RealBadAngel
2d97d0619f
Make faces shading correct for all possible modes.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
RealBadAngel
592c5d9a94
Faces shading fixes
2014-07-07 18:06:20 +02:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel
24ae76ed5c
Fix invalid liquid lighting.
2014-04-16 16:56:54 +02:00
RealBadAngel
9cf4f96fa7
Normal maps generation on the fly.
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Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
RealBadAngel
9d6015b41d
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
Novatux
d1f08635ac
Fix shaders on some GPUs
2013-12-08 08:01:20 +01:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
Zeg9
3fe3894256
Fix texture bumpmapping on some GPUs
2013-08-04 21:49:48 +02:00
RealBadAngel
e0d877e097
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
kwolekr
2920be01cb
Actually fix shader3 alpha this time
2013-04-27 23:04:52 -04:00
kwolekr
94da56494b
Transform alpha channel as well in shader
2013-04-25 12:30:01 -04:00
kwolekr
c94faffbf8
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
PilzAdam
01173e6de6
Fix new_style_water
2013-03-17 11:28:43 -04:00
Jeija
ce33a15551
Add a list of servers to the "Multiplayer" tab
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If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
Perttu Ahola
36c3e12160
Tweak shader randomly a bit
2012-12-02 23:47:53 +02:00
Perttu Ahola
a4ca9f7699
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
09e3b7ec53
Remove accidental vim swap file
2012-12-02 01:42:03 +02:00
Perttu Ahola
f24ea38744
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
c9e7e8ba3c
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00