Commit Graph

4128 Commits (37371ed843d620d57f64926bc3e88e012941a2ec)

Author SHA1 Message Date
ShadowNinja 37371ed843 Remove included SQLite3 2015-01-08 16:34:42 -05:00
sfan5 0511bd48a0 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
paramat 3453394f89 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
kwolekr 883c98f953 Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
sapier 354dfa5e95 Remove accidentally added non-ft font files 2015-01-08 01:02:24 +01:00
sapier 9e97cb3ca6 Fix armv7 using arm arch while arm uses armv7 2015-01-08 00:11:30 +01:00
rubenwardy 056427477e Fix direction property of HUD 2015-01-07 20:51:47 +01:00
sapier fbca8ce3fd Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
sapier b76fefb8a3 Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier 066159c108 Fix andorid build error 2015-01-07 00:10:21 +01:00
sapier 4a991f98c6 Implement X11 dpi autodetection 2015-01-06 22:41:07 +01:00
sfan5 77f3cd1731 Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492) 2015-01-06 19:43:21 +01:00
sapier 0bf6a77c3b Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ShadowNinja a16be38b0d Add registered_ores and registered_decorations 2015-01-05 18:24:15 -05:00
Craig Robbins fa3053f3de Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr 02e06b423e Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr 97c7e9a5f6 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
Diego Martínez d690109348 Fix off-by-one error in `string:split` implementation. 2015-01-04 23:33:55 -05:00
kwolekr c659967d1c Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr 07dc5f4f34 NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
kwolekr 5370bf9a50 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
sapier 9a7543cf13 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00
kwolekr bcf72f8481 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
sapier acc24555e1 Fix forgotten favourite list image update of simple menu 2015-01-04 17:37:45 +01:00
sapier 45c32aeea7 Re-add lost way to debug simple menu on PC 2015-01-04 17:19:25 +01:00
sapier e1f630af2e Switch to official openssl version and update to 1.0.1j 2015-01-04 16:57:19 +01:00
Craig Robbins 451feb2b70 Remove freezemelt documentation from lua_api.txt 2015-01-04 21:53:25 +10:00
kwolekr 0dbb71c92b Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr 1c2805b733 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr 8d594e6799 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr 7ba812f028 Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl 777b64ee1f Update bundled SQLite to 3.8.7.4 2015-01-04 05:21:59 +01:00
ShadowNinja 3394520db4 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
kwolekr 93c6d32051 Fix crash if NodeResolver destroyed before pending any node resolutions 2015-01-03 11:05:31 -05:00
Wuzzy 22f202d248 Rewrite lua_api.txt into Markdown format
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
sapier 6736de24c6 More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
sapier 787856003c Speedup initial android startup on some devices by factor 10 or more 2015-01-02 17:20:55 +01:00
sapier bc0db96dd8 Fix rounding error in font size making main menu and in game font sizes inconsistent 2015-01-02 16:52:02 +01:00
paramat 7ef439a167 MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat 5b48ad088d Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
kwolekr 15534081d3 Fix map parameter load order 2014-12-30 12:30:42 -05:00
Craig Robbins 55e54ce5ba Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Dmitry Marakasov 31a231ee84 Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
Craig Robbins 7283e0ff9a Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
kwolekr d49f1250f5 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr 7866b3811f Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
Diego Martínez cf4ce127a0 Fix documentation for string functions 2014-12-30 00:42:50 -05:00
kwolekr 0c9a04e1d6 Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
kwolekr b9066cd7f3 Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr 8d748e5bf5 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00