Use MC HUD Api instead old API
This commit is contained in:
parent
fd5d69f197
commit
030b27b826
91
hud.lua
91
hud.lua
@ -1,59 +1,58 @@
|
|||||||
-- This is inspired by the landrush mod by Bremaweb
|
-- This is inspired by the landrush mod by Bremaweb
|
||||||
areas.hud = {}
|
areas.hud = {}
|
||||||
|
|
||||||
minetest.register_playerstep(function(dtime, playernames)
|
hud.register("areas", {
|
||||||
|
hud_elem_type = "text",
|
||||||
|
position = {x = 0, y = 1},
|
||||||
|
alignment = {x = 1, y = -1},
|
||||||
|
offset = {x = 8, y = -8},
|
||||||
|
scale = {x = 200, y = 60},
|
||||||
|
text = "",
|
||||||
|
number = 0xFFFFFF
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_playerstep(function(_, playernames)
|
||||||
for _, name in pairs(playernames) do
|
for _, name in pairs(playernames) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
if player and player:is_player() then
|
if not player or not player:is_player() then return end
|
||||||
local pos = vector.round(player:get_pos())
|
local pos = vector.round(player:get_pos())
|
||||||
pos = vector.apply(pos, function(p)
|
pos = vector.apply(pos, function(p)
|
||||||
return math.max(math.min(p, 2147483), -2147483)
|
return math.max(math.min(p, 2147483), -2147483)
|
||||||
end)
|
end)
|
||||||
local areaStrings = {}
|
local areaStrings = {}
|
||||||
|
|
||||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||||
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
||||||
:format(area.name, id, area.owner,
|
:format(area.name, id, area.owner,
|
||||||
area.open and ":open" or ""))
|
area.open and ":open" or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
for i, area in pairs(areas:getExternalHudEntries(pos)) do
|
for i, area in pairs(areas:getExternalHudEntries(pos)) do
|
||||||
local str = ""
|
local str = ""
|
||||||
if area.name then str = area.name .. " " end
|
if area.name then str = area.name .. " " end
|
||||||
if area.id then str = str.."["..area.id.."] " end
|
if area.id then str = str.."["..area.id.."] " end
|
||||||
if area.owner then str = str.."("..area.owner..")" end
|
if area.owner then str = str.."("..area.owner..")" end
|
||||||
table.insert(areaStrings, str)
|
table.insert(areaStrings, str)
|
||||||
end
|
end
|
||||||
|
|
||||||
local areaString = ""
|
local areaString = ""
|
||||||
if #areaStrings > 0 then
|
if #areaStrings > 0 then
|
||||||
areaString = "Areas:"
|
areaString = "Areas:"
|
||||||
areaString = areaString.."\n"..
|
areaString = areaString.."\n"..
|
||||||
table.concat(areaStrings, "\n")
|
table.concat(areaStrings, "\n")
|
||||||
end
|
end
|
||||||
local hud = areas.hud[name]
|
|
||||||
if not hud then
|
if not areas.hud[name] then
|
||||||
hud = {}
|
areas.hud[name] = {}
|
||||||
areas.hud[name] = hud
|
hud.change_item(player, "areas", {text = areaString})
|
||||||
hud.areasId = player:hud_add({
|
areas.hud[name].oldAreas = areaString
|
||||||
hud_elem_type = "text",
|
return
|
||||||
name = "Areas",
|
elseif areas.hud[name].oldAreas ~= areaString then
|
||||||
number = 0xFFFFFF,
|
hud.change_item(player, "areas", {text = areaString})
|
||||||
position = {x=0, y=1},
|
areas.hud[name].oldAreas = areaString
|
||||||
offset = {x=8, y=-8},
|
|
||||||
text = "",
|
|
||||||
scale = {x=200, y=60},
|
|
||||||
alignment = {x=1, y=-1},
|
|
||||||
})
|
|
||||||
hud.oldAreas = areaString
|
|
||||||
return
|
|
||||||
elseif hud.oldAreas ~= areaString then
|
|
||||||
player:hud_change(hud.areasId, "text", areaString)
|
|
||||||
hud.oldAreas = areaString
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end, false)
|
end, true) -- Force this callback to run every step for smoother animations
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
areas.hud[player:get_player_name()] = nil
|
areas.hud[player:get_player_name()] = nil
|
||||||
|
Loading…
x
Reference in New Issue
Block a user