Use MC HUD Api instead old API

This commit is contained in:
MoNTE48 2019-10-20 21:08:51 +02:00
parent fd5d69f197
commit 030b27b826

91
hud.lua
View File

@ -1,59 +1,58 @@
-- This is inspired by the landrush mod by Bremaweb -- This is inspired by the landrush mod by Bremaweb
areas.hud = {} areas.hud = {}
minetest.register_playerstep(function(dtime, playernames) hud.register("areas", {
hud_elem_type = "text",
position = {x = 0, y = 1},
alignment = {x = 1, y = -1},
offset = {x = 8, y = -8},
scale = {x = 200, y = 60},
text = "",
number = 0xFFFFFF
})
minetest.register_playerstep(function(_, playernames)
for _, name in pairs(playernames) do for _, name in pairs(playernames) do
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player and player:is_player() then if not player or not player:is_player() then return end
local pos = vector.round(player:get_pos()) local pos = vector.round(player:get_pos())
pos = vector.apply(pos, function(p) pos = vector.apply(pos, function(p)
return math.max(math.min(p, 2147483), -2147483) return math.max(math.min(p, 2147483), -2147483)
end) end)
local areaStrings = {} local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do for id, area in pairs(areas:getAreasAtPos(pos)) do
table.insert(areaStrings, ("%s [%u] (%s%s)") table.insert(areaStrings, ("%s [%u] (%s%s)")
:format(area.name, id, area.owner, :format(area.name, id, area.owner,
area.open and ":open" or "")) area.open and ":open" or ""))
end end
for i, area in pairs(areas:getExternalHudEntries(pos)) do for i, area in pairs(areas:getExternalHudEntries(pos)) do
local str = "" local str = ""
if area.name then str = area.name .. " " end if area.name then str = area.name .. " " end
if area.id then str = str.."["..area.id.."] " end if area.id then str = str.."["..area.id.."] " end
if area.owner then str = str.."("..area.owner..")" end if area.owner then str = str.."("..area.owner..")" end
table.insert(areaStrings, str) table.insert(areaStrings, str)
end end
local areaString = "" local areaString = ""
if #areaStrings > 0 then if #areaStrings > 0 then
areaString = "Areas:" areaString = "Areas:"
areaString = areaString.."\n".. areaString = areaString.."\n"..
table.concat(areaStrings, "\n") table.concat(areaStrings, "\n")
end end
local hud = areas.hud[name]
if not hud then if not areas.hud[name] then
hud = {} areas.hud[name] = {}
areas.hud[name] = hud hud.change_item(player, "areas", {text = areaString})
hud.areasId = player:hud_add({ areas.hud[name].oldAreas = areaString
hud_elem_type = "text", return
name = "Areas", elseif areas.hud[name].oldAreas ~= areaString then
number = 0xFFFFFF, hud.change_item(player, "areas", {text = areaString})
position = {x=0, y=1}, areas.hud[name].oldAreas = areaString
offset = {x=8, y=-8},
text = "",
scale = {x=200, y=60},
alignment = {x=1, y=-1},
})
hud.oldAreas = areaString
return
elseif hud.oldAreas ~= areaString then
player:hud_change(hud.areasId, "text", areaString)
hud.oldAreas = areaString
end
end end
end end
end, false) end, true) -- Force this callback to run every step for smoother animations
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
areas.hud[player:get_player_name()] = nil areas.hud[player:get_player_name()] = nil