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fire = {}
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--
-- Items
--
-- Flood flame function
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local function flood_flame(pos, _, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15})
end
-- Remove the flame
return false
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end
local fire_node = {
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drawtype = "firelike",
tiles = {{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1
}}
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},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
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light_source = 13,
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walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
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damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, fire = 1, not_in_creative_inventory = 1},
drop = "",
on_flood = flood_flame
}
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-- Flame nodes
local flame_fire_node = table.copy(fire_node)
flame_fire_node.on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
minetest.remove_node(pos)
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return
end
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-- Restart timer
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return true
end
flame_fire_node.on_construct = function(pos)
if minetest.is_singleplayer() then
minetest.get_node_timer(pos):start(math.random(30, 60))
else
minetest.get_node_timer(pos):start(math.random(10, 20))
end
end
minetest.register_node("fire:basic_flame", flame_fire_node)
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-- Permanent flame nodes
minetest.register_node("fire:permanent_flame", fire_node)
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local tr = minetest.get_modpath("toolranks")
-- Flint and Steel
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "fire_flint_steel.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
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local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play("fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8})
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
if nodedef.on_ignite then
nodedef.on_ignite(pointed_thing.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end
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end
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if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
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-- Toolranks support
if tr then
toolranks.new_afteruse(itemstack, user, nil, {wear = 1000})
else
itemstack:add_wear(1000)
end
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-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end
return itemstack
end
end
})
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minetest.register_craft({
output = "fire:flint_and_steel",
recipe = {
{"default:flint", "default:steel_ingot"}
}
})
-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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minetest.override_item("default:coalblock", {
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after_destruct = function(pos)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "fire:permanent_flame" then
minetest.remove_node(pos)
end
end,
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on_ignite = function(pos)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
end
end
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})
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--
-- Sound
--
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local flame_sound = minetest.settings:get_bool("flame_sound")
if flame_sound == nil then
-- Enable if no setting present
flame_sound = true
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end
if flame_sound then
local handles = {}
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-- Parameters
local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates
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-- Update sound for player
function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
local ppos = player:get_pos()
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local fpos, num = minetest.find_nodes_in_area(
areamin,
areamax,
{"fire:basic_flame", "fire:permanent_flame"}
)
-- Total number of flames in radius
local flames = (num["fire:basic_flame"] or 0) +
(num["fire:permanent_flame"] or 0)
-- Stop previous sound
if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
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end
-- If flames
if flames > 0 then
-- Find centre of flame positions
local fposmid = fpos[1]
-- If more than 1 flame
if #fpos > 1 then
local fposmin = areamax
local fposmax = areamin
for i = 1, #fpos do
local fposi = fpos[i]
if fposi.x > fposmax.x then
fposmax.x = fposi.x
end
if fposi.y > fposmax.y then
fposmax.y = fposi.y
end
if fposi.z > fposmax.z then
fposmax.z = fposi.z
end
if fposi.x < fposmin.x then
fposmin.x = fposi.x
end
if fposi.y < fposmin.y then
fposmin.y = fposi.y
end
if fposi.z < fposmin.z then
fposmin.z = fposi.z
end
end
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
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local handle = minetest.sound_play("fire_fire", {
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
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loop = true -- In case of lag
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})
-- Store sound handle for this player
if handle then
handles[player_name] = handle
end
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end
end
-- Cycle for updating players sounds
local cycles = {}
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
cycles[name] = cycles[name] or 0
cycles[name] = cycles[name] + dtime
if cycles[name] >= cycle then
fire.update_player_sound(player)
cycles[name] = 0
end
end
end
end, true) -- We can force this since it is already rate-limited
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-- Stop sound and clear handle on player leave
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
cycles[player_name] = nil
end
end)
end
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--
-- ABMs
--
if minetest.is_singleplayer() then
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-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
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nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
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chance = 12,
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catch_up = false,
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
minetest.set_node(p, {name = "fire:basic_flame"})
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end
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end
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})
-- Remove flammable nodes around basic flame
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minetest.register_abm({
label = "Remove flammable nodes",
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nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
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interval = 5,
chance = 18,
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catch_up = false,
action = function(pos)
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if not p then
return
end
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local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 2,
maxsize = 4,
texture = "item_smoke.png"
})
minetest.check_for_falling(p)
end
end
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})
end