2272 Commits

Author SHA1 Message Date
PilzAdam
b7200968fb Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
0299db1943 Merge pull request #273 from PilzAdam/air
Make air and ignore drop nothing
2012-11-03 10:36:46 -07:00
PilzAdam
dd9b654d7f Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam
addc8e7486 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
Kahrl
76aaeb827b Don't leak textures all over the place 2012-11-02 18:45:39 +02:00
Perttu Ahola
bee83c1cd8 Fix flowing liquid animation direction calculation 2012-11-02 18:05:42 +02:00
PilzAdam
fea339e881 Merge pull request #272 from PilzAdam/pow
Replace pow() with multiplikation to improve speed
2012-11-02 08:35:30 -07:00
PilzAdam
7afeee1a5b Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
PilzAdam
764362e4da Merge pull request #270 from PilzAdam/master
Move falling to builtin
2012-11-01 11:00:57 -07:00
PilzAdam
08fbb52591 Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
PilzAdam
1db601cd06 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam
c892f18215 Move falling to builtin 2012-10-31 19:06:11 +01:00
Kyle
99258a7ed8 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola
f4b8c46756 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola
75c3f41fb2 Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
06850bceac Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
d558e9304f Fix ServerActiveObject stuff 2012-09-09 16:11:05 +03:00
Perttu Ahola
f025f43d72 Fix wielditem entity drawtype brightness control 2012-09-09 13:26:52 +03:00
Perttu Ahola
61ea35ecb9 Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893 Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola
efe33d37b5 Version 0.4.3 2012-09-05 01:31:06 +03:00
Matthew I
382c968e07 Prevent world creation if the world already exists 2012-09-05 01:17:44 +03:00
Matthew I
cbe9f3b4e3 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
0b585dc311 Add aux1_descends to key change menu 2012-09-05 00:55:19 +03:00
Perttu Ahola
de5b589321 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field 2012-09-05 00:39:43 +03:00
Perttu Ahola
235178c09d Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
Perttu Ahola
22f8ca992b Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
45320db840 Fix shift-descend to ladders from a floor 2012-09-03 23:31:51 +03:00
Perttu Ahola
8a5debac9b Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
Perttu Ahola
c10d6f12a9 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola
787c49f0e7 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
debbe86ac9 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
1db74a160f Fix github issue #224 2012-09-01 18:32:15 +03:00
Thomas Lauro
ea4fd9b1a0 Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
Perttu Ahola
e3f96af529 Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
Thomas Lauro
5e5abd845a A bunch of GUIKeyChangeMenu fixes
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
4796440b78 Attempt to fix flying gravel and dirt 2012-09-01 13:41:15 +03:00
Sergey Gilfanov
ddf33bba16 Smooth transition to the desert biome. 2012-09-01 13:22:07 +03:00
Perttu Ahola
9a70e84286 Fix the bouncy node related stuff a bit 2012-09-01 13:21:52 +03:00
Perttu Ahola
07526467af Add bouncy node group 2012-09-01 12:58:37 +03:00
Perttu Ahola
c0ad363af7 Add disable_jump and fall_damage_add_percent node groups 2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
d7cc000a0c Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
sfan5
5ef2bb1412 Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
1f8abe739a Don't crash in "unexpected multibyte character"; just print it in log. Github #222 2012-09-01 09:23:39 +03:00
Perttu Ahola
e4cc7d7de9 Use proper alpha blit in some more texture modifiers 2012-08-31 18:06:47 +03:00
Perttu Ahola
a7b4fc10aa Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2 2012-08-31 17:58:55 +03:00
Matthew I
ffc11a4d8c Fix black display inside opaque water
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black.  Setting it to 1 like transparent water allows you to
see.

It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it.  If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Perttu Ahola
70f1f66652 Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
d812f4de81 Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
 /me
 /status
 /time
 /shutdown
 /ban
 /clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
72434bfb6a Add ban management routines to Lua API
Those functions are:
 * minetest.get_ban_list()
 * minetest.get_ban_description(ip_or_name)
 * minetest.ban_player(name)
 * minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00