja
416c5c8339 Clean up rollback 2014-11-19 16:21:59 -05:00
ShadowNinja
7474ee6393 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
ShadowNinja
4b3c14a9d2 Add strict module
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
ShadowNinja
6ffe52db17 Tweak core.serialize
This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
sfan5
120a177e08 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
ShadowNinja
eb35b078e9 Fix Belarusian translation header
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
ShadowNinja
86e111183a Add gettext to Travis build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
Kahrl
704fb76af5 Remove unused rangelim function (the macro still exists) 2014-11-19 10:19:52 +01:00
SmallJoker
cffe30ca7d Fix indonesian language errors
Errors found by @Sokomine.
2014-11-18 15:17:46 -05:00
srifqi
df4bf8e7f7 Update Indonesian Language
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-18 20:39:48 +10:00
Craig Robbins
9815c28e83 Fix double free bug when server is shut down
Thanks @oleastre
2014-11-15 22:33:52 +10:00
kwolekr
3951a0dae3 Fix NoisePerlin3DEased return value 2014-11-14 21:19:46 -05:00
kwolekr
2d1dd941b7 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
Craig Robbins
aacc3cba46 Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Wouters Dorian
f20441e849 Improved VoxelArea variable locality, thus performance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
SmallJoker
d3141906d2 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
e3d17f97bf Fix compilation under some Linux distributions 2014-11-13 00:16:37 -05:00
kwolekr
22e7b35567 Mapgen v7: Fix uninitialized spflags
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
95a8b03898 Add eased 3d point-value noise functions 2014-11-12 23:49:45 -05:00
kwolekr
bb5f0e46bd Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
RealBadAngel
d8dca384dd Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
Craig Robbins
2008caa5c7 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00