3546 Commits

Author SHA1 Message Date
RealBadAngel
4ba7814162 Move message about missing normal maps to infostream instead of errorstream. 2014-05-05 19:25:18 +02:00
RealBadAngel
b14b428096 Bugfix: make waypoints respect camera offset 2014-05-05 09:03:37 +02:00
sapier
bc7e087e69 Fix numeric underflow on calculating window size adjustment 2014-05-04 02:43:01 +02:00
BlockMen
3afba4362a Fix player:set_animation() in third person view 2014-05-03 10:50:49 +02:00
sapier
8acea4b9f8 Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
16de756f04 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier
e2a88e15fd Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
sapier
b1c81e8147 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
985868bf31 Make debug text adjust it's border to the screensize and fix a border update bug 2014-04-27 18:45:04 -04:00
sapier
9f48edc5f5 Fix rounding issue of hud dpi on some machines 2014-04-27 22:44:37 +02:00
ShadowNinja
f699e95e0a Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja
e414ce7d7d Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
5805a3dc4c Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
a9cdd75a5b Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
f4753a9cd4 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
18e2af95ea Client: Don't crash if trying to draw too many items from inventory in HUD 2014-04-27 09:49:19 +03:00
BlockMen
0ce4fff969 Move the old stuff to doc 2014-04-25 19:33:31 +02:00
BlockMen
9a4447743f Remove useless MSVC project files 2014-04-25 19:20:58 +02:00
BlockMen
d258e59edd Fix directional fog color in front view 2014-04-25 10:35:45 +02:00
ShadowNinja
4ed066b463 Update documentation on is_ground_content 2014-04-24 18:27:25 -04:00
ShadowNinja
a2bbc1d306 Revert "Add backtrace to error function"
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
6afe874475 Fix lost pause support in singleplayer 2014-04-24 19:47:17 +02:00
FessWolf
35d2f77615 Fix argument type of the RaiseException() function 2014-04-23 15:39:33 -04:00
ShadowNinja
d3a6b0fd67 Revert binary database block position encoding
This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7.

These weren't correct.  Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
MetaDucky
1a7db07648 Fixed wrong node texture rotation for facedirs 5 and 7 2014-04-23 12:11:56 +02:00
sapier
b444ffd39a Fix formspec replacement handling for in game formspecs 2014-04-22 20:59:01 +02:00
RealBadAngel
fa8860c9c1 make formspec textarea wordwrap
Thats updated #795
2014-04-22 19:57:32 +02:00
sapier
47f3c8328e Add missing ip address to player join log entry 2014-04-21 22:28:52 +02:00
RealBadAngel
f084e465fb Textureable sun and moon. 2014-04-21 22:00:16 +02:00
sapier
bf5af77cd0 Fix red background missing in deathscreen 2014-04-21 20:10:23 +02:00
sapier
8c6049294e Fix chat console not working anymore 2014-04-20 10:55:08 +02:00
sapier
f1e89384cc Fix macro ARRAYSIZE name collision on windows 2014-04-20 02:47:02 +02:00
sapier
d6e0da163e Reduce log level for incoming crap packets
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
sapier
3afd0a3c6e Fix win32 build (typo in jthread lock cleanup) 2014-04-19 14:09:01 +02:00
sapier
9798a75cb0 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
sapier
0a7994d3a6 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
20a70b5a27 Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
sapier
77742a8f04 jthread remove locks that aren't absolutely required
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
aa52c8f7b5 Add support for threadnames on BSD, Windows (MSVC-only), and OSX 2014-04-19 02:02:11 -04:00
proller
3c54ac4a38 Fix warnings 2014-04-19 02:24:45 +04:00
proller
495ed5ec8b Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
aac43ef809 Add redis database backend 2014-04-16 22:05:06 +02:00
RealBadAngel
24ae76ed5c Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
ShadowNinja
04ed23833e Use bit shifts rather than multiplication in block position encoding 2014-04-15 16:25:46 -04:00
ShadowNinja
79d04b43fa Use binary operators rather than "Python modulo" in decoding block positions 2014-04-15 16:09:15 -04:00
Sfan5
3f90a81374 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
Sfan5
dee8c3c5b7 Fix problem with newer MinGW runtimes 2014-04-14 20:09:42 +02:00
ShadowNinja
ffbc09d67c Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
ShadowNinja
8bc8d98353 Reorder initialization of member variables to make GCC happy 2014-04-13 17:47:58 -04:00
BlockMen
f2e2f59cdd Use integers instead of float values 2014-04-12 20:04:12 +02:00