Markus Lehmann
07d24f3f43
Translated using Weblate (German)
2013-04-01 18:56:17 +02:00
Diego Martínez
8bc351e9ae
Translated using Weblate (Spanish)
2013-04-01 18:46:24 +02:00
Maciej Kasatkin
9406b84866
Translated using Weblate (Polish)
2013-04-01 18:41:40 +02:00
we prefer instagib metl3
6649e43fc6
Translated using Weblate (French)
2013-04-01 14:08:31 +02:00
Diego Martínez
4079008b68
Translated using Weblate (Spanish)
2013-03-31 16:25:50 +02:00
Weblate
d83e4a2642
Merge remote branch 'origin/master'
2013-03-31 12:27:05 +02:00
Fabio Luongo
db62dec738
Translated using Weblate (Italian)
2013-03-31 12:27:00 +02:00
Pilz Adam
9430a1c0bf
Translated using Weblate (German)
2013-03-31 12:27:00 +02:00
Ilya Zhuravlev
05d219160d
Add Kyrgyz language
2013-03-31 14:24:52 +04:00
ShadowNinja
b8ece62c8c
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
khonkhortisan
0a2fda539e
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
0gb.us
4321d6bd01
Don't grant priveleges to non-existent players.
...
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
Zeg9
16e9a724bc
Install locales in minetest directory, so they are correctly loaded
2013-03-30 21:48:12 -04:00
kwolekr
7d2ff1cb8e
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
c5bb0c6ba2
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
Pilz Adam
2ea837e5b1
Translated using Weblate (German)
2013-03-30 20:01:56 +01:00
PilzAdam
b45f2021f9
Update po files
2013-03-30 19:57:27 +01:00
Weblate
10fc897e45
Merge remote branch 'origin/master'
2013-03-30 19:49:52 +01:00
Lord James
9b5b26d77f
Translated using Weblate (Spanish)
2013-03-30 19:49:43 +01:00
Anton Tsyganenko
c7c0250c74
Translated using Weblate (Russian)
2013-03-30 19:49:43 +01:00
Mitori Itoshiki
0cd9bafd6c
Translated using Weblate (Japanese)
2013-03-30 19:49:43 +01:00
Fabio Luongo
ab6aeb49d9
Translated using Weblate (Italian)
2013-03-30 19:49:42 +01:00
Ragnar Laud
cbe33fb6d9
Translated using Weblate (Estonian)
2013-03-30 19:49:42 +01:00
PilzAdam
469646f6b1
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
d7e4749844
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
b7c5f9c1fd
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
c1be39bd9c
Fix backward compatibility for server uptime in master server web page
2013-03-30 02:36:06 +04:00
proller
4d94e25e23
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
46e1e683bc
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
b4bd7523e0
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
dd744fc13f
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
7c91ef31fe
Update Credits tab
2013-03-29 14:43:47 -04:00
0gb.us
205dd250e0
Fix node replacement in not-quite-loaded chunks
...
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
4485550cc8
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
c26028b490
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
28d8963c03
Translated using Weblate (Russian)
2013-03-28 13:15:36 +01:00
kwolekr
86560e5c7b
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
PilzAdam
55b3175e05
Fix parameter list of obj:set_attach() and obj:set_bone_position()
2013-03-28 01:09:01 +01:00
sapier
fd60aa7e67
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
Perttu Ahola
b43b160e93
README.txt: Add some build stuff
2013-03-26 18:40:32 +02:00
kwolekr
5b86043db8
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
795767e280
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
kwolekr
478c1c8124
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
Perttu Ahola
77502f1b09
Fix indentation of lua_api.txt
2013-03-24 21:39:15 +02:00
kwolekr
8a050d8be5
Update lua_api.txt
2013-03-24 15:20:37 -04:00
kwolekr
1cd1c8e3e6
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
d55235fde9
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
a8562392b0
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
3e3bcee5be
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
2f65f08a9c
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00