Use MC HUD Api instead old API
parent
fd5d69f197
commit
030b27b826
91
hud.lua
91
hud.lua
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@ -1,59 +1,58 @@
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-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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minetest.register_playerstep(function(dtime, playernames)
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hud.register("areas", {
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hud_elem_type = "text",
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position = {x = 0, y = 1},
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alignment = {x = 1, y = -1},
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offset = {x = 8, y = -8},
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scale = {x = 200, y = 60},
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text = "",
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number = 0xFFFFFF
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})
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minetest.register_playerstep(function(_, playernames)
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for _, name in pairs(playernames) do
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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local pos = vector.round(player:get_pos())
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pos = vector.apply(pos, function(p)
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return math.max(math.min(p, 2147483), -2147483)
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end)
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local areaStrings = {}
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if not player or not player:is_player() then return end
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local pos = vector.round(player:get_pos())
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pos = vector.apply(pos, function(p)
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return math.max(math.min(p, 2147483), -2147483)
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end)
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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table.insert(areaStrings, ("%s [%u] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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end
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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table.insert(areaStrings, ("%s [%u] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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end
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for i, area in pairs(areas:getExternalHudEntries(pos)) do
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local str = ""
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if area.name then str = area.name .. " " end
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if area.id then str = str.."["..area.id.."] " end
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if area.owner then str = str.."("..area.owner..")" end
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table.insert(areaStrings, str)
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end
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for i, area in pairs(areas:getExternalHudEntries(pos)) do
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local str = ""
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if area.name then str = area.name .. " " end
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if area.id then str = str.."["..area.id.."] " end
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if area.owner then str = str.."("..area.owner..")" end
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table.insert(areaStrings, str)
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end
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local areaString = ""
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if #areaStrings > 0 then
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areaString = "Areas:"
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areaString = areaString.."\n"..
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table.concat(areaStrings, "\n")
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end
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local hud = areas.hud[name]
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if not hud then
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hud = {}
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areas.hud[name] = hud
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hud.areasId = player:hud_add({
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hud_elem_type = "text",
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=8, y=-8},
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text = "",
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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})
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hud.oldAreas = areaString
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return
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elseif hud.oldAreas ~= areaString then
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player:hud_change(hud.areasId, "text", areaString)
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hud.oldAreas = areaString
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end
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local areaString = ""
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if #areaStrings > 0 then
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areaString = "Areas:"
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areaString = areaString.."\n"..
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table.concat(areaStrings, "\n")
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end
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if not areas.hud[name] then
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areas.hud[name] = {}
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hud.change_item(player, "areas", {text = areaString})
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areas.hud[name].oldAreas = areaString
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return
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elseif areas.hud[name].oldAreas ~= areaString then
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hud.change_item(player, "areas", {text = areaString})
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areas.hud[name].oldAreas = areaString
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end
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end
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end, false)
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end, true) -- Force this callback to run every step for smoother animations
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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