Craig Robbins
56bb048150
Fix regression with USE_REDIS (refactor_main)
2014-11-23 01:12:25 +10:00
Craig Robbins
3471011165
refactor main.cpp
2014-11-23 00:27:02 +10:00
Craig Robbins
26b19607d9
Fix smooth lighting (ambient occlusion)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Pavel Puchkin
2cb61120aa
Fix compiling if no endian.h found
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f7d6509 introduces error when no endian.h found in the system.
Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
ShadowNinja
27a7170c55
Update credits menu
2014-11-21 11:35:29 -05:00
Rafael Reilova
55e0686e6d
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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nodemetadata.cpp, nodetimer.cpp
optimzation: simpler deserialize node position method
staticobject.cpp:
cleanup: use util/serialize.h inlines instead of its own de/serialization
serialize.cpp:
minor optimization/cleanup: avoid generation of unneeded string temporary
CMakeLists.txt, cmake_config.h.in: detection of endian.h
config.h: added HAVE_ENDIAN_H
Commits due to feedback squashed
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Craig Robbins
47d1207aa8
Optimise functions from CNodeDefManager and VoxelManipulator
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CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins
680a729b90
Optimise getTileInfo()
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getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
paramat
56e9c09049
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
paramat
d2891780ad
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
ShadowNinja
05ef9bdc68
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
ShadowNinja
e8e55d629b
Fix leaking global in texture pack menu
2014-11-20 15:37:20 -05:00
Kodexky
979a12e8c0
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
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NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja
416c5c8339
Clean up rollback
2014-11-19 16:21:59 -05:00
ShadowNinja
7474ee6393
Fix wallmounted mesh rotations
2014-11-19 16:17:54 -05:00
ShadowNinja
4b3c14a9d2
Add strict module
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Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
ShadowNinja
6ffe52db17
Tweak core.serialize
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This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
sfan5
120a177e08
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
ShadowNinja
eb35b078e9
Fix Belarusian translation header
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
ShadowNinja
86e111183a
Add gettext to Travis build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
Kahrl
704fb76af5
Remove unused rangelim function (the macro still exists)
2014-11-19 10:19:52 +01:00
SmallJoker
cffe30ca7d
Fix indonesian language errors
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Errors found by @Sokomine .
2014-11-18 15:17:46 -05:00
srifqi
df4bf8e7f7
Update Indonesian Language
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-18 20:39:48 +10:00
Craig Robbins
9815c28e83
Fix double free bug when server is shut down
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Thanks @oleastre
2014-11-15 22:33:52 +10:00
kwolekr
3951a0dae3
Fix NoisePerlin3DEased return value
2014-11-14 21:19:46 -05:00
kwolekr
2d1dd941b7
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
Craig Robbins
aacc3cba46
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
Wouters Dorian
f20441e849
Improved VoxelArea variable locality, thus performance
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
SmallJoker
d3141906d2
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
e3d17f97bf
Fix compilation under some Linux distributions
2014-11-13 00:16:37 -05:00
kwolekr
22e7b35567
Mapgen v7: Fix uninitialized spflags
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Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
95a8b03898
Add eased 3d point-value noise functions
2014-11-12 23:49:45 -05:00
kwolekr
bb5f0e46bd
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
RealBadAngel
d8dca384dd
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
Craig Robbins
2008caa5c7
Fix profiler values not being updated (F6) and not being logged
2014-11-11 20:58:57 +10:00
Kahrl
ac7626b620
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
Zeno-
240b7f958a
Merge pull request #1825 from Zeno-/control_key_cache
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Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
Craig Robbins
8a5bc74abd
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
paramat
85d775adfc
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
Wuzzy
8dc7c234c3
Add tooltips to main menu subgames button bar
2014-11-09 09:38:43 +01:00
Kahrl
c33891174d
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
c2a7863bc3
Stop inserting empty lines at end of minetest.conf file each time it is rewritten
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See: https://github.com/minetest/minetest/issues/1790
2014-11-08 21:57:52 +01:00
Craig Robbins
8b19c3a5b6
Fix regressions and minor improvements in refactor_the_game
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a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
paramat
28ed3ea7c4
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
RealBadAngel
fecad5fb24
Speed up removing a node (less block mesh updates).
2014-11-08 21:04:30 +01:00
ShadowNinja
e97ea49385
Fix dump() indentation with non-tab indents
2014-11-08 12:49:50 -05:00
Ryan Newell
c4ddc515f9
Add last_login field to auth.txt
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Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
SmallJoker
98e648368f
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
Craig Robbins
c587a15cb0
Address issues related to refactoring the_game
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Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
6b3bb1f324
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
2014-11-02 21:59:56 +01:00