-- cache setting local enable_damage = core.settings:get_bool("enable_damage") local disable_health = false local health_bar_definition = { hud_elem_type = "statbar", position = {x = 0.5, y = 1}, offset = {x = -247, y = -94}, size = {x = 24, y = 24}, text = "heart.png", background = "heart_gone.png", number = 20 } local breath_bar_definition = { hud_elem_type = "statbar", position = {x = 0.5, y = 1}, offset = {x = 8, y = -120}, size = {x = 24, y = 24}, text = "bubble.png", number = 20 } local hud_ids = {} local function update_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end local flags = player:hud_get_flags() if not hud_ids[name] then hud_ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively player:hud_set_flags(flags) end local hud_id = hud_ids[name] if flags.healthbar and not disable_health then hud.change_item(player, "health", {number = player:get_hp()}) end if flags.breathbar and player:get_breath() < 10 then local number = player:get_breath() * 2 if hud_id.id_breathbar == nil then local hud_def = table.copy(breath_bar_definition) hud_def.number = number hud_id.id_breathbar = player:hud_add(hud_def) else player:hud_change(hud_id.id_breathbar, "number", number) end elseif hud_id.id_breathbar then player:hud_remove(hud_id.id_breathbar) hud_id.id_breathbar = nil end end local function cleanup_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end hud_ids[name] = nil end local function player_event_handler(player,eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" then return end if eventname == "health_changed" then update_builtin_statbars(player) if hud_ids[name].id_healthbar then return true end end if eventname == "breath_changed" then update_builtin_statbars(player) if hud_ids[name].id_breathbar then return true end end if eventname == "hud_changed" or eventname == "properties_changed" then update_builtin_statbars(player) return true end return false end function core.hud_replace_builtin(hud_name, definition) if hud_name == "health" then disable_health = true return true end if type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if hud_name == "breath" then breath_bar_definition = definition for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and ids.id_breathbar then player:hud_remove(ids.id_breathbar) ids.id_breathbar = nil update_builtin_statbars(player) end end return true end return false end -- Append "update_builtin_statbars" as late as possible -- This ensures that the HUD is hidden when the flags are updated in this callback if enable_damage then core.register_on_mods_loaded(function() if not disable_health then hud.register("health", health_bar_definition) core.register_on_joinplayer(update_builtin_statbars) end end) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler) end