sapier
fd9a3d460e
Reduce log level for non npot2 texture warning message
2014-05-24 13:42:52 +02:00
sapier
ada46746e0
Fix library link order
2014-05-24 13:39:27 +02:00
sapier
946c950939
Remove settings not used any longer
2014-05-24 12:17:15 +02:00
sapier
4274a0f9b4
Fix disable hud disabling drawing of full gui
2014-05-24 12:15:11 +02:00
Jakub Vaněk
31f026ec31
fixed typo std::encl in src/gettext.cpp
2014-05-24 11:20:21 +02:00
sapier
e23b6bbeda
Fix a bunch of small bugs due to mainmenu cleanup
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Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
2014-05-24 11:16:05 +02:00
RealBadAngel
ba9d57ed2f
Item entity stacks merge on the ground.
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Add TTL to item entities.
2014-05-23 22:46:05 +02:00
sfan5
adf81062eb
Fix memory leak in redis backend, fixes #1325
2014-05-23 13:30:58 +02:00
sapier
a46e716886
Add joining player to printed player list
2014-05-20 18:09:32 +02:00
sapier
1d6a1f727d
Add support for interlaced polarized 3d screens
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Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
b13982cbf7
Split declaration of GenericCAO from implementation
2014-05-17 23:19:31 +02:00
sapier
ddaf20b17b
Fix singleplayer dialogs missing game customization
2014-05-17 15:32:51 +02:00
sapier
53f01294df
Add formspec toolkit and refactor mainmenu to use it
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Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
ShadowNinja
2a9c6a3e88
Make print() NUL-safe
2014-05-15 19:09:47 -04:00
RealBadAngel
ae1f62e410
Map irrlicht log level to minetest. Allow write them to debug file.
2014-05-14 19:30:39 +02:00
sapier
72ba414bf1
Fix old client showing duplicated health bar on new server
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Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
f67b1b8f94
Send max number of characters instead of asserting in case of too long chat messages
2014-05-11 15:39:38 +02:00
sapier
2f2b4dc512
Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
2014-05-11 15:32:15 +02:00
sapier
56702c92f8
Fix incorrect scaling of customized hud item selection marker
2014-05-11 13:26:23 +02:00
sapier
d9942236cd
Fix error messages beeing shown on pressing cursor keys in various menus
2014-05-11 02:57:47 +02:00
sapier
314aa3a3b6
Fix possible deadlock in error conditions
2014-05-11 00:14:57 +02:00
sapier
cd1f05aec3
Fix healthbar not beeing hidden on disabled damage
2014-05-10 23:32:25 +02:00
ShadowNinja
9718e20bfa
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
6001210df6
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00
ShadowNinja
1945cac46a
Add write_json() to the async API
2014-05-07 17:05:44 -04:00
ShadowNinja
244ab8484c
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
sapier
d83d1a95b7
Fix heart + bubble bar size on different texture packs
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Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
4ba7814162
Move message about missing normal maps to infostream instead of errorstream.
2014-05-05 19:25:18 +02:00
RealBadAngel
b14b428096
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
bc7e087e69
Fix numeric underflow on calculating window size adjustment
2014-05-04 02:43:01 +02:00
BlockMen
3afba4362a
Fix player:set_animation() in third person view
2014-05-03 10:50:49 +02:00
sapier
8acea4b9f8
Add hack to avoid 2s startup delay on local games
2014-05-02 00:18:25 +02:00
sapier
16de756f04
Fix usage of deprecated functions in builtin
2014-04-29 23:57:07 +02:00
sapier
e2a88e15fd
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
sapier
b1c81e8147
Add download rate to media progress bar (non http mode only!)
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Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
985868bf31
Make debug text adjust it's border to the screensize and fix a border update bug
2014-04-27 18:45:04 -04:00
sapier
9f48edc5f5
Fix rounding issue of hud dpi on some machines
2014-04-27 22:44:37 +02:00
ShadowNinja
f699e95e0a
Add support for function serialization to minetest.serialize
2014-04-27 16:15:53 -04:00
ShadowNinja
e414ce7d7d
Fix code style of async API
2014-04-27 16:15:53 -04:00
ShadowNinja
5805a3dc4c
Remove dependency on marshal and many other async changes
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This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
a9cdd75a5b
Only push the Lua error handler once
2014-04-27 16:15:53 -04:00
sapier
f4753a9cd4
Add support for dpi based HUD scaling
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
18e2af95ea
Client: Don't crash if trying to draw too many items from inventory in HUD
2014-04-27 09:49:19 +03:00
BlockMen
0ce4fff969
Move the old stuff to doc
2014-04-25 19:33:31 +02:00
BlockMen
9a4447743f
Remove useless MSVC project files
2014-04-25 19:20:58 +02:00
BlockMen
d258e59edd
Fix directional fog color in front view
2014-04-25 10:35:45 +02:00
ShadowNinja
4ed066b463
Update documentation on is_ground_content
2014-04-24 18:27:25 -04:00
ShadowNinja
a2bbc1d306
Revert "Add backtrace to error function"
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This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.
This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
6afe874475
Fix lost pause support in singleplayer
2014-04-24 19:47:17 +02:00
FessWolf
35d2f77615
Fix argument type of the RaiseException() function
2014-04-23 15:39:33 -04:00