MultiCraft2/builtin/game/statbars.lua

144 lines
3.3 KiB
Lua
Raw Normal View History

-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
2020-08-06 10:26:15 -07:00
local disable_health = false
2019-08-06 11:30:18 -07:00
local health_bar_definition = {
hud_elem_type = "statbar",
2020-08-06 10:26:15 -07:00
position = {x = 0.5, y = 1},
offset = {x = -247, y = -94},
size = {x = 24, y = 24},
text = "heart.png",
background = "heart_gone.png",
number = 20
}
2019-08-06 11:30:18 -07:00
local breath_bar_definition = {
hud_elem_type = "statbar",
2020-08-06 10:26:15 -07:00
position = {x = 0.5, y = 1},
offset = {x = 8, y = -120},
size = {x = 24, y = 24},
text = "bubble.png",
number = 20
}
local hud_ids = {}
local function update_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
local flags = player:hud_get_flags()
if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(flags)
end
2020-08-06 10:26:15 -07:00
local hud_id = hud_ids[name]
2020-08-06 10:26:15 -07:00
if flags.healthbar and not disable_health then
hud.change_item(player, "health", {number = player:get_hp()})
end
2020-08-06 10:26:15 -07:00
if flags.breathbar and player:get_breath() < 10 then
local number = player:get_breath() * 2
if hud_id.id_breathbar == nil then
2019-08-06 11:30:18 -07:00
local hud_def = table.copy(breath_bar_definition)
hud_def.number = number
2020-08-06 10:26:15 -07:00
hud_id.id_breathbar = player:hud_add(hud_def)
else
player:hud_change(hud_id.id_breathbar, "number", number)
end
2020-08-06 10:26:15 -07:00
elseif hud_id.id_breathbar then
player:hud_remove(hud_id.id_breathbar)
hud_id.id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
assert(player:is_player())
local name = player:get_player_name()
2020-08-06 10:26:15 -07:00
if name == "" then
return
end
if eventname == "health_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_healthbar then
return true
end
end
if eventname == "breath_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_breathbar then
return true
end
end
if eventname == "hud_changed" or eventname == "properties_changed" then
update_builtin_statbars(player)
return true
end
return false
end
2019-08-06 11:30:18 -07:00
function core.hud_replace_builtin(hud_name, definition)
2020-08-06 10:26:15 -07:00
if hud_name == "health" then
disable_health = true
return true
end
if type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
2019-08-06 11:30:18 -07:00
if hud_name == "breath" then
breath_bar_definition = definition
for name, ids in pairs(hud_ids) do
2014-04-27 18:02:48 -07:00
local player = core.get_player_by_name(name)
if player and ids.id_breathbar then
player:hud_remove(ids.id_breathbar)
ids.id_breathbar = nil
update_builtin_statbars(player)
end
end
return true
end
return false
end
-- Append "update_builtin_statbars" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
2020-08-06 10:26:15 -07:00
if enable_damage then
core.register_on_mods_loaded(function()
if not disable_health then
hud.register("health", health_bar_definition)
core.register_on_joinplayer(update_builtin_statbars)
end
end)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)
end