Backport Minetest 5 TouchScreenGUI Joystick
|
@ -1,5 +1,7 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 2014 sapier
|
Copyright (C) 2014 sapier
|
||||||
|
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
|
||||||
|
<muhammadrifqipriyosusanto@gmail.com>
|
||||||
Copyright (C) 2014-2020 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
Copyright (C) 2014-2020 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
@ -18,9 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "touchscreengui.h"
|
#include "touchscreengui.h"
|
||||||
|
#include "irrlichttypes.h"
|
||||||
|
#include "irr_v2d.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "keycode.h"
|
#include "keycode.h"
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
|
#include "gettime.h"
|
||||||
|
#include "util/numeric.h"
|
||||||
#include "porting.h"
|
#include "porting.h"
|
||||||
#include "guiscalingfilter.h"
|
#include "guiscalingfilter.h"
|
||||||
|
|
||||||
|
@ -29,51 +35,41 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
using namespace irr::core;
|
using namespace irr::core;
|
||||||
|
|
||||||
const char *button_imagenames[][2] = {
|
const char **button_imagenames = (const char *[]) {
|
||||||
{"up_one_btn.png", "up_one_press.png"},
|
"inventory_btn.png",
|
||||||
{"up_two_btn.png","up_two_press.png"},
|
"drop_btn.png",
|
||||||
{"up_three_btn.png", "up_three_press.png"},
|
"jump_btn.png",
|
||||||
{"down_one_btn.png", "down_one_press.png"},
|
"down_btn.png",
|
||||||
{"down_two_btn.png", "down_two_press.png"},
|
"escape_btn.png",
|
||||||
{"down_three_btn.png", "down_three_press.png"},
|
"minimap_btn.png",
|
||||||
{"left_btn.png", "left_press.png"},
|
"rangeview_btn.png",
|
||||||
{"right_btn.png", "right_press.png"},
|
"camera_btn.png",
|
||||||
{"empty_btn.png"},
|
"chat_btn.png"
|
||||||
{"inventory_btn.png"},
|
// "noclip_btn.png",
|
||||||
{"drop_btn.png"},
|
// "fast_btn.png"
|
||||||
{"jump_btn.png"},
|
};
|
||||||
{"down_btn.png"},
|
|
||||||
{"escape_btn.png"},
|
const char **joystick_imagenames = (const char *[]) {
|
||||||
{"minimap_btn.png"},
|
"joystick_off.png",
|
||||||
{"rangeview_btn.png"},
|
"joystick_bg.png",
|
||||||
{"camera_btn.png"},
|
"joystick_center.png"
|
||||||
{"chat_btn.png"}
|
|
||||||
// {"noclip_btn.png"},
|
|
||||||
// {"fast_btn.png"}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
||||||
{
|
{
|
||||||
std::string key = "";
|
std::string key = "";
|
||||||
switch (id) {
|
switch (id) {
|
||||||
case forward_one:
|
case forward_id:
|
||||||
case forward_two:
|
|
||||||
case forward_three:
|
|
||||||
key = "forward";
|
key = "forward";
|
||||||
break;
|
break;
|
||||||
case backward_one:
|
|
||||||
case backward_two:
|
|
||||||
case backward_three:
|
|
||||||
key = "backward";
|
|
||||||
break;
|
|
||||||
case left_id:
|
case left_id:
|
||||||
key = "left";
|
key = "left";
|
||||||
break;
|
break;
|
||||||
case right_id:
|
case right_id:
|
||||||
key = "right";
|
key = "right";
|
||||||
break;
|
break;
|
||||||
case empty_id:
|
case backward_id:
|
||||||
key = "forward";
|
key = "backward";
|
||||||
break;
|
break;
|
||||||
case inventory_id:
|
case inventory_id:
|
||||||
key = "inventory";
|
key = "inventory";
|
||||||
|
@ -107,7 +103,7 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
||||||
case fast_id:
|
case fast_id:
|
||||||
key = "fast";
|
key = "fast";
|
||||||
break; */
|
break; */
|
||||||
case after_last_element_id:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
assert(!key.empty());
|
assert(!key.empty());
|
||||||
|
@ -116,39 +112,23 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
||||||
|
|
||||||
TouchScreenGUI *g_touchscreengui;
|
TouchScreenGUI *g_touchscreengui;
|
||||||
|
|
||||||
static void load_button_texture(button_info *btn, touch_gui_button_id id,
|
static void load_button_texture(button_info *btn, const char *path,
|
||||||
const rect<s32> &button_rect, ISimpleTextureSource *tsrc,
|
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
|
||||||
video::IVideoDriver *driver)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
const char *path = button_imagenames[id][0];
|
|
||||||
const char *path_pressed = button_imagenames[id][1] ? button_imagenames[id][1] : path;
|
|
||||||
|
|
||||||
unsigned int tid;
|
unsigned int tid;
|
||||||
video::ITexture *texture = guiScalingImageButton(driver,
|
video::ITexture *texture = guiScalingImageButton(driver,
|
||||||
tsrc->getTexture(path, &tid),
|
tsrc->getTexture(path, &tid), button_rect.getWidth(),
|
||||||
button_rect.getWidth(),
|
button_rect.getHeight());
|
||||||
button_rect.getHeight());
|
|
||||||
|
|
||||||
video::ITexture *texture_pressed = texture;
|
|
||||||
if (strcmp(path, path_pressed) != 0) {
|
|
||||||
texture_pressed = guiScalingImageButton(driver,
|
|
||||||
tsrc->getTexture(path_pressed, &tid),
|
|
||||||
button_rect.getWidth(),
|
|
||||||
button_rect.getHeight());
|
|
||||||
texture_pressed = texture_pressed ? texture_pressed : texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
btn->guibutton->setUseAlphaChannel(true);
|
btn->guibutton->setUseAlphaChannel(true);
|
||||||
if (g_settings->getBool("gui_scaling_filter")) {
|
if (g_settings->getBool("gui_scaling_filter")) {
|
||||||
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
|
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
|
||||||
btn->guibutton->setImage(texture, txr_rect);
|
btn->guibutton->setImage(texture, txr_rect);
|
||||||
btn->guibutton->setPressedImage(texture_pressed, txr_rect);
|
btn->guibutton->setPressedImage(texture, txr_rect);
|
||||||
btn->guibutton->setScaleImage(false);
|
btn->guibutton->setScaleImage(false);
|
||||||
} else {
|
} else {
|
||||||
btn->guibutton->setImage(texture);
|
btn->guibutton->setImage(texture);
|
||||||
btn->guibutton->setPressedImage(texture_pressed);
|
btn->guibutton->setPressedImage(texture);
|
||||||
btn->guibutton->setScaleImage(true);
|
btn->guibutton->setScaleImage(true);
|
||||||
}
|
}
|
||||||
btn->guibutton->setDrawBorder(false);
|
btn->guibutton->setDrawBorder(false);
|
||||||
|
@ -156,32 +136,28 @@ static void load_button_texture(button_info *btn, touch_gui_button_id id,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver) :
|
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
|
||||||
m_device(device),
|
m_device(device),
|
||||||
m_guienv(device->getGUIEnvironment()),
|
m_guienv(device->getGUIEnvironment()),
|
||||||
m_camera_yaw_change(0.0),
|
|
||||||
m_camera_pitch(0.0),
|
|
||||||
m_visible(false),
|
m_visible(false),
|
||||||
m_move_id(-1),
|
m_receiver(receiver)
|
||||||
m_receiver(receiver),
|
|
||||||
m_move_has_really_moved(false),
|
|
||||||
m_move_downtime(0),
|
|
||||||
m_move_sent_as_mouse_event(false)
|
|
||||||
{
|
{
|
||||||
for (auto & m_button : m_buttons) {
|
for (auto &button : m_buttons) {
|
||||||
m_button.guibutton = nullptr;
|
button.guibutton = nullptr;
|
||||||
m_button.repeatcounter = -1;
|
button.repeatcounter = -1;
|
||||||
m_button.repeatdelay = BUTTON_REPEAT_DELAY;
|
button.repeatdelay = BUTTON_REPEAT_DELAY;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
|
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
|
||||||
m_screensize = m_device->getVideoDriver()->getScreenSize();
|
m_screensize = m_device->getVideoDriver()->getScreenSize();
|
||||||
|
button_size = MYMIN(m_screensize.Y / 4.5f,
|
||||||
|
porting::getDisplayDensity() *
|
||||||
|
g_settings->getFloat("hud_scaling") * 65.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||||
const std::wstring &caption, bool immediate_release, float repeat_delay)
|
const std::wstring &caption, bool immediate_release, float repeat_delay)
|
||||||
{
|
{
|
||||||
|
|
||||||
button_info *btn = &m_buttons[id];
|
button_info *btn = &m_buttons[id];
|
||||||
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
|
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
|
||||||
btn->guibutton->grab();
|
btn->guibutton->grab();
|
||||||
|
@ -191,81 +167,59 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_
|
||||||
btn->immediate_release = immediate_release;
|
btn->immediate_release = immediate_release;
|
||||||
btn->ids.clear();
|
btn->ids.clear();
|
||||||
|
|
||||||
load_button_texture(btn, id, button_rect,
|
load_button_texture(btn, button_imagenames[id], button_rect,
|
||||||
m_texturesource, m_device->getVideoDriver());
|
m_texturesource, m_device->getVideoDriver());
|
||||||
|
}
|
||||||
|
|
||||||
|
button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
|
||||||
|
const rect<s32> &button_rect, int texture_id, bool visible)
|
||||||
|
{
|
||||||
|
auto *btn = new button_info();
|
||||||
|
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
|
||||||
|
btn->guibutton->setVisible(visible);
|
||||||
|
btn->guibutton->grab();
|
||||||
|
btn->ids.clear();
|
||||||
|
|
||||||
|
load_button_texture(btn, joystick_imagenames[texture_id],
|
||||||
|
button_rect, m_texturesource, m_device->getVideoDriver());
|
||||||
|
|
||||||
|
return btn;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
{
|
{
|
||||||
assert(tsrc != nullptr);
|
assert(tsrc);
|
||||||
|
|
||||||
float density = porting::getDisplayDensity() * g_settings->getFloat("hud_scaling");
|
m_visible = true;
|
||||||
s32 button_size = static_cast<s32>(density * 60);
|
m_texturesource = tsrc;
|
||||||
s32 ctlpad_size = static_cast<s32>(density * 85);
|
|
||||||
m_visible = true;
|
|
||||||
m_texturesource = tsrc;
|
|
||||||
m_control_pad_rect = rect<s32>(0, (m_screensize.Y - ctlpad_size * 3),
|
|
||||||
(ctlpad_size * 3), m_screensize.Y);
|
|
||||||
|
|
||||||
/*
|
/* Init joystick display "button"
|
||||||
draw control pad
|
* Joystick is placed on bottom left of screen.
|
||||||
0 3 6
|
*/
|
||||||
1 4 7
|
if (m_fixed_joystick) {
|
||||||
2 5 8
|
m_joystick_btn_off = initJoystickButton(joystick_off_id,
|
||||||
*/
|
rect<s32>(button_size / 2,
|
||||||
|
m_screensize.Y - button_size * 4.5,
|
||||||
|
button_size * 4.5,
|
||||||
|
m_screensize.Y - button_size / 2), 0);
|
||||||
|
} else {
|
||||||
|
m_joystick_btn_off = initJoystickButton(joystick_off_id,
|
||||||
|
rect<s32>(button_size / 2,
|
||||||
|
m_screensize.Y - button_size * 3.5,
|
||||||
|
button_size * 3.5,
|
||||||
|
m_screensize.Y - button_size / 2), 0);
|
||||||
|
}
|
||||||
|
|
||||||
int number = 0;
|
m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
|
||||||
for (int y = 0; y < 3; ++y)
|
rect<s32>(button_size / 2,
|
||||||
for (int x = 0; x < 3; ++x, ++number) {
|
m_screensize.Y - button_size * 4.5,
|
||||||
v2s32 tl;
|
button_size * 4.5,
|
||||||
tl.X = ctlpad_size * y;
|
m_screensize.Y - button_size / 2),
|
||||||
tl.Y = m_screensize.Y - ctlpad_size * (3 - x);
|
1, false);
|
||||||
|
|
||||||
|
m_joystick_btn_center = initJoystickButton(joystick_center_id,
|
||||||
|
rect<s32>(0, 0, button_size * 1.5, button_size * 1.5), 2, false);
|
||||||
|
|
||||||
rect<s32> button_rect(tl.X, tl.Y, tl.X + ctlpad_size, tl.Y + ctlpad_size);
|
|
||||||
touch_gui_button_id id = after_last_element_id;
|
|
||||||
std::wstring caption;
|
|
||||||
switch (number) {
|
|
||||||
case 0:
|
|
||||||
id = forward_one;
|
|
||||||
caption = L"^";
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
id = forward_two;
|
|
||||||
caption = L"^";
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
id = forward_three;
|
|
||||||
caption = L"^";
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
id = left_id;
|
|
||||||
caption = L"<";
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
id = empty_id;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
id = backward_one;
|
|
||||||
caption = L"v";
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
id = backward_two;
|
|
||||||
caption = L"v";
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
id = backward_three;
|
|
||||||
caption = L"v";
|
|
||||||
break;
|
|
||||||
case 7:
|
|
||||||
id = right_id;
|
|
||||||
caption = L">";
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (id != after_last_element_id)
|
|
||||||
initButton(id, button_rect, caption, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// init inventory button
|
// init inventory button
|
||||||
initButton(inventory_id,
|
initButton(inventory_id,
|
||||||
|
@ -273,7 +227,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
m_screensize.Y - button_size * 1.5,
|
m_screensize.Y - button_size * 1.5,
|
||||||
m_screensize.X,
|
m_screensize.X,
|
||||||
m_screensize.Y),
|
m_screensize.Y),
|
||||||
L"inv", false, SLOW_BUTTON_REPEAT);
|
L"inv", false);
|
||||||
|
|
||||||
// init crunch button
|
// init crunch button
|
||||||
initButton(crunch_id,
|
initButton(crunch_id,
|
||||||
|
@ -281,7 +235,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
m_screensize.Y - button_size / 1.5,
|
m_screensize.Y - button_size / 1.5,
|
||||||
m_screensize.X - button_size * 1.5,
|
m_screensize.X - button_size * 1.5,
|
||||||
m_screensize.Y),
|
m_screensize.Y),
|
||||||
L"H", false, SLOW_BUTTON_REPEAT);
|
L"H", false);
|
||||||
|
|
||||||
// init jump button
|
// init jump button
|
||||||
initButton(jump_id,
|
initButton(jump_id,
|
||||||
|
@ -289,7 +243,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
m_screensize.Y - button_size * 3,
|
m_screensize.Y - button_size * 3,
|
||||||
m_screensize.X - button_size * 1.5,
|
m_screensize.X - button_size * 1.5,
|
||||||
m_screensize.Y - button_size * 1.5),
|
m_screensize.Y - button_size * 1.5),
|
||||||
L"x", false, SLOW_BUTTON_REPEAT);
|
L"x", false);
|
||||||
|
|
||||||
// init drop button
|
// init drop button
|
||||||
initButton(drop_id,
|
initButton(drop_id,
|
||||||
|
@ -297,7 +251,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
m_screensize.Y / 2 - button_size,
|
m_screensize.Y / 2 - button_size,
|
||||||
m_screensize.X,
|
m_screensize.X,
|
||||||
m_screensize.Y / 2),
|
m_screensize.Y / 2),
|
||||||
L"drop", false, SLOW_BUTTON_REPEAT);
|
L"drop", false);
|
||||||
|
|
||||||
// dirty implementation of positions for iOS
|
// dirty implementation of positions for iOS
|
||||||
#ifndef __IOS__
|
#ifndef __IOS__
|
||||||
|
@ -316,7 +270,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
0,
|
0,
|
||||||
m_screensize.X / 2 - button_size / button_05,
|
m_screensize.X / 2 - button_size / button_05,
|
||||||
button_size),
|
button_size),
|
||||||
L"Exit", false, SLOW_BUTTON_REPEAT);
|
L"Exit", false);
|
||||||
|
|
||||||
// init minimap button [2]
|
// init minimap button [2]
|
||||||
#ifndef __IOS__
|
#ifndef __IOS__
|
||||||
|
@ -326,7 +280,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
0,
|
0,
|
||||||
m_screensize.X / 2,
|
m_screensize.X / 2,
|
||||||
button_size),
|
button_size),
|
||||||
L"minimap", false, SLOW_BUTTON_REPEAT);
|
L"minimap", false);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// init rangeselect button [3]
|
// init rangeselect button [3]
|
||||||
|
@ -335,15 +289,15 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
0,
|
0,
|
||||||
m_screensize.X / 2 + button_size / button_05,
|
m_screensize.X / 2 + button_size / button_05,
|
||||||
button_size),
|
button_size),
|
||||||
L"far", false, SLOW_BUTTON_REPEAT);
|
L"rangeview", false);
|
||||||
|
|
||||||
// init camera button [4]
|
// init camera button [4]
|
||||||
initButton(camera_id,
|
initButton(camera_id,
|
||||||
rect<s32>(m_screensize.X / 2 + button_size / button_05,
|
rect<s32>(m_screensize.X / 2 + button_size / button_05,
|
||||||
0,
|
0,
|
||||||
m_screensize.X / 2 + button_size * 2 * button_075,
|
m_screensize.X / 2 + button_size * 2 * button_075,
|
||||||
button_size),
|
button_size),
|
||||||
L"cam", false, SLOW_BUTTON_REPEAT);
|
L"camera", false);
|
||||||
|
|
||||||
// init chat button
|
// init chat button
|
||||||
initButton(chat_id,
|
initButton(chat_id,
|
||||||
|
@ -351,7 +305,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
0,
|
0,
|
||||||
m_screensize.X,
|
m_screensize.X,
|
||||||
button_size),
|
button_size),
|
||||||
L"far", false, SLOW_BUTTON_REPEAT);
|
L"Chat", false);
|
||||||
|
|
||||||
// init noclip button
|
// init noclip button
|
||||||
/* initButton(noclip_id,
|
/* initButton(noclip_id,
|
||||||
|
@ -359,14 +313,14 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||||
m_screensize.Y - button_size * 4.75,
|
m_screensize.Y - button_size * 4.75,
|
||||||
m_screensize.X,
|
m_screensize.X,
|
||||||
m_screensize.Y - button_size * 4),
|
m_screensize.Y - button_size * 4),
|
||||||
L"clip", false, SLOW_BUTTON_REPEAT);
|
L"clip", false);
|
||||||
// init fast button
|
// init fast button
|
||||||
initButton(fast_id,
|
initButton(fast_id,
|
||||||
rect<s32>(m_screensize.X - button_size * 0.75,
|
rect<s32>(m_screensize.X - button_size * 0.75,
|
||||||
m_screensize.Y - button_size * 4,
|
m_screensize.Y - button_size * 4,
|
||||||
m_screensize.X,
|
m_screensize.X,
|
||||||
m_screensize.Y - button_size * 3.25),
|
m_screensize.Y - button_size * 3.25),
|
||||||
L"fast", false, SLOW_BUTTON_REPEAT); */
|
L"fast", false); */
|
||||||
}
|
}
|
||||||
|
|
||||||
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
||||||
|
@ -377,13 +331,12 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
||||||
gui::IGUIElement *element =
|
gui::IGUIElement *element =
|
||||||
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
|
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
|
||||||
|
|
||||||
if (element) {
|
if (element)
|
||||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
for (unsigned int i = 0; i < after_last_element_id; i++)
|
||||||
if (element == m_buttons[i].guibutton)
|
if (element == m_buttons[i].guibutton)
|
||||||
return (touch_gui_button_id) i;
|
return (touch_gui_button_id) i;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return after_last_element_id;
|
return after_last_element_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -404,13 +357,13 @@ touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
|
||||||
bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
||||||
{
|
{
|
||||||
// check if hud item is pressed
|
// check if hud item is pressed
|
||||||
for (auto & m_hud_rect : m_hud_rects) {
|
for (auto &hud_rect : m_hud_rects) {
|
||||||
if (m_hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
|
if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
|
||||||
event.TouchInput.Y))) {
|
event.TouchInput.Y))) {
|
||||||
auto *translated = new SEvent();
|
auto *translated = new SEvent();
|
||||||
memset(translated, 0, sizeof(SEvent));
|
memset(translated, 0, sizeof(SEvent));
|
||||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||||
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + m_hud_rect.first);
|
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
|
||||||
translated->KeyInput.Control = false;
|
translated->KeyInput.Control = false;
|
||||||
translated->KeyInput.Shift = false;
|
translated->KeyInput.Shift = false;
|
||||||
translated->KeyInput.PressedDown = true;
|
translated->KeyInput.PressedDown = true;
|
||||||
|
@ -424,7 +377,7 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||||
size_t eventID, bool action)
|
size_t eventID, bool action)
|
||||||
{
|
{
|
||||||
button_info *btn = &m_buttons[button];
|
button_info *btn = &m_buttons[button];
|
||||||
auto *translated = new SEvent();
|
auto *translated = new SEvent();
|
||||||
|
@ -441,18 +394,16 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||||
|
|
||||||
btn->ids.push_back(eventID);
|
btn->ids.push_back(eventID);
|
||||||
|
|
||||||
if (btn->ids.size() > 1)
|
if (btn->ids.size() > 1) return;
|
||||||
return;
|
|
||||||
|
|
||||||
btn->repeatcounter = 0;
|
btn->repeatcounter = 0;
|
||||||
m_buttons[button].guibutton->setPressed(true);
|
|
||||||
translated->KeyInput.PressedDown = true;
|
translated->KeyInput.PressedDown = true;
|
||||||
translated->KeyInput.Key = btn->keycode;
|
translated->KeyInput.Key = btn->keycode;
|
||||||
m_receiver->OnEvent(*translated);
|
m_receiver->OnEvent(*translated);
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove event
|
// remove event
|
||||||
if (!action || btn->immediate_release) {
|
if ((!action) || (btn->immediate_release)) {
|
||||||
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||||
// has to be in touch list
|
// has to be in touch list
|
||||||
assert(pos != btn->ids.end());
|
assert(pos != btn->ids.end());
|
||||||
|
@ -461,7 +412,6 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||||
if (!btn->ids.empty())
|
if (!btn->ids.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_buttons[button].guibutton->setPressed(false);
|
|
||||||
translated->KeyInput.PressedDown = false;
|
translated->KeyInput.PressedDown = false;
|
||||||
btn->repeatcounter = -1;
|
btn->repeatcounter = -1;
|
||||||
m_receiver->OnEvent(*translated);
|
m_receiver->OnEvent(*translated);
|
||||||
|
@ -473,12 +423,11 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||||
{
|
{
|
||||||
touch_gui_button_id button = getButtonID(evt_id);
|
touch_gui_button_id button = getButtonID(evt_id);
|
||||||
|
|
||||||
// handle button events
|
if (button != after_last_element_id) {
|
||||||
if (button != after_last_element_id)
|
// handle button events
|
||||||
handleButtonEvent(button, evt_id, false);
|
handleButtonEvent(button, evt_id, false);
|
||||||
|
} else if (evt_id == m_move_id) {
|
||||||
// handle the point used for moving view
|
// handle the point used for moving view
|
||||||
if (evt_id == m_move_id) {
|
|
||||||
m_move_id = -1;
|
m_move_id = -1;
|
||||||
|
|
||||||
// if this pointer issued a mouse event issue symmetric release here
|
// if this pointer issued a mouse event issue symmetric release here
|
||||||
|
@ -515,6 +464,24 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// handle joystick
|
||||||
|
else if (evt_id == m_joystick_id) {
|
||||||
|
m_joystick_id = -1;
|
||||||
|
|
||||||
|
// reset joystick
|
||||||
|
for (unsigned int i = 0; i < 4; i++)
|
||||||
|
m_joystick_status[i] = false;
|
||||||
|
applyJoystickStatus();
|
||||||
|
|
||||||
|
m_joystick_btn_off->guibutton->setVisible(true);
|
||||||
|
m_joystick_btn_bg->guibutton->setVisible(false);
|
||||||
|
m_joystick_btn_center->guibutton->setVisible(false);
|
||||||
|
} else {
|
||||||
|
infostream
|
||||||
|
<< "TouchScreenGUI::translateEvent released unknown button: "
|
||||||
|
<< evt_id << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto iter = m_known_ids.begin();
|
for (auto iter = m_known_ids.begin();
|
||||||
iter != m_known_ids.end(); ++iter) {
|
iter != m_known_ids.end(); ++iter) {
|
||||||
if (iter->id == evt_id) {
|
if (iter->id == evt_id) {
|
||||||
|
@ -524,19 +491,12 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::handleReleaseAll()
|
|
||||||
{
|
|
||||||
m_known_ids.clear();
|
|
||||||
if (m_move_id != -1)
|
|
||||||
handleReleaseEvent(m_move_id);
|
|
||||||
for (auto & m_button : m_buttons)
|
|
||||||
m_button.ids.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TouchScreenGUI::translateEvent(const SEvent &event)
|
void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||||
{
|
{
|
||||||
if (!m_visible) {
|
if (!m_visible) {
|
||||||
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
|
infostream
|
||||||
|
<< "TouchScreenGUI::translateEvent got event but not visible!"
|
||||||
|
<< std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -544,9 +504,11 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
||||||
/* add to own copy of eventlist...
|
/*
|
||||||
* android would provide this information but irrlicht guys don't
|
* Add to own copy of event list...
|
||||||
* wanna design a efficient interface */
|
* android would provide this information but Irrlicht guys don't
|
||||||
|
* wanna design a efficient interface
|
||||||
|
*/
|
||||||
id_status toadd{};
|
id_status toadd{};
|
||||||
toadd.id = event.TouchInput.ID;
|
toadd.id = event.TouchInput.ID;
|
||||||
toadd.X = event.TouchInput.X;
|
toadd.X = event.TouchInput.X;
|
||||||
|
@ -561,47 +523,61 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||||
// handle button events
|
// handle button events
|
||||||
if (button != after_last_element_id) {
|
if (button != after_last_element_id) {
|
||||||
handleButtonEvent(button, eventID, true);
|
handleButtonEvent(button, eventID, true);
|
||||||
// ignore events inside the control pad and HUD if not already handled
|
} else if (isHUDButton(event)) {
|
||||||
} else if (!(m_control_pad_rect.isPointInside(v2s32(toadd.X, toadd.Y)) || isHUDButton(event))) {
|
// already handled in isHUDButton()
|
||||||
|
} else {
|
||||||
// handle non button events
|
// handle non button events
|
||||||
// if we don't already have a moving point make this the moving one
|
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||||
if (m_move_id == -1) {
|
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||||
m_move_id = event.TouchInput.ID;
|
|
||||||
m_move_has_really_moved = false;
|
|
||||||
m_move_downtime = porting::getTimeMs();
|
|
||||||
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
|
||||||
m_move_sent_as_mouse_event = false;
|
|
||||||
|
|
||||||
// update shootline (in case the game handles the event we send below)
|
/* Select joystick when left 1/3 of screen dragged or
|
||||||
m_shootline = m_device
|
* when joystick tapped (fixed joystick position)
|
||||||
->getSceneManager()
|
*/
|
||||||
->getSceneCollisionManager()
|
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
|
||||||
->getRayFromScreenCoordinates(m_move_downlocation);
|
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
|
||||||
|
// If we don't already have a starting point for joystick make this the one.
|
||||||
|
if (m_joystick_id == -1) {
|
||||||
|
m_joystick_id = event.TouchInput.ID;
|
||||||
|
m_joystick_has_really_moved = false;
|
||||||
|
|
||||||
// send a middle click event so the game can handle single touches
|
m_joystick_btn_off->guibutton->setVisible(false);
|
||||||
auto *translated = new SEvent;
|
m_joystick_btn_bg->guibutton->setVisible(true);
|
||||||
memset(translated, 0, sizeof(SEvent));
|
m_joystick_btn_center->guibutton->setVisible(true);
|
||||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
|
||||||
translated->MouseInput.X = m_move_downlocation.X;
|
// If it's a fixed joystick, don't move the joystick "button".
|
||||||
translated->MouseInput.Y = m_move_downlocation.Y;
|
if (!m_fixed_joystick)
|
||||||
translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
|
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
|
||||||
translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
|
event.TouchInput.X - button_size * 3.0f / 1.5f,
|
||||||
m_receiver->OnEvent(*translated);
|
event.TouchInput.Y - button_size * 3.0f / 1.5f));
|
||||||
delete translated;
|
|
||||||
|
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||||
|
event.TouchInput.X - button_size / 2.0f * 1.5f,
|
||||||
|
event.TouchInput.Y - button_size / 2.0f * 1.5f));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// If we don't already have a moving point make this the moving one.
|
||||||
|
if (m_move_id == -1) {
|
||||||
|
m_move_id = event.TouchInput.ID;
|
||||||
|
m_move_has_really_moved = false;
|
||||||
|
m_move_downtime = porting::getTimeMs();
|
||||||
|
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||||
|
m_move_sent_as_mouse_event = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||||
} else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
}
|
||||||
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
||||||
|
verbosestream
|
||||||
|
<< "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
||||||
handleReleaseEvent(event.TouchInput.ID);
|
handleReleaseEvent(event.TouchInput.ID);
|
||||||
} else {
|
} else {
|
||||||
assert(event.TouchInput.Event == ETIE_MOVED);
|
assert(event.TouchInput.Event == ETIE_MOVED);
|
||||||
|
|
||||||
if (m_pointerpos[event.TouchInput.ID] ==
|
if (m_pointerpos[event.TouchInput.ID] ==
|
||||||
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
|
v2s32(event.TouchInput.X, event.TouchInput.Y))
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
if (m_move_id != -1) {
|
if (m_move_id != -1) {
|
||||||
if ((event.TouchInput.ID == m_move_id) &&
|
if ((event.TouchInput.ID == m_move_id) &&
|
||||||
|
@ -613,8 +589,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
|
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
|
||||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
|
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
|
||||||
|
|
||||||
if (distance > m_touchscreen_threshold ||
|
if ((distance > m_touchscreen_threshold) ||
|
||||||
(m_move_has_really_moved)) {
|
(m_move_has_really_moved)) {
|
||||||
m_move_has_really_moved = true;
|
m_move_has_really_moved = true;
|
||||||
s32 X = event.TouchInput.X;
|
s32 X = event.TouchInput.X;
|
||||||
s32 Y = event.TouchInput.Y;
|
s32 Y = event.TouchInput.Y;
|
||||||
|
@ -644,9 +620,90 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||||
->getRayFromScreenCoordinates(
|
->getRayFromScreenCoordinates(
|
||||||
v2s32(event.TouchInput.X, event.TouchInput.Y));
|
v2s32(event.TouchInput.X, event.TouchInput.Y));
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
handleChangedButton(event);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
|
||||||
|
s32 X = event.TouchInput.X;
|
||||||
|
s32 Y = event.TouchInput.Y;
|
||||||
|
|
||||||
|
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
|
||||||
|
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
|
||||||
|
if (m_fixed_joystick) {
|
||||||
|
dx = X - button_size * 5 / 2;
|
||||||
|
dy = Y - m_screensize.Y + button_size * 5 / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
double distance_sq = dx * dx + dy * dy;
|
||||||
|
|
||||||
|
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||||
|
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||||
|
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
|
||||||
|
|
||||||
|
if (m_joystick_has_really_moved ||
|
||||||
|
(!m_joystick_has_really_moved && inside_joystick) ||
|
||||||
|
(!m_fixed_joystick &&
|
||||||
|
distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
|
||||||
|
m_joystick_has_really_moved = true;
|
||||||
|
double distance = sqrt(distance_sq);
|
||||||
|
|
||||||
|
// angle in degrees
|
||||||
|
double angle = acos(dx / distance) * 180 / M_PI;
|
||||||
|
if (dy < 0)
|
||||||
|
angle *= -1;
|
||||||
|
// rotate to make comparing easier
|
||||||
|
angle = fmod(angle + 180 + 22.5, 360);
|
||||||
|
|
||||||
|
// reset state before applying
|
||||||
|
for (bool & joystick_status : m_joystick_status)
|
||||||
|
joystick_status = false;
|
||||||
|
|
||||||
|
if (distance <= m_touchscreen_threshold) {
|
||||||
|
// do nothing
|
||||||
|
} else if (angle < 45)
|
||||||
|
m_joystick_status[j_left] = true;
|
||||||
|
else if (angle < 90) {
|
||||||
|
m_joystick_status[j_forward] = true;
|
||||||
|
m_joystick_status[j_left] = true;
|
||||||
|
} else if (angle < 135)
|
||||||
|
m_joystick_status[j_forward] = true;
|
||||||
|
else if (angle < 180) {
|
||||||
|
m_joystick_status[j_forward] = true;
|
||||||
|
m_joystick_status[j_right] = true;
|
||||||
|
} else if (angle < 225)
|
||||||
|
m_joystick_status[j_right] = true;
|
||||||
|
else if (angle < 270) {
|
||||||
|
m_joystick_status[j_backward] = true;
|
||||||
|
m_joystick_status[j_right] = true;
|
||||||
|
} else if (angle < 315)
|
||||||
|
m_joystick_status[j_backward] = true;
|
||||||
|
else if (angle <= 360) {
|
||||||
|
m_joystick_status[j_backward] = true;
|
||||||
|
m_joystick_status[j_left] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (distance > button_size * 1.5) {
|
||||||
|
m_joystick_status[j_special1] = true;
|
||||||
|
// move joystick "button"
|
||||||
|
s32 ndx = button_size * dx / distance * 1.5f - button_size / 2.0f * 1.5f;
|
||||||
|
s32 ndy = button_size * dy / distance * 1.5f - button_size / 2.0f * 1.5f;
|
||||||
|
if (m_fixed_joystick) {
|
||||||
|
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||||
|
button_size * 5 / 2 + ndx,
|
||||||
|
m_screensize.Y - button_size * 5 / 2 + ndy));
|
||||||
|
} else {
|
||||||
|
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||||
|
m_pointerpos[event.TouchInput.ID].X + ndx,
|
||||||
|
m_pointerpos[event.TouchInput.ID].Y + ndy));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
m_joystick_btn_center->guibutton->setRelativePosition(
|
||||||
|
v2s32(X - button_size / 2 * 1.5, Y - button_size / 2 * 1.5));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_move_id == -1 && m_joystick_id == -1)
|
||||||
|
handleChangedButton(event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -686,7 +743,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||||
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
|
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
|
||||||
== btn->ids.end())
|
== btn->ids.end())
|
||||||
handleButtonEvent((touch_gui_button_id) current_button_id,
|
handleButtonEvent((touch_gui_button_id) current_button_id,
|
||||||
event.TouchInput.ID, true);
|
event.TouchInput.ID, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Punch or left click
|
// Punch or left click
|
||||||
|
@ -716,45 +773,81 @@ bool TouchScreenGUI::quickTapDetection()
|
||||||
->getSceneCollisionManager()
|
->getSceneCollisionManager()
|
||||||
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
|
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
|
||||||
|
|
||||||
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
||||||
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
||||||
m_receiver->OnEvent(*translated);
|
m_receiver->OnEvent(*translated);
|
||||||
|
|
||||||
translated->MouseInput.ButtonStates = 0;
|
translated->MouseInput.ButtonStates = 0;
|
||||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||||
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
||||||
m_receiver->OnEvent(*translated);
|
m_receiver->OnEvent(*translated);
|
||||||
delete translated;
|
delete translated;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
TouchScreenGUI::~TouchScreenGUI() {
|
void TouchScreenGUI::applyJoystickStatus()
|
||||||
for (auto & m_button : m_buttons) {
|
{
|
||||||
button_info *btn = &m_button;
|
for (unsigned int i = 0; i < 5; i++) {
|
||||||
if (btn->guibutton) {
|
if (i == 4)
|
||||||
btn->guibutton->drop();
|
continue;
|
||||||
btn->guibutton = nullptr;
|
|
||||||
|
SEvent translated{};
|
||||||
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||||
|
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
|
||||||
|
translated.KeyInput.PressedDown = false;
|
||||||
|
m_receiver->OnEvent(translated);
|
||||||
|
|
||||||
|
if (m_joystick_status[i]) {
|
||||||
|
translated.KeyInput.PressedDown = true;
|
||||||
|
m_receiver->OnEvent(translated);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TouchScreenGUI::~TouchScreenGUI()
|
||||||
|
{
|
||||||
|
for (auto &button : m_buttons) {
|
||||||
|
if (button.guibutton) {
|
||||||
|
button.guibutton->drop();
|
||||||
|
button.guibutton = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_joystick_btn_off->guibutton) {
|
||||||
|
m_joystick_btn_off->guibutton->drop();
|
||||||
|
m_joystick_btn_off->guibutton = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_joystick_btn_bg->guibutton) {
|
||||||
|
m_joystick_btn_bg->guibutton->drop();
|
||||||
|
m_joystick_btn_bg->guibutton = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_joystick_btn_center->guibutton) {
|
||||||
|
m_joystick_btn_center->guibutton->drop();
|
||||||
|
m_joystick_btn_center->guibutton = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::step(float dtime)
|
void TouchScreenGUI::step(float dtime)
|
||||||
{
|
{
|
||||||
// simulate keyboard repeats
|
// simulate keyboard repeats
|
||||||
for (auto & m_button : m_buttons) {
|
for (auto &button : m_buttons) {
|
||||||
button_info *btn = &m_button;
|
if (!button.ids.empty()) {
|
||||||
|
button.repeatcounter += dtime;
|
||||||
|
|
||||||
if (!btn->ids.empty()) {
|
// in case we're moving around digging does not happen
|
||||||
btn->repeatcounter += dtime;
|
if (m_move_id != -1)
|
||||||
|
m_move_has_really_moved = true;
|
||||||
|
|
||||||
if (btn->repeatcounter < btn->repeatdelay)
|
if (button.repeatcounter < button.repeatdelay)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
btn->repeatcounter = 0;
|
button.repeatcounter = 0;
|
||||||
SEvent translated{};
|
SEvent translated;
|
||||||
memset(&translated, 0, sizeof(SEvent));
|
memset(&translated, 0, sizeof(SEvent));
|
||||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||||
translated.KeyInput.Key = btn->keycode;
|
translated.KeyInput.Key = button.keycode;
|
||||||
translated.KeyInput.PressedDown = false;
|
translated.KeyInput.PressedDown = false;
|
||||||
m_receiver->OnEvent(translated);
|
m_receiver->OnEvent(translated);
|
||||||
|
|
||||||
|
@ -763,20 +856,28 @@ void TouchScreenGUI::step(float dtime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// joystick
|
||||||
|
for (unsigned int i = 0; i < 4; i++) {
|
||||||
|
if (m_joystick_status[i]) {
|
||||||
|
applyJoystickStatus();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// if a new placed pointer isn't moved for some time start digging
|
// if a new placed pointer isn't moved for some time start digging
|
||||||
if ((m_move_id != -1) &&
|
if ((m_move_id != -1) &&
|
||||||
(!m_move_has_really_moved) &&
|
(!m_move_has_really_moved) &&
|
||||||
(!m_move_sent_as_mouse_event)) {
|
(!m_move_sent_as_mouse_event)) {
|
||||||
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
||||||
|
|
||||||
if (delta > MIN_DIG_TIME) {
|
if (delta > MIN_DIG_TIME_MS) {
|
||||||
m_shootline = m_device
|
m_shootline = m_device
|
||||||
->getSceneManager()
|
->getSceneManager()
|
||||||
->getSceneCollisionManager()
|
->getSceneCollisionManager()
|
||||||
->getRayFromScreenCoordinates(
|
->getRayFromScreenCoordinates(
|
||||||
v2s32(m_move_downlocation.X, m_move_downlocation.Y));
|
v2s32(m_move_downlocation.X, m_move_downlocation.Y));
|
||||||
|
|
||||||
SEvent translated{};
|
SEvent translated;
|
||||||
memset(&translated, 0, sizeof(SEvent));
|
memset(&translated, 0, sizeof(SEvent));
|
||||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||||
translated.MouseInput.X = m_move_downlocation.X;
|
translated.MouseInput.X = m_move_downlocation.X;
|
||||||
|
@ -805,11 +906,14 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
||||||
void TouchScreenGUI::Toggle(bool visible)
|
void TouchScreenGUI::Toggle(bool visible)
|
||||||
{
|
{
|
||||||
m_visible = visible;
|
m_visible = visible;
|
||||||
for (auto & m_button : m_buttons) {
|
for (auto &button : m_buttons) {
|
||||||
if (m_button.guibutton)
|
if (button.guibutton)
|
||||||
m_button.guibutton->setVisible(visible);
|
button.guibutton->setVisible(visible);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_joystick_btn_off->guibutton)
|
||||||
|
m_joystick_btn_off->guibutton->setVisible(visible);
|
||||||
|
|
||||||
// clear all active buttons
|
// clear all active buttons
|
||||||
if (!visible) {
|
if (!visible) {
|
||||||
while (!m_known_ids.empty())
|
while (!m_known_ids.empty())
|
||||||
|
@ -832,3 +936,12 @@ void TouchScreenGUI::show()
|
||||||
|
|
||||||
Toggle(true);
|
Toggle(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TouchScreenGUI::handleReleaseAll()
|
||||||
|
{
|
||||||
|
m_known_ids.clear();
|
||||||
|
if (m_move_id != -1)
|
||||||
|
handleReleaseEvent(m_move_id);
|
||||||
|
for (auto &button : m_buttons)
|
||||||
|
button.ids.clear();
|
||||||
|
}
|
||||||
|
|
|
@ -35,15 +35,6 @@ using namespace irr::gui;
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
forward_one,
|
|
||||||
forward_two,
|
|
||||||
forward_three,
|
|
||||||
backward_one,
|
|
||||||
backward_two,
|
|
||||||
backward_three,
|
|
||||||
left_id,
|
|
||||||
right_id,
|
|
||||||
empty_id,
|
|
||||||
inventory_id,
|
inventory_id,
|
||||||
drop_id,
|
drop_id,
|
||||||
jump_id,
|
jump_id,
|
||||||
|
@ -55,28 +46,46 @@ typedef enum
|
||||||
chat_id,
|
chat_id,
|
||||||
// noclip_id,
|
// noclip_id,
|
||||||
// fast_id,
|
// fast_id,
|
||||||
after_last_element_id
|
after_last_element_id,
|
||||||
|
forward_id,
|
||||||
|
backward_id,
|
||||||
|
left_id,
|
||||||
|
right_id,
|
||||||
|
joystick_off_id,
|
||||||
|
joystick_bg_id,
|
||||||
|
joystick_center_id
|
||||||
} touch_gui_button_id;
|
} touch_gui_button_id;
|
||||||
|
|
||||||
#define MIN_DIG_TIME 500
|
typedef enum
|
||||||
|
{
|
||||||
|
j_forward = 0,
|
||||||
|
j_backward,
|
||||||
|
j_left,
|
||||||
|
j_right,
|
||||||
|
j_special1
|
||||||
|
} touch_gui_joystick_move_id;
|
||||||
|
|
||||||
|
#define MIN_DIG_TIME_MS 500
|
||||||
#define BUTTON_REPEAT_DELAY 0.2f
|
#define BUTTON_REPEAT_DELAY 0.2f
|
||||||
#define SLOW_BUTTON_REPEAT 1.0f
|
#define SLOW_BUTTON_REPEAT 1.0f
|
||||||
|
|
||||||
|
extern const char **button_imagenames;
|
||||||
|
extern const char **joystick_imagenames;
|
||||||
|
|
||||||
struct button_info
|
struct button_info
|
||||||
{
|
{
|
||||||
float repeatcounter;
|
float repeatcounter;
|
||||||
float repeatdelay;
|
float repeatdelay;
|
||||||
irr::EKEY_CODE keycode;
|
irr::EKEY_CODE keycode;
|
||||||
std::vector<size_t> ids;
|
std::vector<size_t> ids;
|
||||||
IGUIButton *guibutton = NULL;
|
IGUIButton *guibutton = nullptr;
|
||||||
bool immediate_release;
|
bool immediate_release;
|
||||||
};
|
};
|
||||||
|
|
||||||
class TouchScreenGUI
|
class TouchScreenGUI
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
|
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
|
||||||
|
|
||||||
~TouchScreenGUI();
|
~TouchScreenGUI();
|
||||||
|
|
||||||
void translateEvent(const SEvent &event);
|
void translateEvent(const SEvent &event);
|
||||||
|
@ -92,56 +101,70 @@ public:
|
||||||
|
|
||||||
double getPitch() { return m_camera_pitch; }
|
double getPitch() { return m_camera_pitch; }
|
||||||
|
|
||||||
/* Returns a line which describes what the player is pointing at.
|
/*
|
||||||
|
* Returns a line which describes what the player is pointing at.
|
||||||
* The starting point and looking direction are significant,
|
* The starting point and looking direction are significant,
|
||||||
* the line should be scaled to match its length to the actual distance
|
* the line should be scaled to match its length to the actual distance
|
||||||
* the player can reach.
|
* the player can reach.
|
||||||
* The line starts at the camera and ends on the camera's far plane.
|
* The line starts at the camera and ends on the camera's far plane.
|
||||||
* The coordinates do not contain the camera offset. */
|
* The coordinates do not contain the camera offset.
|
||||||
|
*/
|
||||||
line3d<f32> getShootline() { return m_shootline; }
|
line3d<f32> getShootline() { return m_shootline; }
|
||||||
|
|
||||||
void step(float dtime);
|
void step(float dtime);
|
||||||
|
|
||||||
void resetHud();
|
void resetHud();
|
||||||
|
|
||||||
void registerHudItem(int index, const rect<s32> &rect);
|
void registerHudItem(int index, const rect<s32> &rect);
|
||||||
|
|
||||||
void Toggle(bool visible);
|
void Toggle(bool visible);
|
||||||
|
|
||||||
void hide();
|
void hide();
|
||||||
|
|
||||||
void show();
|
void show();
|
||||||
|
|
||||||
|
// handle all buttons
|
||||||
void handleReleaseAll();
|
void handleReleaseAll();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IrrlichtDevice *m_device;
|
IrrlichtDevice *m_device;
|
||||||
IGUIEnvironment *m_guienv;
|
IGUIEnvironment *m_guienv;
|
||||||
IEventReceiver *m_receiver;
|
IEventReceiver *m_receiver;
|
||||||
ISimpleTextureSource *m_texturesource;
|
ISimpleTextureSource *m_texturesource;
|
||||||
v2u32 m_screensize;
|
v2u32 m_screensize;
|
||||||
|
s32 button_size;
|
||||||
double m_touchscreen_threshold;
|
double m_touchscreen_threshold;
|
||||||
std::map<int, rect<s32> > m_hud_rects;
|
std::map<int, rect<s32>> m_hud_rects;
|
||||||
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
|
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
|
||||||
bool m_visible; // is the gui visible
|
bool m_visible; // is the gui visible
|
||||||
|
|
||||||
// value in degree
|
// value in degree
|
||||||
double m_camera_yaw_change;
|
double m_camera_yaw_change = 0.0;
|
||||||
double m_camera_pitch;
|
double m_camera_pitch = 0.0;
|
||||||
|
|
||||||
/* A line starting at the camera and pointing towards the
|
// forward, backward, left, right
|
||||||
|
touch_gui_button_id m_joystick_names[5] = {
|
||||||
|
forward_id, backward_id, left_id, right_id};
|
||||||
|
bool m_joystick_status[5] = {false, false, false, false};
|
||||||
|
|
||||||
|
/*
|
||||||
|
* A line starting at the camera and pointing towards the
|
||||||
* selected object.
|
* selected object.
|
||||||
* The line ends on the camera's far plane.
|
* The line ends on the camera's far plane.
|
||||||
* The coordinates do not contain the camera offset. */
|
* The coordinates do not contain the camera offset.
|
||||||
|
*/
|
||||||
line3d<f32> m_shootline;
|
line3d<f32> m_shootline;
|
||||||
|
|
||||||
rect<s32> m_control_pad_rect;
|
rect<s32> m_control_pad_rect;
|
||||||
|
|
||||||
size_t m_move_id;
|
size_t m_move_id = -1;
|
||||||
bool m_move_has_really_moved;
|
bool m_move_has_really_moved = false;
|
||||||
u64 m_move_downtime;
|
u64 m_move_downtime = 0;
|
||||||
bool m_move_sent_as_mouse_event;
|
bool m_move_sent_as_mouse_event = false;
|
||||||
v2s32 m_move_downlocation;
|
v2s32 m_move_downlocation = v2s32(-10000, -10000);
|
||||||
|
|
||||||
|
size_t m_joystick_id = -1;
|
||||||
|
bool m_joystick_has_really_moved = false;
|
||||||
|
bool m_fixed_joystick = true;
|
||||||
|
button_info *m_joystick_btn_off = nullptr;
|
||||||
|
button_info *m_joystick_btn_bg = nullptr;
|
||||||
|
button_info *m_joystick_btn_center = nullptr;
|
||||||
|
|
||||||
button_info m_buttons[after_last_element_id];
|
button_info m_buttons[after_last_element_id];
|
||||||
|
|
||||||
|
@ -156,8 +179,13 @@ private:
|
||||||
|
|
||||||
// initialize a button
|
// initialize a button
|
||||||
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||||
const std::wstring &caption, bool immediate_release,
|
const std::wstring &caption, bool immediate_release,
|
||||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
float repeat_delay = SLOW_BUTTON_REPEAT);
|
||||||
|
|
||||||
|
// initialize a joystick button
|
||||||
|
button_info *initJoystickButton(touch_gui_button_id id,
|
||||||
|
const rect<s32> &button_rect, int texture_id,
|
||||||
|
bool visible = true);
|
||||||
|
|
||||||
struct id_status
|
struct id_status
|
||||||
{
|
{
|
||||||
|
@ -175,12 +203,15 @@ private:
|
||||||
// handle pressed hud buttons
|
// handle pressed hud buttons
|
||||||
bool isHUDButton(const SEvent &event);
|
bool isHUDButton(const SEvent &event);
|
||||||
|
|
||||||
// handle quick touch
|
// handle quick taps
|
||||||
bool quickTapDetection();
|
bool quickTapDetection();
|
||||||
|
|
||||||
// handle release event
|
// handle release event
|
||||||
void handleReleaseEvent(size_t evt_id);
|
void handleReleaseEvent(size_t evt_id);
|
||||||
|
|
||||||
|
// apply joystick status
|
||||||
|
void applyJoystickStatus();
|
||||||
|
|
||||||
// long-click detection variables
|
// long-click detection variables
|
||||||
struct key_event
|
struct key_event
|
||||||
{
|
{
|
||||||
|
|
Before Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 627 B |
Before Width: | Height: | Size: 278 B |
Before Width: | Height: | Size: 639 B |
Before Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 595 B |
Before Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 814 B |
After Width: | Height: | Size: 296 B |
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 504 B |
Before Width: | Height: | Size: 259 B |
Before Width: | Height: | Size: 570 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 630 B |
Before Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 575 B |