Update game
@ -1,26 +1,30 @@
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multicraft mod "Beds"
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=======================
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version: 1.1
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License of source code: WTFPL
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-----------------------------
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author: BlockMen (2013)
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original author: PilzAdam
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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--USING the mod--
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------------------
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This mods implements Beds like known from Minecraft. You can use them to sleep at night to skip the time or to prevent attacks by evil mobs.
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To sleep you have to "rightclick" on your bed. You can only sleep at night and get noticed when it is too early.
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After dying the player will respawn at the last bed he has slept.
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Minetest Game mod: beds
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=======================
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by BlockMen (c) 2014-2015
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Version: 1.1.1
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About
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~~~~~
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This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
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in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
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players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
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if more than 50% of the players are lying in bed and use this option.
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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is set to the beds location and you will respawn there after death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
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You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
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the /set command ingame.
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License of source code, textures: WTFPL
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---------------------------------------
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(c) Copyright BlockMen (2014-2015)
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This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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|
157
files/beds/api.lua
Normal file
@ -0,0 +1,157 @@
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local reverse = true
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local function destruct_bed(pos, n)
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local node = minetest.get_node(pos)
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local other
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if n == 2 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.add(pos, dir)
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end
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if reverse then
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reverse = not reverse
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minetest.remove_node(other)
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nodeupdate(other)
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else
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reverse = not reverse
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end
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end
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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if minetest.is_protected(pos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return itemstack
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end
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not def or not def.buildable_to then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(botpos, placer:get_player_name())
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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local dir = minetest.facedir_to_dir(node.param2)
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local p = vector.add(pos, dir)
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local node2 = minetest.get_node_or_nil(p)
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if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
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not node.param2 == node2.param2 then
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return false
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local def = node3 and minetest.registered_nodes[node3.name]
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if not def or not def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.set_node(p, {name = "air"})
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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})
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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tiles = def.tiles.top,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = default.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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end,
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})
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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37
files/beds/beds.lua
Normal file
@ -0,0 +1,37 @@
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beds.register_bed("beds:bed", {
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description = "Bed",
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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tiles = {
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bottom = {
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"beds_bed_top_bottom.png^[transformR90",
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"default_wood.png",
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"beds_bed_side_bottom_r.png",
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"beds_bed_side_bottom_r.png^[transformfx",
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"beds_transparent.png",
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"beds_bed_side_bottom.png"
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},
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top = {
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"beds_bed_top_top.png^[transformR90",
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"default_wood.png",
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"beds_bed_side_top_r.png",
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"beds_bed_side_top_r.png^[transformfx",
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"beds_bed_side_top.png",
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"beds_transparent.png",
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}
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},
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nodebox = {
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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recipe = {
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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},
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})
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-- Aliases for PilzAdam's beds mod
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minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
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minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
@ -1,2 +1,2 @@
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default
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wool
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wool
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225
files/beds/functions.lua
Normal file
@ -0,0 +1,225 @@
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local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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-- Helper functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return pi / 2, n.param2
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elseif n.param2 == 3 then
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return -pi / 2, n.param2
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elseif n.param2 == 0 then
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return pi, n.param2
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else
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return 0, n.param2
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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return enable_night_skip
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end
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local function check_in_beds(players)
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local in_bed = beds.player
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if not players then
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players = minetest.get_connected_players()
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end
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for n, player in ipairs(players) do
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local name = player:get_player_name()
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if not in_bed[name] then
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return false
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end
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end
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return #players > 0
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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if not player or not name then
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return
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end
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-- stand up
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if state ~= nil and not state then
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local p = beds.pos[name] or nil
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if beds.player[name] ~= nil then
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beds.player[name] = nil
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player_in_bed = player_in_bed - 1
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end
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:setpos(p)
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end
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_yaw(math.random(1, 180) / 100)
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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default.player_set_animation(player, "stand" , 30)
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-- lay down
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else
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beds.player[name] = 1
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beds.pos[name] = pos
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_yaw(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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player:setpos(p)
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default.player_attached[name] = true
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hud_flags.wielditem = false
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default.player_set_animation(player, "lay" , 0)
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end
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player:hud_set_flags(hud_flags)
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end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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local is_majority = (ges / 2) < player_in_bed
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if finished then
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form_n = beds.formspec .. "label[2.7,11; Good morning.]"
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else
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form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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" of " .. tostring(ges) .. " players are in bed]"
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if is_majority and is_night_skip_enabled() then
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form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
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end
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end
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for name,_ in pairs(beds.player) do
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minetest.show_formspec(name, "beds_form", form_n)
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end
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end
|
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|
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-- Public functions
|
||||
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function beds.kick_players()
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for name, _ in pairs(beds.player) do
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local player = minetest.get_player_by_name(name)
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lay_down(player, nil, nil, false)
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end
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end
|
||||
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function beds.skip_night()
|
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minetest.set_timeofday(0.23)
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beds.set_spawns()
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end
|
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|
||||
function beds.on_rightclick(pos, player)
|
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local name = player:get_player_name()
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local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
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if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
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lay_down(player, nil, nil, false)
|
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end
|
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minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
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end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
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||||
lay_down(player, ppos, pos)
|
||||
else
|
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lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
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update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,261 +1,17 @@
|
||||
local player_in_bed = 0
|
||||
local guy
|
||||
local hand
|
||||
local old_yaw = 0
|
||||
|
||||
local function get_dir(pos)
|
||||
local btop = "beds:bed_top"
|
||||
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == btop then
|
||||
return 7.9
|
||||
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == btop then
|
||||
return 4.75
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == btop then
|
||||
return 3.15
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == btop then
|
||||
return 6.28
|
||||
end
|
||||
end
|
||||
|
||||
function plock(start, max, tick, player, yaw)
|
||||
if start+tick < max then
|
||||
player:set_look_pitch(-1.2)
|
||||
player:set_look_yaw(yaw)
|
||||
minetest.after(tick, plock, start+tick, max, tick, player, yaw)
|
||||
else
|
||||
player:set_look_pitch(0)
|
||||
if old_yaw ~= 0 then minetest.after(0.1+tick, function() player:set_look_yaw(old_yaw) end) end
|
||||
end
|
||||
end
|
||||
|
||||
function exit(pos)
|
||||
local npos = minetest.find_node_near(pos, 1, "beds:bed_bottom")
|
||||
if npos ~= nil then pos = npos end
|
||||
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == "air" then
|
||||
return {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == "air" then
|
||||
return {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == "air" then
|
||||
return {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == "air" then
|
||||
return {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
else
|
||||
return {x=pos.x,y=pos.y,z=pos.z}
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("beds:bed_bottom", {
|
||||
description = "Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
wield_scale = {x=0.8,y=2.5,z=1.3},
|
||||
drawtype = "nodebox",
|
||||
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 64,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, decorative = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
|
||||
},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local node = minetest.get_node(pos)
|
||||
local param2 = node.param2
|
||||
local npos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if param2 == 0 then
|
||||
npos.z = npos.z+1
|
||||
elseif param2 == 1 then
|
||||
npos.x = npos.x+1
|
||||
elseif param2 == 2 then
|
||||
npos.z = npos.z-1
|
||||
elseif param2 == 3 then
|
||||
npos.x = npos.x-1
|
||||
end
|
||||
if minetest.registered_nodes[minetest.get_node(npos).name].buildable_to == true and minetest.get_node({x=npos.x, y=npos.y-1, z=npos.z}).name ~= "air" then
|
||||
minetest.set_node(npos, {name="beds:bed_top", param2 = param2})
|
||||
else
|
||||
minetest.dig_node(pos)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
pos = minetest.find_node_near(pos, 1, "beds:bed_top")
|
||||
if pos ~= nil then minetest.remove_node(pos) end
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.805 then
|
||||
minetest.chat_send_all("You can only sleep at night")
|
||||
return
|
||||
else
|
||||
clicker:set_physics_override(0,0,0)
|
||||
old_yaw = clicker:get_look_yaw()
|
||||
guy = clicker
|
||||
clicker:set_look_yaw(get_dir(pos))
|
||||
minetest.chat_send_all("Good night")
|
||||
plock(0,2,0.1,clicker, get_dir(pos))
|
||||
end
|
||||
|
||||
if not clicker:get_player_control().sneak then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local param2 = node.param2
|
||||
if param2 == 0 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 1 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 2 then
|
||||
pos.z = pos.z-1
|
||||
elseif param2 == 3 then
|
||||
pos.x = pos.x-1
|
||||
end
|
||||
if clicker:get_player_name() == meta:get_string("player") then
|
||||
if param2 == 0 then
|
||||
pos.x = pos.x-1
|
||||
elseif param2 == 1 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 2 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 3 then
|
||||
pos.z = pos.z-1
|
||||
end
|
||||
pos.y = pos.y-0.5
|
||||
clicker:setpos(pos)
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
elseif meta:get_string("player") == "" then
|
||||
pos.y = pos.y-0.5
|
||||
clicker:setpos(pos)
|
||||
meta:set_string("player", clicker:get_player_name())
|
||||
player_in_bed = player_in_bed+1
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("beds:bed_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {"beds_bed_top_top.png^[transformR90", "beds_bed_leer.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_bed_leer.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias("beds:bed", "beds:bed_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "beds:bed",
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:wool", },
|
||||
{"group:wood", "group:wood", "group:wood", }
|
||||
}
|
||||
})
|
||||
|
||||
beds_player_spawns = {}
|
||||
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
|
||||
if file then
|
||||
beds_player_spawns = minetest.deserialize(file:read("*all"))
|
||||
file:close()
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
local wait = false
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if timer<2 then
|
||||
timer = timer+dtime
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
local players = #minetest.get_connected_players()
|
||||
if players == player_in_bed and players ~= 0 then
|
||||
if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805 then
|
||||
if not wait then
|
||||
minetest.after(2, function()
|
||||
minetest.set_timeofday(0.23)
|
||||
wait = false
|
||||
guy:set_physics_override(1,1,1)
|
||||
guy:setpos(exit(guy:getpos()))
|
||||
|
||||
end)
|
||||
wait = true
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
beds_player_spawns[player:get_player_name()] = player:getpos()
|
||||
end
|
||||
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
|
||||
if file then
|
||||
file:write(minetest.serialize(beds_player_spawns))
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if beds_player_spawns[name] then
|
||||
player:setpos(beds_player_spawns[name])
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"beds:bed_bottom"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("player") ~= "" then
|
||||
local param2 = node.param2
|
||||
if param2 == 0 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 1 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 2 then
|
||||
pos.z = pos.z-1
|
||||
elseif param2 == 3 then
|
||||
pos.x = pos.x-1
|
||||
end
|
||||
local player = minetest.get_player_by_name(meta:get_string("player"))
|
||||
if player == nil then
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
return
|
||||
end
|
||||
local player_pos = player:getpos()
|
||||
player_pos.x = math.floor(0.5+player_pos.x)
|
||||
player_pos.y = math.floor(0.5+player_pos.y)
|
||||
player_pos.z = math.floor(0.5+player_pos.z)
|
||||
if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "beds loaded")
|
||||
end
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
|
61
files/beds/spawns.lua
Normal file
@ -0,0 +1,61 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
files/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 345 B |
BIN
files/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
files/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
files/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
files/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
files/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
files/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
files/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
@ -148,10 +148,10 @@ end
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
|
||||
-- after 10 seconds remove boat and drop as item if not boarded
|
||||
-- after 30 seconds remove boat and drop as item if not boarded
|
||||
self.count = self.count + dtime
|
||||
|
||||
if self.count > 10 then
|
||||
if self.count > 30 then
|
||||
minetest.add_item(self.object:getpos(), "boats:boat")
|
||||
self.object:remove()
|
||||
return
|
||||
|
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 460 B |
@ -8,7 +8,6 @@ local item_spawn = function(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("bonusbox:chest", {
|
||||
description = "Item Chest",
|
||||
tiles = {
|
||||
"chest_top.png",
|
||||
"chest_bottom.png",
|
||||
@ -34,7 +33,6 @@ minetest.register_node("bonusbox:chest", {
|
||||
})
|
||||
|
||||
minetest.register_node("bonusbox:chest_open", {
|
||||
description = "Item Chest",
|
||||
tiles = {
|
||||
"chest_open_top.png",
|
||||
"chest_open_bottom.png",
|
||||
@ -45,6 +43,7 @@ minetest.register_node("bonusbox:chest_open", {
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
drop = "",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
@ -55,12 +54,11 @@ minetest.register_node("bonusbox:chest_open", {
|
||||
{-0.484478, 0.206242, 0.242552, 0.484478, 0.5, 0.5}, -- NodeBox5
|
||||
}
|
||||
},
|
||||
groups = {oddly_breakable_by_hand=5, not_in_creative_inventory=1},
|
||||
groups = {choppy = 2, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("bonusbox:chest_cap", {
|
||||
description = "Chest Open",
|
||||
tiles = {
|
||||
"chest_open_top.png",
|
||||
"chest_open_bottom.png",
|
||||
@ -71,6 +69,7 @@ minetest.register_node("bonusbox:chest_cap", {
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
drop = "",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
@ -78,6 +77,6 @@ minetest.register_node("bonusbox:chest_cap", {
|
||||
{-0.485183, -0.5, 0.249501, 0.485183, -0.144871, 0.5}, -- NodeBox2
|
||||
}
|
||||
},
|
||||
groups = {oddly_breakable_by_hand=5, not_in_creative_inventory=1},
|
||||
groups = {attached_node = 1, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
@ -1 +1 @@
|
||||
default
|
||||
default
|
@ -3,48 +3,55 @@ local crea = minetest.setting_getbool("creative_mode")
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
|
||||
-- is remove_items enabled?
|
||||
if remi == true then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = core.add_item(pos,
|
||||
itemstack:take_item(itemstack:get_count()))
|
||||
local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
|
||||
if obj then
|
||||
|
||||
-- drop stack random distances from player
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-1, 1)
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
|
||||
-- are we in creative?
|
||||
if crea then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local pos = player:getpos()
|
||||
|
||||
|
||||
-- display death coordinates
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
'last known coords were '
|
||||
.. minetest.pos_to_string(vector.round(pos)))
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
|
||||
-- drop inventory items
|
||||
for i = 1, player_inv:get_size("main") do
|
||||
|
||||
drop(pos, player_inv:get_stack("main", i))
|
||||
|
||||
player_inv:set_stack("main", i, nil)
|
||||
end
|
||||
|
||||
|
||||
-- drop crafting grid items
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
|
||||
drop(pos, player_inv:get_stack("craft", i))
|
||||
|
||||
player_inv:set_stack("craft", i, nil)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
--print ("[MOD] Drop on Die loaded")
|
||||
|
@ -1,9 +1,5 @@
|
||||
Fire Redo 0.2
|
||||
|
||||
by TenPlus1
|
||||
|
||||
Based on Minetest 0.4 mod: fire with changes by HybridDog
|
||||
=========================================================
|
||||
Minetest Game mod: fire (redo with changes by TenPlus1)
|
||||
=======================================================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
@ -18,7 +14,7 @@ http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
@ -34,3 +30,7 @@ fire_large.ogg sampled from:
|
||||
|
||||
fire_basic_flame_animated.png:
|
||||
Muadtralk
|
||||
|
||||
fire_flint_steel.png
|
||||
Gambit (WTFPL)
|
||||
|
||||
|
@ -1,8 +1,4 @@
|
||||
-- minetest/fire/init.lua (HybridDog pull request changes)
|
||||
|
||||
-- Tweaked by TenPlus1 to add chest drops, also removed sounds which are now
|
||||
-- handled by Ambience mod.
|
||||
|
||||
-- minetest/fire/init.lua
|
||||
|
||||
-- Global namespace for functions
|
||||
|
||||
@ -11,7 +7,56 @@ fire.mod = "redo"
|
||||
|
||||
-- Register flame nodes
|
||||
|
||||
local flamedef = {
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
drawtype = "plantlike", --"firelike",
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = "",
|
||||
|
||||
on_timer = function(pos)
|
||||
|
||||
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||
|
||||
if not f then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
return
|
||||
end
|
||||
|
||||
-- restart timer
|
||||
return true
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(30, 60))
|
||||
-- minetest.after(0, fire.on_flame_add_at, pos)
|
||||
end,
|
||||
|
||||
-- on_destruct = function(pos)
|
||||
-- minetest.after(0, fire.on_flame_remove_at, pos)
|
||||
-- end,
|
||||
|
||||
on_blast = function()
|
||||
end, -- unaffected by explosions
|
||||
})
|
||||
|
||||
minetest.register_node("fire:permanent_flame", {
|
||||
description = "Permanent Flame",
|
||||
drawtype = "firelike",
|
||||
tiles = {
|
||||
@ -36,14 +81,138 @@ local flamedef = {
|
||||
drop = "",
|
||||
|
||||
on_blast = function()
|
||||
end, -- unaffected by explosions
|
||||
}
|
||||
minetest.register_node("fire:permanent_flame", table.copy(flamedef))
|
||||
end,
|
||||
})
|
||||
|
||||
flamedef.description = "Basic Flame"
|
||||
flamedef.drawtype = "plantlike" -- quick draw for basic flame, fancy for permanent
|
||||
minetest.register_tool("fire:flint_and_steel", {
|
||||
description = "Flint and Steel",
|
||||
inventory_image = "fire_flint_steel.png",
|
||||
|
||||
minetest.register_node("fire:basic_flame", flamedef)
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local player_name = user:get_player_name()
|
||||
local pt = pointed_thing
|
||||
|
||||
if pt.type == "node"
|
||||
and minetest.get_node(pt.above).name == "air" then
|
||||
|
||||
itemstack:add_wear(1000)
|
||||
|
||||
local node_under = minetest.get_node(pt.under).name
|
||||
|
||||
if minetest.get_item_group(node_under, "flammable") >= 1 then
|
||||
|
||||
if not minetest.is_protected(pt.above, player_name) then
|
||||
minetest.set_node(pt.above, {name = "fire:basic_flame"})
|
||||
else
|
||||
minetest.chat_send_player(player_name, "This area is protected")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fire:flint_and_steel",
|
||||
recipe = {
|
||||
{"default:flint", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Get sound area of position
|
||||
|
||||
fire.D = 6 -- size of sound areas
|
||||
|
||||
function fire.get_area_p0p1(pos)
|
||||
local p0 = {
|
||||
x = math.floor(pos.x / fire.D) * fire.D,
|
||||
y = math.floor(pos.y / fire.D) * fire.D,
|
||||
z = math.floor(pos.z / fire.D) * fire.D,
|
||||
}
|
||||
|
||||
local p1 = {
|
||||
x = p0.x + fire.D - 1,
|
||||
y = p0.y + fire.D - 1,
|
||||
z = p0.z + fire.D - 1
|
||||
}
|
||||
|
||||
return p0, p1
|
||||
end
|
||||
|
||||
|
||||
-- Fire sounds table
|
||||
-- key: position hash of low corner of area
|
||||
-- value: {handle=sound handle, name=sound name}
|
||||
fire.sounds = {}
|
||||
|
||||
|
||||
-- Update fire sounds in sound area of position
|
||||
|
||||
function fire.update_sounds_around(pos)
|
||||
|
||||
local p0, p1 = fire.get_area_p0p1(pos)
|
||||
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
|
||||
local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
||||
|
||||
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
||||
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
||||
|
||||
local should_have_sound = (#flames_p > 0)
|
||||
local wanted_sound = nil
|
||||
|
||||
if #flames_p >= 9 then
|
||||
wanted_sound = {name = "fire_large", gain = 0.7}
|
||||
elseif #flames_p > 0 then
|
||||
wanted_sound = {name = "fire_small", gain = 0.9}
|
||||
end
|
||||
|
||||
local p0_hash = minetest.hash_node_position(p0)
|
||||
local sound = fire.sounds[p0_hash]
|
||||
|
||||
if not sound then
|
||||
|
||||
if should_have_sound then
|
||||
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
else
|
||||
if not wanted_sound then
|
||||
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = nil
|
||||
|
||||
elseif sound.name ~= wanted_sound.name then
|
||||
|
||||
minetest.sound_stop(sound.handle)
|
||||
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound,
|
||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Update fire sounds on flame node construct or destruct
|
||||
|
||||
function fire.on_flame_add_at(pos)
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
||||
function fire.on_flame_remove_at(pos)
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
||||
-- Return positions for flames around a burning node
|
||||
@ -68,8 +237,7 @@ minetest.register_abm({
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0)
|
||||
-- fire node holds no metadata so quickly swap out for air
|
||||
action = function(p0, node, _, _)
|
||||
minetest.swap_node(p0, {name = "air"})
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = p0, max_hear_distance = 16, gain = 0.25})
|
||||
@ -88,10 +256,9 @@ if minetest.setting_getbool("disable_fire") then
|
||||
interval = 7,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0)
|
||||
-- fire node holds no metadata so quickly swap out for air
|
||||
action = function(p0, node, _, _)
|
||||
minetest.swap_node(p0, {name = "air"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
else
|
||||
@ -102,16 +269,15 @@ else
|
||||
nodenames = {"group:flammable"},
|
||||
neighbors = {"group:igniter"},
|
||||
interval = 7,
|
||||
chance = 16,
|
||||
chance = 12,
|
||||
catch_up = false,
|
||||
action = function(p0)
|
||||
action = function(p0, node, _, _)
|
||||
-- If there is water or stuff like that around node, don't ignite
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
return
|
||||
end
|
||||
local p = fire.find_pos_for_flame_around(p0)
|
||||
if p then
|
||||
-- air node holds no metadata so quickly swap out for fire
|
||||
minetest.swap_node(p, {name = "fire:basic_flame"})
|
||||
end
|
||||
end,
|
||||
@ -122,38 +288,23 @@ else
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 5,
|
||||
chance = 16,
|
||||
chance = 6,
|
||||
catch_up = false,
|
||||
action = function(p0)
|
||||
action = function(p0, node, _, _)
|
||||
-- If there are no flammable nodes around flame, remove flame
|
||||
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
|
||||
-- fire node holds no metadata so quickly swap out for air
|
||||
minetest.swap_node(p0, {name = "air"})
|
||||
return
|
||||
end
|
||||
if math.random(1, 4) ~= 1 then
|
||||
return
|
||||
end
|
||||
-- remove flammable nodes around flame
|
||||
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
|
||||
if not p then
|
||||
return
|
||||
end
|
||||
local node = minetest.get_node(p)
|
||||
local on_burn = minetest.registered_nodes[node.name].on_burn
|
||||
if on_burn then
|
||||
if type(on_burn) == "string" then
|
||||
node.name = on_burn
|
||||
minetest.set_node(p, node)
|
||||
|
||||
if p and math.random(1, 4) == 1 then
|
||||
-- remove flammable nodes around flame
|
||||
local node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def.on_burn then
|
||||
def.on_burn(p)
|
||||
else
|
||||
minetest.remove_node(p)
|
||||
nodeupdate(p)
|
||||
return
|
||||
end
|
||||
if on_burn(p, node) ~= false then
|
||||
return
|
||||
end
|
||||
end
|
||||
minetest.remove_node(p)
|
||||
nodeupdate(p)
|
||||
end,
|
||||
})
|
||||
|
||||
|
BIN
files/fire/sounds/fire_extinguish_flame.1.ogg
Normal file
BIN
files/fire/sounds/fire_extinguish_flame.2.ogg
Normal file
BIN
files/fire/textures/fire_flint_steel.png
Normal file
After Width: | Height: | Size: 295 B |
@ -24,6 +24,7 @@ minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_ye
|
||||
minetest.register_alias("flowers:flower_orchid", "flowers:orchid")
|
||||
minetest.register_alias("flowers:flower_allium", "flowers:allium")
|
||||
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
|
||||
minetest.register_alias("flowers:dandelion_white", "flowers:oxeye_daisy")
|
||||
|
||||
|
||||
-- Flower registration
|
||||
@ -31,7 +32,6 @@ minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_whi
|
||||
local function add_simple_flower(name, desc, box, f_groups)
|
||||
-- Common flowers' groups
|
||||
f_groups.snappy = 3
|
||||
f_groups.flammable = 2
|
||||
f_groups.flower = 1
|
||||
f_groups.flora = 1
|
||||
f_groups.attached_node = 1
|
||||
@ -63,7 +63,7 @@ flowers.datas = {
|
||||
{"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
|
||||
{"orchid", "Blue Orchid", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
|
||||
{"allium", "Allium", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
|
||||
{"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
|
||||
{"oxeye_daisy", "Oxeye Daisy", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
|
||||
}
|
||||
|
||||
for _,item in pairs(flowers.datas) do
|
||||
@ -134,7 +134,7 @@ minetest.register_node("flowers:mushroom_red", {
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1},
|
||||
groups = {snappy = 3, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_use = minetest.item_eat(-5),
|
||||
selection_box = {
|
||||
@ -153,7 +153,7 @@ minetest.register_node("flowers:mushroom_brown", {
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1},
|
||||
groups = {snappy = 3, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_use = minetest.item_eat(1),
|
||||
selection_box = {
|
||||
|
BIN
files/flowers/textures/flowers_oxeye_daisy.png
Normal file
After Width: | Height: | Size: 426 B |
@ -229,6 +229,7 @@ if minetest.get_modpath("ethereal") then
|
||||
register_food("ethereal:seaweed", 1)
|
||||
register_food("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
register_food("ethereal:sashimi", 4)
|
||||
register_food("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
@ -260,6 +261,7 @@ if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
register_food("farming:rhubarb", 1)
|
||||
register_food("farming:rhubarb_pie", 6)
|
||||
register_food("farming:beans", 1)
|
||||
register_food("farming:grapes", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||
@ -312,3 +314,9 @@ if minetest.get_modpath("pizza") ~= nil then
|
||||
register_food("pizza:pizza", 30, "", nil, 30)
|
||||
register_food("pizza:pizzaslice", 5, "", nil, 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("wine") ~= nil then
|
||||
register_food("wine:glass_wine", 2)
|
||||
register_food("wine:glass_beer", 2)
|
||||
register_food("wine:glass_mead", 2)
|
||||
end
|
@ -1,8 +1,8 @@
|
||||
--basic settings
|
||||
item_drop_settings = {} --settings table
|
||||
item_drop_settings.age = 1 --how old an item has to be before collecting
|
||||
item_drop_settings.radius_magnet = 2.5 --radius of item magnet
|
||||
item_drop_settings.radius_collect = 0.2 --radius of collection
|
||||
item_drop_settings.radius_magnet = 2.0 --radius of item magnet
|
||||
item_drop_settings.radius_collect = 0.3 --radius of collection
|
||||
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
|
||||
item_drop_settings.collection_safety = true --do this to prevent items from flying away on laggy servers
|
||||
|
||||
@ -25,7 +25,7 @@ minetest.register_globalstep(function(dtime)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 100,
|
||||
gain = 0.5,
|
||||
gain = 0.1,
|
||||
})
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
@ -59,8 +59,6 @@ minetest.register_globalstep(function(dtime)
|
||||
vec.z = pos2.z + (vec.z/3)
|
||||
object:moveto(vec)
|
||||
|
||||
|
||||
|
||||
object:get_luaentity().physical_state = false
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = false
|
||||
@ -87,7 +85,7 @@ minetest.register_globalstep(function(dtime)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 100,
|
||||
gain = 0.5,
|
||||
gain = 0.1,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
|
@ -1,63 +0,0 @@
|
||||
Light mod
|
||||
===========
|
||||
By MoNTE48, for MultiCraft
|
||||
|
||||
Source license: CC-BY-NC-SA
|
||||
Notice: Only and MultiCraft Project is entitled to unlimited use (including commercial purposes) of the code.
|
||||
|
||||
License
|
||||
|
||||
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
|
||||
|
||||
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
|
||||
|
||||
1. Definitions
|
||||
|
||||
"Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
|
||||
"Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(f) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.
|
||||
"Distribute" means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.
|
||||
"Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.
|
||||
"Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.
|
||||
"Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.
|
||||
"You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
|
||||
"Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
|
||||
"Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.
|
||||
2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.
|
||||
|
||||
3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
|
||||
|
||||
to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;
|
||||
to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked "The original work was translated from English to Spanish," or a modification could indicate "The original work has been modified.";
|
||||
to Distribute and Publicly Perform the Work including as incorporated in Collections; and,
|
||||
to Distribute and Publicly Perform Adaptations.
|
||||
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights set forth in Section 4(d).
|
||||
|
||||
4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
|
||||
|
||||
You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(c), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(c), as requested.
|
||||
You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in connection with the exchange of copyrighted works.
|
||||
If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). The credit required by this Section 4(c) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.
|
||||
For the avoidance of doubt:
|
||||
|
||||
Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;
|
||||
Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(b) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,
|
||||
Voluntary License Schemes. The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).
|
||||
Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.
|
||||
5. Representations, Warranties and Disclaimer
|
||||
|
||||
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
|
||||
|
||||
6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
7. Termination
|
||||
|
||||
This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
|
||||
Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
|
||||
8. Miscellaneous
|
||||
|
||||
Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
|
||||
Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
|
||||
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
|
||||
No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
|
||||
This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
|
||||
The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
|
@ -1,21 +0,0 @@
|
||||
--
|
||||
-- LightCorrect mod
|
||||
-- By MoNTE48
|
||||
-- License: CC-BY-NC-SA
|
||||
--
|
||||
|
||||
lightcorrect = {}
|
||||
minetest.register_globalstep(
|
||||
function(dtime)
|
||||
local light = (minetest.get_timeofday()*2)
|
||||
if light < 0.4 then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
player:override_day_night_ratio((light)+0.2)
|
||||
end
|
||||
else
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
player:override_day_night_ratio(nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|