From 030b27b826a1efd26a5e7091ed89b4cc2d1ab4be Mon Sep 17 00:00:00 2001 From: MoNTE48 Date: Sun, 20 Oct 2019 21:08:51 +0200 Subject: [PATCH] Use MC HUD Api instead old API --- hud.lua | 91 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 45 insertions(+), 46 deletions(-) diff --git a/hud.lua b/hud.lua index bc78a20..2c1af97 100644 --- a/hud.lua +++ b/hud.lua @@ -1,59 +1,58 @@ -- This is inspired by the landrush mod by Bremaweb areas.hud = {} -minetest.register_playerstep(function(dtime, playernames) +hud.register("areas", { + hud_elem_type = "text", + position = {x = 0, y = 1}, + alignment = {x = 1, y = -1}, + offset = {x = 8, y = -8}, + scale = {x = 200, y = 60}, + text = "", + number = 0xFFFFFF +}) + +minetest.register_playerstep(function(_, playernames) for _, name in pairs(playernames) do local player = minetest.get_player_by_name(name) - if player and player:is_player() then - local pos = vector.round(player:get_pos()) - pos = vector.apply(pos, function(p) - return math.max(math.min(p, 2147483), -2147483) - end) - local areaStrings = {} + if not player or not player:is_player() then return end + local pos = vector.round(player:get_pos()) + pos = vector.apply(pos, function(p) + return math.max(math.min(p, 2147483), -2147483) + end) + local areaStrings = {} - for id, area in pairs(areas:getAreasAtPos(pos)) do - table.insert(areaStrings, ("%s [%u] (%s%s)") - :format(area.name, id, area.owner, - area.open and ":open" or "")) - end + for id, area in pairs(areas:getAreasAtPos(pos)) do + table.insert(areaStrings, ("%s [%u] (%s%s)") + :format(area.name, id, area.owner, + area.open and ":open" or "")) + end - for i, area in pairs(areas:getExternalHudEntries(pos)) do - local str = "" - if area.name then str = area.name .. " " end - if area.id then str = str.."["..area.id.."] " end - if area.owner then str = str.."("..area.owner..")" end - table.insert(areaStrings, str) - end + for i, area in pairs(areas:getExternalHudEntries(pos)) do + local str = "" + if area.name then str = area.name .. " " end + if area.id then str = str.."["..area.id.."] " end + if area.owner then str = str.."("..area.owner..")" end + table.insert(areaStrings, str) + end - local areaString = "" - if #areaStrings > 0 then - areaString = "Areas:" - areaString = areaString.."\n".. - table.concat(areaStrings, "\n") - end - local hud = areas.hud[name] - if not hud then - hud = {} - areas.hud[name] = hud - hud.areasId = player:hud_add({ - hud_elem_type = "text", - name = "Areas", - number = 0xFFFFFF, - position = {x=0, y=1}, - offset = {x=8, y=-8}, - text = "", - scale = {x=200, y=60}, - alignment = {x=1, y=-1}, - }) - hud.oldAreas = areaString - return - elseif hud.oldAreas ~= areaString then - player:hud_change(hud.areasId, "text", areaString) - hud.oldAreas = areaString - end + local areaString = "" + if #areaStrings > 0 then + areaString = "Areas:" + areaString = areaString.."\n".. + table.concat(areaStrings, "\n") + end + + if not areas.hud[name] then + areas.hud[name] = {} + hud.change_item(player, "areas", {text = areaString}) + areas.hud[name].oldAreas = areaString + return + elseif areas.hud[name].oldAreas ~= areaString then + hud.change_item(player, "areas", {text = areaString}) + areas.hud[name].oldAreas = areaString end end -end, false) +end, true) -- Force this callback to run every step for smoother animations minetest.register_on_leaveplayer(function(player) areas.hud[player:get_player_name()] = nil