2590 Commits

Author SHA1 Message Date
Markus Lehmann
07d24f3f43 Translated using Weblate (German) 2013-04-01 18:56:17 +02:00
Diego Martínez
8bc351e9ae Translated using Weblate (Spanish) 2013-04-01 18:46:24 +02:00
Maciej Kasatkin
9406b84866 Translated using Weblate (Polish) 2013-04-01 18:41:40 +02:00
we prefer instagib metl3
6649e43fc6 Translated using Weblate (French) 2013-04-01 14:08:31 +02:00
Diego Martínez
4079008b68 Translated using Weblate (Spanish) 2013-03-31 16:25:50 +02:00
Weblate
d83e4a2642 Merge remote branch 'origin/master' 2013-03-31 12:27:05 +02:00
Fabio Luongo
db62dec738 Translated using Weblate (Italian) 2013-03-31 12:27:00 +02:00
Pilz Adam
9430a1c0bf Translated using Weblate (German) 2013-03-31 12:27:00 +02:00
Ilya Zhuravlev
05d219160d Add Kyrgyz language 2013-03-31 14:24:52 +04:00
ShadowNinja
b8ece62c8c Add a small optimization to the menu splash and remove a old comment 2013-03-30 22:02:46 -04:00
khonkhortisan
0a2fda539e Don't load menu textures every frame 2013-03-30 21:52:13 -04:00
0gb.us
4321d6bd01 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
Zeg9
16e9a724bc Install locales in minetest directory, so they are correctly loaded 2013-03-30 21:48:12 -04:00
kwolekr
7d2ff1cb8e Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr
c5bb0c6ba2 Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
Pilz Adam
2ea837e5b1 Translated using Weblate (German) 2013-03-30 20:01:56 +01:00
PilzAdam
b45f2021f9 Update po files 2013-03-30 19:57:27 +01:00
Weblate
10fc897e45 Merge remote branch 'origin/master' 2013-03-30 19:49:52 +01:00
Lord James
9b5b26d77f Translated using Weblate (Spanish) 2013-03-30 19:49:43 +01:00
Anton Tsyganenko
c7c0250c74 Translated using Weblate (Russian) 2013-03-30 19:49:43 +01:00
Mitori Itoshiki
0cd9bafd6c Translated using Weblate (Japanese) 2013-03-30 19:49:43 +01:00
Fabio Luongo
ab6aeb49d9 Translated using Weblate (Italian) 2013-03-30 19:49:42 +01:00
Ragnar Laud
cbe33fb6d9 Translated using Weblate (Estonian) 2013-03-30 19:49:42 +01:00
PilzAdam
469646f6b1 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam
d7e4749844 GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr
b7c5f9c1fd Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller
c1be39bd9c Fix backward compatibility for server uptime in master server web page 2013-03-30 02:36:06 +04:00
proller
4d94e25e23 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr
46e1e683bc Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam
b4bd7523e0 Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
dd744fc13f New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr
7c91ef31fe Update Credits tab 2013-03-29 14:43:47 -04:00
0gb.us
205dd250e0 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
4485550cc8 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr
c26028b490 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
28d8963c03 Translated using Weblate (Russian) 2013-03-28 13:15:36 +01:00
kwolekr
86560e5c7b Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
PilzAdam
55b3175e05 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
sapier
fd60aa7e67 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Perttu Ahola
b43b160e93 README.txt: Add some build stuff 2013-03-26 18:40:32 +02:00
kwolekr
5b86043db8 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr
795767e280 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
kwolekr
478c1c8124 Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
Perttu Ahola
77502f1b09 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr
8a050d8be5 Update lua_api.txt 2013-03-24 15:20:37 -04:00
kwolekr
1cd1c8e3e6 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller
d55235fde9 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija
a8562392b0 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
3e3bcee5be Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
2f65f08a9c Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00