5970 Commits

Author SHA1 Message Date
Auke Kok
28c2f61e19 Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
2016-12-08 08:38:10 +00:00
est31
c640dc09ea Android: fix build and update deps 2016-12-07 21:27:07 +01:00
Zeno-
dedc65249d Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Auke Kok
2f71a16b08 Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.

This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.

This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-07 04:17:17 +00:00
Lars Hofhansl
ef6e0d1a52 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
MillersMan
b4f4850171 Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
2016-12-07 04:06:00 +00:00
MillersMan
406dbf5ddf Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
2016-12-07 03:54:32 +00:00
MillersMan
49a579467a Map::isValidPosition: Return false instead of throwing exception 2016-12-07 03:51:44 +00:00
Lars Hofhansl
7d5bf4c229 Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
paramat
c67a2ca54b Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
2016-12-03 02:34:35 +00:00
red-001
a66a237c19 Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
Amaz
75e9209169 Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02 11:41:08 +01:00
Bluebird
6aaea80a6f Very small documentation fix. (#4830) 2016-12-02 20:20:55 +10:00
paramat
e94d91747b Lua_api.txt: Clarify use of looping sounds 2016-12-01 05:09:01 +00:00
paramat
fce207bf28 Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
2016-12-01 05:08:51 +00:00
lhofhansl
52bf98ff4c Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
sfan5
a4191476ab Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
juhdanad
7d7ad5aba4 Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
2016-11-28 18:43:33 +10:00
sfan5
f95c78723e Fix filepath > RemoveRelativePathComponent unittest
(was broken by e4ee6548afd01040046ee3780d0fbb121d141251)
2016-11-27 18:39:00 +01:00
TeTpaAka
116d887dd0 Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
ShadowNinja
585b53d841 Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Previously, paths like ./worlds would be resolved to /worlds since the
leading dot was considered just as irrelevant as a dot in the middle of
the path.
2016-11-24 10:38:23 -05:00
ShadowNinja
7794254a96 Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
2016-11-24 10:10:20 -05:00
ShadowNinja
0dc1bb6788 Fix secure io.open without mode 2016-11-24 09:58:21 -05:00
orwell96
4e24ecae21 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
Zeno-
e1f379b11b No functional changes. Credit gcu
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23 01:23:34 +10:00
ShadowNinja
ca62998bfd Fix superflous shader setting updates (#4800)
This improves rendering performance by ~40%
2016-11-23 00:05:39 +10:00
paramat
5a346c14cf Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
orwell96
a1097d3a35 Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-18 06:18:54 +00:00
Auke Kok
3c129ab38b Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31
2ae22f0c62 Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
Rogier-5
66b8a7e2ac Fix unexplained shader issue (glsl compiler bug??) (#4757) 2016-11-17 02:56:05 +10:00
Wuzzy
5b005066df Lua_api.txt: Naming convention for custom item/entity fields
Custom (non-engine) field names of items and entities are allowed.
This is now documented in lua_api.txt. Field names beginning with
an underscore are now reserved for mod use, the engine must not
introduce any fields beginning with an underscore.
2016-11-15 23:08:34 +00:00
paramat
c90398e1a1 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
sfan5
a99777ab39 Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2016-11-14 15:28:06 +01:00
Foghrye4
04ea490226 Adding particle blend, glow and animation (#4705) 2016-11-15 00:09:59 +10:00
est31
e651d7a987 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
Yutao Yuan
2b34d23762 Install texture_packs.txt to DOCDIR 2016-11-13 10:21:34 +01:00
Rogier
92620bf458 Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe
from deletion. As a result, the parent object may have a reference
to an id of a child's that no longer exists.

If at some point an attempt is made to manipulate the child,
enviromment->getActiveObject(child-id) returns NULL. Using the
NULL pointer causes the crash...
2016-11-13 10:10:28 +01:00
raymoo
7c4f76cca7 Add control information to player interacts (#4685) 2016-11-12 17:22:39 +10:00
paramat
5e64c02aa1 Nodeupdate: Remove documentation in lua_api.txt
In preparation for nodeupdate being renamed and made official API
in future.
2016-11-12 06:45:09 +00:00
RealBadAngel
21cd09220e Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
lisacvuk
331608ce3f Fixed tooltips not resizing with \n (#4766)
* Fixed tooltips not resizing with \n

* Fixed it for 1.8.4 too.

* Fixed not working with Freetype disabled.

* Modified it to use Zeno-'s solution.
2016-11-11 21:16:34 +10:00
Rogier-5
515fae81e6 Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to
to a mapblock correctly. The result was that blocks that were in
view (i.e. not beyond the fog limit) would not be rendered.

With the improved distance computation, a range adjustment that
existed in clientiface.cpp is no longer required.
2016-11-11 18:30:37 +10:00
Rogier-5
c3c16a3f35 Fix mob deserialization errors in the client (#4743)
The problem was seen while using the mobf mod package.

The problem happens when the server serializes entity attachments.
Sometimes, such attachments no longer exist. The serialization code
skips those. However, the total number of attachments was serialized
earlier.  Therefore the client expects more than it gets, and logs a
serialization error.
2016-11-10 13:42:49 +01:00
paramat
81b265b726 Occlusion culling: Add comments, minor code improvements
Remove unnecessary code.
Use '/ 2.0f' because endoff is a float.
2016-11-09 00:09:35 +00:00
Lars Hofhansl
bbb0bfd0ac Conf.example: Document block_send_optimize_distance
Add missing documentation.
2016-11-08 15:22:42 +00:00
Lars Hofhansl
aac27fcbd5 Sky: Draw bottom of the sky box in 'cloudy fog color'
To be identical to the lower half of the skybox sides.
Now needed as the skybox base is often seen due to increasingly vertical
mapgens.
2016-11-08 15:20:01 +00:00
Lars Hofhansl
721b5ce23f Retrieve mapblocks from the server in a sphere, not a cube
Use unused range argument in 'isBlockInSight()' to limit mapblock sends
to a sphere of radius 'max block send distance'.
2016-11-08 15:15:27 +00:00
Lars Hofhansl
30913ce923 Occlusion culling: Fix 'end offset' distance, half this for centre point
'endoff', the maximum diagonal of a mapblock, was incorrectly calculated.
Half this value for the centre point of the mapblock.
2016-11-08 15:12:08 +00:00
Lars Hofhansl
0254f8b7c2 Don't use reduced vertical limits for mapblock send and generation 2016-11-07 21:55:17 +00:00