RealBadAngel
4ba7814162
Move message about missing normal maps to infostream instead of errorstream.
2014-05-05 19:25:18 +02:00
RealBadAngel
b14b428096
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
bc7e087e69
Fix numeric underflow on calculating window size adjustment
2014-05-04 02:43:01 +02:00
BlockMen
3afba4362a
Fix player:set_animation() in third person view
2014-05-03 10:50:49 +02:00
sapier
8acea4b9f8
Add hack to avoid 2s startup delay on local games
2014-05-02 00:18:25 +02:00
sapier
16de756f04
Fix usage of deprecated functions in builtin
2014-04-29 23:57:07 +02:00
sapier
e2a88e15fd
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
sapier
b1c81e8147
Add download rate to media progress bar (non http mode only!)
...
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
985868bf31
Make debug text adjust it's border to the screensize and fix a border update bug
2014-04-27 18:45:04 -04:00
sapier
9f48edc5f5
Fix rounding issue of hud dpi on some machines
2014-04-27 22:44:37 +02:00
ShadowNinja
f699e95e0a
Add support for function serialization to minetest.serialize
2014-04-27 16:15:53 -04:00
ShadowNinja
e414ce7d7d
Fix code style of async API
2014-04-27 16:15:53 -04:00
ShadowNinja
5805a3dc4c
Remove dependency on marshal and many other async changes
...
This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
a9cdd75a5b
Only push the Lua error handler once
2014-04-27 16:15:53 -04:00
sapier
f4753a9cd4
Add support for dpi based HUD scaling
...
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
18e2af95ea
Client: Don't crash if trying to draw too many items from inventory in HUD
2014-04-27 09:49:19 +03:00
BlockMen
0ce4fff969
Move the old stuff to doc
2014-04-25 19:33:31 +02:00
BlockMen
9a4447743f
Remove useless MSVC project files
2014-04-25 19:20:58 +02:00
BlockMen
d258e59edd
Fix directional fog color in front view
2014-04-25 10:35:45 +02:00
ShadowNinja
4ed066b463
Update documentation on is_ground_content
2014-04-24 18:27:25 -04:00
ShadowNinja
a2bbc1d306
Revert "Add backtrace to error function"
...
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.
This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
6afe874475
Fix lost pause support in singleplayer
2014-04-24 19:47:17 +02:00
FessWolf
35d2f77615
Fix argument type of the RaiseException() function
2014-04-23 15:39:33 -04:00
ShadowNinja
d3a6b0fd67
Revert binary database block position encoding
...
This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7.
These weren't correct. Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
MetaDucky
1a7db07648
Fixed wrong node texture rotation for facedirs 5 and 7
2014-04-23 12:11:56 +02:00
sapier
b444ffd39a
Fix formspec replacement handling for in game formspecs
2014-04-22 20:59:01 +02:00
RealBadAngel
fa8860c9c1
make formspec textarea wordwrap
...
Thats updated #795
2014-04-22 19:57:32 +02:00
sapier
47f3c8328e
Add missing ip address to player join log entry
2014-04-21 22:28:52 +02:00
RealBadAngel
f084e465fb
Textureable sun and moon.
2014-04-21 22:00:16 +02:00
sapier
bf5af77cd0
Fix red background missing in deathscreen
2014-04-21 20:10:23 +02:00
sapier
8c6049294e
Fix chat console not working anymore
2014-04-20 10:55:08 +02:00
sapier
f1e89384cc
Fix macro ARRAYSIZE name collision on windows
2014-04-20 02:47:02 +02:00
sapier
d6e0da163e
Reduce log level for incoming crap packets
...
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
sapier
3afd0a3c6e
Fix win32 build (typo in jthread lock cleanup)
2014-04-19 14:09:01 +02:00
sapier
9798a75cb0
Replace deathscreen by formspec variant
2014-04-19 12:21:27 +02:00
sapier
0a7994d3a6
Bunch of small fixes (coding style, very unlikely errors, warning messages)
2014-04-19 11:56:19 +02:00
sapier
20a70b5a27
Use narrow_to_wide in gettext instead of os dependent conversion fct
2014-04-19 11:33:57 +02:00
sapier
77742a8f04
jthread remove locks that aren't absolutely required
...
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
aa52c8f7b5
Add support for threadnames on BSD, Windows (MSVC-only), and OSX
2014-04-19 02:02:11 -04:00
proller
3c54ac4a38
Fix warnings
2014-04-19 02:24:45 +04:00
proller
495ed5ec8b
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
Sfan5
aac43ef809
Add redis database backend
2014-04-16 22:05:06 +02:00
RealBadAngel
24ae76ed5c
Fix invalid liquid lighting.
2014-04-16 16:56:54 +02:00
ShadowNinja
04ed23833e
Use bit shifts rather than multiplication in block position encoding
2014-04-15 16:25:46 -04:00
ShadowNinja
79d04b43fa
Use binary operators rather than "Python modulo" in decoding block positions
2014-04-15 16:09:15 -04:00
Sfan5
3f90a81374
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
Sfan5
dee8c3c5b7
Fix problem with newer MinGW runtimes
2014-04-14 20:09:42 +02:00
ShadowNinja
ffbc09d67c
Add checks for nil in minetest.after
2014-04-13 17:54:00 -04:00
ShadowNinja
8bc8d98353
Reorder initialization of member variables to make GCC happy
2014-04-13 17:47:58 -04:00
BlockMen
f2e2f59cdd
Use integers instead of float values
2014-04-12 20:04:12 +02:00