ShadowNinja
37371ed843
Remove included SQLite3
2015-01-08 16:34:42 -05:00
sfan5
0511bd48a0
Add SQLite3 libraries to buildbot
2015-01-08 16:34:42 -05:00
paramat
3453394f89
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
kwolekr
883c98f953
Mapgen V6: Re-enable liquid flowing
2015-01-07 19:27:09 -05:00
sapier
354dfa5e95
Remove accidentally added non-ft font files
2015-01-08 01:02:24 +01:00
sapier
9e97cb3ca6
Fix armv7 using arm arch while arm uses armv7
2015-01-08 00:11:30 +01:00
rubenwardy
056427477e
Fix direction property of HUD
2015-01-07 20:51:47 +01:00
sapier
fbca8ce3fd
Fix emerge thread not cleaning up emerge queue on shutdown
2015-01-07 12:19:48 +01:00
sapier
b76fefb8a3
Switch android build to external sqlite3
2015-01-07 01:01:03 +01:00
sapier
066159c108
Fix andorid build error
2015-01-07 00:10:21 +01:00
sapier
4a991f98c6
Implement X11 dpi autodetection
2015-01-06 22:41:07 +01:00
sfan5
77f3cd1731
Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)
2015-01-06 19:43:21 +01:00
sapier
0bf6a77c3b
Fixes for android
...
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ShadowNinja
a16be38b0d
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
Craig Robbins
fa3053f3de
Prevent client crashing if an NDT_AIRLIKE node is dropped
...
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr
02e06b423e
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
97c7e9a5f6
Optionally specify propagateSunlight area in calcLighting
...
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
Diego Martínez
d690109348
Fix off-by-one error in `string:split` implementation.
2015-01-04 23:33:55 -05:00
kwolekr
c659967d1c
Exclude vertical mapblock borders when setting light
2015-01-04 23:14:16 -05:00
kwolekr
07dc5f4f34
NodeDef: Clear NodeResolver related entries too in clear()
2015-01-04 22:39:57 -05:00
kwolekr
5370bf9a50
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
sapier
9a7543cf13
Fix broken android version due to new openssl not linking correct to curl
2015-01-05 00:51:35 +01:00
kwolekr
bcf72f8481
NodeResolver: Perform callback immediately if node registration phase finished
...
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
sapier
acc24555e1
Fix forgotten favourite list image update of simple menu
2015-01-04 17:37:45 +01:00
sapier
45c32aeea7
Re-add lost way to debug simple menu on PC
2015-01-04 17:19:25 +01:00
sapier
e1f630af2e
Switch to official openssl version and update to 1.0.1j
2015-01-04 16:57:19 +01:00
Craig Robbins
451feb2b70
Remove freezemelt documentation from lua_api.txt
2015-01-04 21:53:25 +10:00
kwolekr
0dbb71c92b
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
kwolekr
1c2805b733
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
kwolekr
8d594e6799
LuaVoxelManip: Error when given out-of-bounds area
2015-01-04 03:07:28 -05:00
kwolekr
7ba812f028
Lighting: Fix nearly all issues
...
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl
777b64ee1f
Update bundled SQLite to 3.8.7.4
2015-01-04 05:21:59 +01:00
ShadowNinja
3394520db4
Deduplicate code and use stdlib in string functions
2015-01-03 14:50:16 -05:00
kwolekr
93c6d32051
Fix crash if NodeResolver destroyed before pending any node resolutions
2015-01-03 11:05:31 -05:00
Wuzzy
22f202d248
Rewrite lua_api.txt into Markdown format
...
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
sapier
6736de24c6
More consistent progress bar from 0-100 on startup
2015-01-02 17:53:42 +01:00
sapier
787856003c
Speedup initial android startup on some devices by factor 10 or more
2015-01-02 17:20:55 +01:00
sapier
bc0db96dd8
Fix rounding error in font size making main menu and in game font sizes inconsistent
2015-01-02 16:52:02 +01:00
paramat
7ef439a167
MgV5/6/7: Generate dungeons above water level
...
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat
5b48ad088d
Mgv7: Remove range limits on mountain height to enable modification through .conf
2015-01-01 12:51:49 -05:00
kwolekr
15534081d3
Fix map parameter load order
2014-12-30 12:30:42 -05:00
Craig Robbins
55e54ce5ba
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
Dmitry Marakasov
31a231ee84
Fix endian.h include for FreeBSD
2014-12-30 23:00:01 +10:00
Craig Robbins
7283e0ff9a
Cleanup updateCameraDirection and fix random input not working
2014-12-30 22:59:55 +10:00
kwolekr
d49f1250f5
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
kwolekr
7866b3811f
Decoration: Fix default parameter values
2014-12-30 00:52:40 -05:00
Diego Martínez
cf4ce127a0
Fix documentation for string functions
2014-12-30 00:42:50 -05:00
kwolekr
0c9a04e1d6
Add support back for resolving group names in NodeResolver
2014-12-29 23:15:53 -05:00
kwolekr
b9066cd7f3
Fix some lingering code style issues
2014-12-29 22:04:47 -05:00
kwolekr
8d748e5bf5
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
2014-12-29 21:44:52 -05:00