Fix shootline in Third Mode View
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59e0c4947e
commit
515213de92
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@ -3598,6 +3598,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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core::line3d<f32> shootline;
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if (camera->getCameraMode() > CAMERA_MODE_FIRST)
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if (d > 0) d += 1;
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if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
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shootline = core::line3d<f32>(camera_position,
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camera_position + camera_direction * BS * d);
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