Backport Minetest 5 TouchScreenGUI Joystick
|
@ -1,5 +1,7 @@
|
|||
/*
|
||||
Copyright (C) 2014 sapier
|
||||
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
|
||||
<muhammadrifqipriyosusanto@gmail.com>
|
||||
Copyright (C) 2014-2020 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
|
@ -18,9 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "touchscreengui.h"
|
||||
#include "irrlichttypes.h"
|
||||
#include "irr_v2d.h"
|
||||
#include "log.h"
|
||||
#include "keycode.h"
|
||||
#include "settings.h"
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||||
#include "gettime.h"
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||||
#include "util/numeric.h"
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||||
#include "porting.h"
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||||
#include "guiscalingfilter.h"
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||||
|
||||
|
@ -29,51 +35,41 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
using namespace irr::core;
|
||||
|
||||
const char *button_imagenames[][2] = {
|
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{"up_one_btn.png", "up_one_press.png"},
|
||||
{"up_two_btn.png","up_two_press.png"},
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{"up_three_btn.png", "up_three_press.png"},
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{"down_one_btn.png", "down_one_press.png"},
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{"down_two_btn.png", "down_two_press.png"},
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{"down_three_btn.png", "down_three_press.png"},
|
||||
{"left_btn.png", "left_press.png"},
|
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{"right_btn.png", "right_press.png"},
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{"empty_btn.png"},
|
||||
{"inventory_btn.png"},
|
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{"drop_btn.png"},
|
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{"jump_btn.png"},
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||||
{"down_btn.png"},
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{"escape_btn.png"},
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{"minimap_btn.png"},
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{"rangeview_btn.png"},
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{"camera_btn.png"},
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||||
{"chat_btn.png"}
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// {"noclip_btn.png"},
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// {"fast_btn.png"}
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const char **button_imagenames = (const char *[]) {
|
||||
"inventory_btn.png",
|
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"drop_btn.png",
|
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"jump_btn.png",
|
||||
"down_btn.png",
|
||||
"escape_btn.png",
|
||||
"minimap_btn.png",
|
||||
"rangeview_btn.png",
|
||||
"camera_btn.png",
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||||
"chat_btn.png"
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||||
// "noclip_btn.png",
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// "fast_btn.png"
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};
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|
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const char **joystick_imagenames = (const char *[]) {
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"joystick_off.png",
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"joystick_bg.png",
|
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"joystick_center.png"
|
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};
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|
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
||||
{
|
||||
std::string key = "";
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||||
switch (id) {
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case forward_one:
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case forward_two:
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case forward_three:
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case forward_id:
|
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key = "forward";
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break;
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case backward_one:
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case backward_two:
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case backward_three:
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key = "backward";
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break;
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case left_id:
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key = "left";
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break;
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case right_id:
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key = "right";
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break;
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case empty_id:
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key = "forward";
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case backward_id:
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key = "backward";
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break;
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case inventory_id:
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key = "inventory";
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|
@ -107,7 +103,7 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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case fast_id:
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key = "fast";
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break; */
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case after_last_element_id:
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default:
|
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break;
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}
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assert(!key.empty());
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|
@ -116,39 +112,23 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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|
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TouchScreenGUI *g_touchscreengui;
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|
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static void load_button_texture(button_info *btn, touch_gui_button_id id,
|
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc,
|
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video::IVideoDriver *driver)
|
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static void load_button_texture(button_info *btn, const char *path,
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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|
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const char *path = button_imagenames[id][0];
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const char *path_pressed = button_imagenames[id][1] ? button_imagenames[id][1] : path;
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|
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unsigned int tid;
|
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video::ITexture *texture = guiScalingImageButton(driver,
|
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tsrc->getTexture(path, &tid),
|
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button_rect.getWidth(),
|
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button_rect.getHeight());
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|
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video::ITexture *texture_pressed = texture;
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if (strcmp(path, path_pressed) != 0) {
|
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texture_pressed = guiScalingImageButton(driver,
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tsrc->getTexture(path_pressed, &tid),
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button_rect.getWidth(),
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button_rect.getHeight());
|
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texture_pressed = texture_pressed ? texture_pressed : texture;
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}
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||||
|
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tsrc->getTexture(path, &tid), button_rect.getWidth(),
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button_rect.getHeight());
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if (texture) {
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btn->guibutton->setUseAlphaChannel(true);
|
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if (g_settings->getBool("gui_scaling_filter")) {
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rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
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btn->guibutton->setImage(texture, txr_rect);
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btn->guibutton->setPressedImage(texture_pressed, txr_rect);
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btn->guibutton->setPressedImage(texture, txr_rect);
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btn->guibutton->setScaleImage(false);
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} else {
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btn->guibutton->setImage(texture);
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btn->guibutton->setPressedImage(texture_pressed);
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btn->guibutton->setPressedImage(texture);
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btn->guibutton->setScaleImage(true);
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}
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btn->guibutton->setDrawBorder(false);
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|
@ -156,32 +136,28 @@ static void load_button_texture(button_info *btn, touch_gui_button_id id,
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}
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}
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver) :
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
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m_device(device),
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m_guienv(device->getGUIEnvironment()),
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m_camera_yaw_change(0.0),
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m_camera_pitch(0.0),
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m_visible(false),
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m_move_id(-1),
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m_receiver(receiver),
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m_move_has_really_moved(false),
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m_move_downtime(0),
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m_move_sent_as_mouse_event(false)
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m_receiver(receiver)
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{
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for (auto & m_button : m_buttons) {
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m_button.guibutton = nullptr;
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m_button.repeatcounter = -1;
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m_button.repeatdelay = BUTTON_REPEAT_DELAY;
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for (auto &button : m_buttons) {
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button.guibutton = nullptr;
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button.repeatcounter = -1;
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button.repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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button_size = MYMIN(m_screensize.Y / 4.5f,
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porting::getDisplayDensity() *
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g_settings->getFloat("hud_scaling") * 65.0f);
|
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
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const std::wstring &caption, bool immediate_release, float repeat_delay)
|
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const std::wstring &caption, bool immediate_release, float repeat_delay)
|
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{
|
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|
||||
button_info *btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
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btn->guibutton->grab();
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@ -191,81 +167,59 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_
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btn->immediate_release = immediate_release;
|
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btn->ids.clear();
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|
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load_button_texture(btn, id, button_rect,
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m_texturesource, m_device->getVideoDriver());
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load_button_texture(btn, button_imagenames[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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|
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button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, int texture_id, bool visible)
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{
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auto *btn = new button_info();
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btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
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btn->guibutton->setVisible(visible);
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btn->guibutton->grab();
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btn->ids.clear();
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load_button_texture(btn, joystick_imagenames[texture_id],
|
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button_rect, m_texturesource, m_device->getVideoDriver());
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return btn;
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}
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|
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void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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{
|
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assert(tsrc != nullptr);
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assert(tsrc);
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|
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float density = porting::getDisplayDensity() * g_settings->getFloat("hud_scaling");
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s32 button_size = static_cast<s32>(density * 60);
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s32 ctlpad_size = static_cast<s32>(density * 85);
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m_visible = true;
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m_texturesource = tsrc;
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m_control_pad_rect = rect<s32>(0, (m_screensize.Y - ctlpad_size * 3),
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(ctlpad_size * 3), m_screensize.Y);
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m_visible = true;
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m_texturesource = tsrc;
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/*
|
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draw control pad
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0 3 6
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1 4 7
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2 5 8
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*/
|
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/* Init joystick display "button"
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* Joystick is placed on bottom left of screen.
|
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*/
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if (m_fixed_joystick) {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size / 2,
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m_screensize.Y - button_size * 4.5,
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button_size * 4.5,
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m_screensize.Y - button_size / 2), 0);
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} else {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size / 2,
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m_screensize.Y - button_size * 3.5,
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button_size * 3.5,
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m_screensize.Y - button_size / 2), 0);
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}
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int number = 0;
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for (int y = 0; y < 3; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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v2s32 tl;
|
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tl.X = ctlpad_size * y;
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tl.Y = m_screensize.Y - ctlpad_size * (3 - x);
|
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m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
|
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rect<s32>(button_size / 2,
|
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m_screensize.Y - button_size * 4.5,
|
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button_size * 4.5,
|
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m_screensize.Y - button_size / 2),
|
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1, false);
|
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|
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m_joystick_btn_center = initJoystickButton(joystick_center_id,
|
||||
rect<s32>(0, 0, button_size * 1.5, button_size * 1.5), 2, false);
|
||||
|
||||
rect<s32> button_rect(tl.X, tl.Y, tl.X + ctlpad_size, tl.Y + ctlpad_size);
|
||||
touch_gui_button_id id = after_last_element_id;
|
||||
std::wstring caption;
|
||||
switch (number) {
|
||||
case 0:
|
||||
id = forward_one;
|
||||
caption = L"^";
|
||||
break;
|
||||
case 3:
|
||||
id = forward_two;
|
||||
caption = L"^";
|
||||
break;
|
||||
case 6:
|
||||
id = forward_three;
|
||||
caption = L"^";
|
||||
break;
|
||||
case 1:
|
||||
id = left_id;
|
||||
caption = L"<";
|
||||
break;
|
||||
case 4:
|
||||
id = empty_id;
|
||||
break;
|
||||
case 2:
|
||||
id = backward_one;
|
||||
caption = L"v";
|
||||
break;
|
||||
case 5:
|
||||
id = backward_two;
|
||||
caption = L"v";
|
||||
break;
|
||||
case 8:
|
||||
id = backward_three;
|
||||
caption = L"v";
|
||||
break;
|
||||
case 7:
|
||||
id = right_id;
|
||||
caption = L">";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (id != after_last_element_id)
|
||||
initButton(id, button_rect, caption, false);
|
||||
}
|
||||
|
||||
// init inventory button
|
||||
initButton(inventory_id,
|
||||
|
@ -273,7 +227,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
m_screensize.Y - button_size * 1.5,
|
||||
m_screensize.X,
|
||||
m_screensize.Y),
|
||||
L"inv", false, SLOW_BUTTON_REPEAT);
|
||||
L"inv", false);
|
||||
|
||||
// init crunch button
|
||||
initButton(crunch_id,
|
||||
|
@ -281,7 +235,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
m_screensize.Y - button_size / 1.5,
|
||||
m_screensize.X - button_size * 1.5,
|
||||
m_screensize.Y),
|
||||
L"H", false, SLOW_BUTTON_REPEAT);
|
||||
L"H", false);
|
||||
|
||||
// init jump button
|
||||
initButton(jump_id,
|
||||
|
@ -289,7 +243,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
m_screensize.Y - button_size * 3,
|
||||
m_screensize.X - button_size * 1.5,
|
||||
m_screensize.Y - button_size * 1.5),
|
||||
L"x", false, SLOW_BUTTON_REPEAT);
|
||||
L"x", false);
|
||||
|
||||
// init drop button
|
||||
initButton(drop_id,
|
||||
|
@ -297,7 +251,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
m_screensize.Y / 2 - button_size,
|
||||
m_screensize.X,
|
||||
m_screensize.Y / 2),
|
||||
L"drop", false, SLOW_BUTTON_REPEAT);
|
||||
L"drop", false);
|
||||
|
||||
// dirty implementation of positions for iOS
|
||||
#ifndef __IOS__
|
||||
|
@ -316,7 +270,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
0,
|
||||
m_screensize.X / 2 - button_size / button_05,
|
||||
button_size),
|
||||
L"Exit", false, SLOW_BUTTON_REPEAT);
|
||||
L"Exit", false);
|
||||
|
||||
// init minimap button [2]
|
||||
#ifndef __IOS__
|
||||
|
@ -326,7 +280,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
0,
|
||||
m_screensize.X / 2,
|
||||
button_size),
|
||||
L"minimap", false, SLOW_BUTTON_REPEAT);
|
||||
L"minimap", false);
|
||||
#endif
|
||||
|
||||
// init rangeselect button [3]
|
||||
|
@ -335,15 +289,15 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
0,
|
||||
m_screensize.X / 2 + button_size / button_05,
|
||||
button_size),
|
||||
L"far", false, SLOW_BUTTON_REPEAT);
|
||||
L"rangeview", false);
|
||||
|
||||
// init camera button [4]
|
||||
initButton(camera_id,
|
||||
rect<s32>(m_screensize.X / 2 + button_size / button_05,
|
||||
0,
|
||||
m_screensize.X / 2 + button_size * 2 * button_075,
|
||||
button_size),
|
||||
L"cam", false, SLOW_BUTTON_REPEAT);
|
||||
0,
|
||||
m_screensize.X / 2 + button_size * 2 * button_075,
|
||||
button_size),
|
||||
L"camera", false);
|
||||
|
||||
// init chat button
|
||||
initButton(chat_id,
|
||||
|
@ -351,7 +305,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
0,
|
||||
m_screensize.X,
|
||||
button_size),
|
||||
L"far", false, SLOW_BUTTON_REPEAT);
|
||||
L"Chat", false);
|
||||
|
||||
// init noclip button
|
||||
/* initButton(noclip_id,
|
||||
|
@ -359,14 +313,14 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
|||
m_screensize.Y - button_size * 4.75,
|
||||
m_screensize.X,
|
||||
m_screensize.Y - button_size * 4),
|
||||
L"clip", false, SLOW_BUTTON_REPEAT);
|
||||
L"clip", false);
|
||||
// init fast button
|
||||
initButton(fast_id,
|
||||
rect<s32>(m_screensize.X - button_size * 0.75,
|
||||
m_screensize.Y - button_size * 4,
|
||||
m_screensize.X,
|
||||
m_screensize.Y - button_size * 3.25),
|
||||
L"fast", false, SLOW_BUTTON_REPEAT); */
|
||||
L"fast", false); */
|
||||
}
|
||||
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
||||
|
@ -377,13 +331,12 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
|||
gui::IGUIElement *element =
|
||||
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
|
||||
|
||||
if (element) {
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
if (element)
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++)
|
||||
if (element == m_buttons[i].guibutton)
|
||||
return (touch_gui_button_id) i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return after_last_element_id;
|
||||
}
|
||||
|
||||
|
@ -404,13 +357,13 @@ touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
|
|||
bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
||||
{
|
||||
// check if hud item is pressed
|
||||
for (auto & m_hud_rect : m_hud_rects) {
|
||||
if (m_hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
|
||||
for (auto &hud_rect : m_hud_rects) {
|
||||
if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
|
||||
event.TouchInput.Y))) {
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + m_hud_rect.first);
|
||||
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
|
||||
translated->KeyInput.Control = false;
|
||||
translated->KeyInput.Shift = false;
|
||||
translated->KeyInput.PressedDown = true;
|
||||
|
@ -424,7 +377,7 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
|||
}
|
||||
|
||||
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||
size_t eventID, bool action)
|
||||
size_t eventID, bool action)
|
||||
{
|
||||
button_info *btn = &m_buttons[button];
|
||||
auto *translated = new SEvent();
|
||||
|
@ -441,18 +394,16 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
|||
|
||||
btn->ids.push_back(eventID);
|
||||
|
||||
if (btn->ids.size() > 1)
|
||||
return;
|
||||
if (btn->ids.size() > 1) return;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
m_buttons[button].guibutton->setPressed(true);
|
||||
translated->KeyInput.PressedDown = true;
|
||||
translated->KeyInput.Key = btn->keycode;
|
||||
m_receiver->OnEvent(*translated);
|
||||
}
|
||||
|
||||
// remove event
|
||||
if (!action || btn->immediate_release) {
|
||||
if ((!action) || (btn->immediate_release)) {
|
||||
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
// has to be in touch list
|
||||
assert(pos != btn->ids.end());
|
||||
|
@ -461,7 +412,6 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
|||
if (!btn->ids.empty())
|
||||
return;
|
||||
|
||||
m_buttons[button].guibutton->setPressed(false);
|
||||
translated->KeyInput.PressedDown = false;
|
||||
btn->repeatcounter = -1;
|
||||
m_receiver->OnEvent(*translated);
|
||||
|
@ -473,12 +423,11 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
|||
{
|
||||
touch_gui_button_id button = getButtonID(evt_id);
|
||||
|
||||
// handle button events
|
||||
if (button != after_last_element_id)
|
||||
if (button != after_last_element_id) {
|
||||
// handle button events
|
||||
handleButtonEvent(button, evt_id, false);
|
||||
|
||||
// handle the point used for moving view
|
||||
if (evt_id == m_move_id) {
|
||||
} else if (evt_id == m_move_id) {
|
||||
// handle the point used for moving view
|
||||
m_move_id = -1;
|
||||
|
||||
// if this pointer issued a mouse event issue symmetric release here
|
||||
|
@ -515,6 +464,24 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
|||
}
|
||||
}
|
||||
|
||||
// handle joystick
|
||||
else if (evt_id == m_joystick_id) {
|
||||
m_joystick_id = -1;
|
||||
|
||||
// reset joystick
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_joystick_status[i] = false;
|
||||
applyJoystickStatus();
|
||||
|
||||
m_joystick_btn_off->guibutton->setVisible(true);
|
||||
m_joystick_btn_bg->guibutton->setVisible(false);
|
||||
m_joystick_btn_center->guibutton->setVisible(false);
|
||||
} else {
|
||||
infostream
|
||||
<< "TouchScreenGUI::translateEvent released unknown button: "
|
||||
<< evt_id << std::endl;
|
||||
}
|
||||
|
||||
for (auto iter = m_known_ids.begin();
|
||||
iter != m_known_ids.end(); ++iter) {
|
||||
if (iter->id == evt_id) {
|
||||
|
@ -524,19 +491,12 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
|||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleReleaseAll()
|
||||
{
|
||||
m_known_ids.clear();
|
||||
if (m_move_id != -1)
|
||||
handleReleaseEvent(m_move_id);
|
||||
for (auto & m_button : m_buttons)
|
||||
m_button.ids.clear();
|
||||
}
|
||||
|
||||
void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
{
|
||||
if (!m_visible) {
|
||||
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
|
||||
infostream
|
||||
<< "TouchScreenGUI::translateEvent got event but not visible!"
|
||||
<< std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -544,9 +504,11 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
return;
|
||||
|
||||
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
||||
/* add to own copy of eventlist...
|
||||
* android would provide this information but irrlicht guys don't
|
||||
* wanna design a efficient interface */
|
||||
/*
|
||||
* Add to own copy of event list...
|
||||
* android would provide this information but Irrlicht guys don't
|
||||
* wanna design a efficient interface
|
||||
*/
|
||||
id_status toadd{};
|
||||
toadd.id = event.TouchInput.ID;
|
||||
toadd.X = event.TouchInput.X;
|
||||
|
@ -561,47 +523,61 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
// handle button events
|
||||
if (button != after_last_element_id) {
|
||||
handleButtonEvent(button, eventID, true);
|
||||
// ignore events inside the control pad and HUD if not already handled
|
||||
} else if (!(m_control_pad_rect.isPointInside(v2s32(toadd.X, toadd.Y)) || isHUDButton(event))) {
|
||||
} else if (isHUDButton(event)) {
|
||||
// already handled in isHUDButton()
|
||||
} else {
|
||||
// handle non button events
|
||||
// if we don't already have a moving point make this the moving one
|
||||
if (m_move_id == -1) {
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
m_move_sent_as_mouse_event = false;
|
||||
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||
|
||||
// update shootline (in case the game handles the event we send below)
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(m_move_downlocation);
|
||||
/* Select joystick when left 1/3 of screen dragged or
|
||||
* when joystick tapped (fixed joystick position)
|
||||
*/
|
||||
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
|
||||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
|
||||
// If we don't already have a starting point for joystick make this the one.
|
||||
if (m_joystick_id == -1) {
|
||||
m_joystick_id = event.TouchInput.ID;
|
||||
m_joystick_has_really_moved = false;
|
||||
|
||||
// send a middle click event so the game can handle single touches
|
||||
auto *translated = new SEvent;
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_move_downlocation.X;
|
||||
translated->MouseInput.Y = m_move_downlocation.Y;
|
||||
translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
|
||||
translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
m_joystick_btn_off->guibutton->setVisible(false);
|
||||
m_joystick_btn_bg->guibutton->setVisible(true);
|
||||
m_joystick_btn_center->guibutton->setVisible(true);
|
||||
|
||||
// If it's a fixed joystick, don't move the joystick "button".
|
||||
if (!m_fixed_joystick)
|
||||
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size * 3.0f / 1.5f,
|
||||
event.TouchInput.Y - button_size * 3.0f / 1.5f));
|
||||
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size / 2.0f * 1.5f,
|
||||
event.TouchInput.Y - button_size / 2.0f * 1.5f));
|
||||
}
|
||||
} else {
|
||||
// If we don't already have a moving point make this the moving one.
|
||||
if (m_move_id == -1) {
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
m_move_sent_as_mouse_event = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
} else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
||||
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
||||
}
|
||||
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
||||
verbosestream
|
||||
<< "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
||||
handleReleaseEvent(event.TouchInput.ID);
|
||||
} else {
|
||||
assert(event.TouchInput.Event == ETIE_MOVED);
|
||||
|
||||
if (m_pointerpos[event.TouchInput.ID] ==
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y))
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_move_id != -1) {
|
||||
if ((event.TouchInput.ID == m_move_id) &&
|
||||
|
@ -613,8 +589,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
|
||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
|
||||
|
||||
if (distance > m_touchscreen_threshold ||
|
||||
(m_move_has_really_moved)) {
|
||||
if ((distance > m_touchscreen_threshold) ||
|
||||
(m_move_has_really_moved)) {
|
||||
m_move_has_really_moved = true;
|
||||
s32 X = event.TouchInput.X;
|
||||
s32 Y = event.TouchInput.Y;
|
||||
|
@ -644,9 +620,90 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
->getRayFromScreenCoordinates(
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y));
|
||||
}
|
||||
} else {
|
||||
handleChangedButton(event);
|
||||
}
|
||||
|
||||
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
|
||||
s32 X = event.TouchInput.X;
|
||||
s32 Y = event.TouchInput.Y;
|
||||
|
||||
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
|
||||
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
|
||||
if (m_fixed_joystick) {
|
||||
dx = X - button_size * 5 / 2;
|
||||
dy = Y - m_screensize.Y + button_size * 5 / 2;
|
||||
}
|
||||
|
||||
double distance_sq = dx * dx + dy * dy;
|
||||
|
||||
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
|
||||
|
||||
if (m_joystick_has_really_moved ||
|
||||
(!m_joystick_has_really_moved && inside_joystick) ||
|
||||
(!m_fixed_joystick &&
|
||||
distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
|
||||
m_joystick_has_really_moved = true;
|
||||
double distance = sqrt(distance_sq);
|
||||
|
||||
// angle in degrees
|
||||
double angle = acos(dx / distance) * 180 / M_PI;
|
||||
if (dy < 0)
|
||||
angle *= -1;
|
||||
// rotate to make comparing easier
|
||||
angle = fmod(angle + 180 + 22.5, 360);
|
||||
|
||||
// reset state before applying
|
||||
for (bool & joystick_status : m_joystick_status)
|
||||
joystick_status = false;
|
||||
|
||||
if (distance <= m_touchscreen_threshold) {
|
||||
// do nothing
|
||||
} else if (angle < 45)
|
||||
m_joystick_status[j_left] = true;
|
||||
else if (angle < 90) {
|
||||
m_joystick_status[j_forward] = true;
|
||||
m_joystick_status[j_left] = true;
|
||||
} else if (angle < 135)
|
||||
m_joystick_status[j_forward] = true;
|
||||
else if (angle < 180) {
|
||||
m_joystick_status[j_forward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 225)
|
||||
m_joystick_status[j_right] = true;
|
||||
else if (angle < 270) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 315)
|
||||
m_joystick_status[j_backward] = true;
|
||||
else if (angle <= 360) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_left] = true;
|
||||
}
|
||||
|
||||
if (distance > button_size * 1.5) {
|
||||
m_joystick_status[j_special1] = true;
|
||||
// move joystick "button"
|
||||
s32 ndx = button_size * dx / distance * 1.5f - button_size / 2.0f * 1.5f;
|
||||
s32 ndy = button_size * dy / distance * 1.5f - button_size / 2.0f * 1.5f;
|
||||
if (m_fixed_joystick) {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
button_size * 5 / 2 + ndx,
|
||||
m_screensize.Y - button_size * 5 / 2 + ndy));
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
m_pointerpos[event.TouchInput.ID].X + ndx,
|
||||
m_pointerpos[event.TouchInput.ID].Y + ndy));
|
||||
}
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(
|
||||
v2s32(X - button_size / 2 * 1.5, Y - button_size / 2 * 1.5));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_move_id == -1 && m_joystick_id == -1)
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -686,7 +743,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
|||
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
|
||||
== btn->ids.end())
|
||||
handleButtonEvent((touch_gui_button_id) current_button_id,
|
||||
event.TouchInput.ID, true);
|
||||
event.TouchInput.ID, true);
|
||||
}
|
||||
|
||||
// Punch or left click
|
||||
|
@ -716,45 +773,81 @@ bool TouchScreenGUI::quickTapDetection()
|
|||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
|
||||
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
||||
m_receiver->OnEvent(*translated);
|
||||
|
||||
translated->MouseInput.ButtonStates = 0;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
return true;
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI() {
|
||||
for (auto & m_button : m_buttons) {
|
||||
button_info *btn = &m_button;
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = nullptr;
|
||||
void TouchScreenGUI::applyJoystickStatus()
|
||||
{
|
||||
for (unsigned int i = 0; i < 5; i++) {
|
||||
if (i == 4)
|
||||
continue;
|
||||
|
||||
SEvent translated{};
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
if (m_joystick_status[i]) {
|
||||
translated.KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(translated);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (auto &button : m_buttons) {
|
||||
if (button.guibutton) {
|
||||
button.guibutton->drop();
|
||||
button.guibutton = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->drop();
|
||||
m_joystick_btn_off->guibutton = nullptr;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_bg->guibutton) {
|
||||
m_joystick_btn_bg->guibutton->drop();
|
||||
m_joystick_btn_bg->guibutton = nullptr;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_center->guibutton) {
|
||||
m_joystick_btn_center->guibutton->drop();
|
||||
m_joystick_btn_center->guibutton = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
// simulate keyboard repeats
|
||||
for (auto & m_button : m_buttons) {
|
||||
button_info *btn = &m_button;
|
||||
for (auto &button : m_buttons) {
|
||||
if (!button.ids.empty()) {
|
||||
button.repeatcounter += dtime;
|
||||
|
||||
if (!btn->ids.empty()) {
|
||||
btn->repeatcounter += dtime;
|
||||
// in case we're moving around digging does not happen
|
||||
if (m_move_id != -1)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
if (btn->repeatcounter < btn->repeatdelay)
|
||||
if (button.repeatcounter < button.repeatdelay)
|
||||
continue;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
SEvent translated{};
|
||||
button.repeatcounter = 0;
|
||||
SEvent translated;
|
||||
memset(&translated, 0, sizeof(SEvent));
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = btn->keycode;
|
||||
translated.KeyInput.Key = button.keycode;
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
|
@ -763,20 +856,28 @@ void TouchScreenGUI::step(float dtime)
|
|||
}
|
||||
}
|
||||
|
||||
// joystick
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
if (m_joystick_status[i]) {
|
||||
applyJoystickStatus();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if a new placed pointer isn't moved for some time start digging
|
||||
if ((m_move_id != -1) &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
||||
|
||||
if (delta > MIN_DIG_TIME) {
|
||||
if (delta > MIN_DIG_TIME_MS) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(
|
||||
v2s32(m_move_downlocation.X, m_move_downlocation.Y));
|
||||
|
||||
SEvent translated{};
|
||||
SEvent translated;
|
||||
memset(&translated, 0, sizeof(SEvent));
|
||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated.MouseInput.X = m_move_downlocation.X;
|
||||
|
@ -805,11 +906,14 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
|||
void TouchScreenGUI::Toggle(bool visible)
|
||||
{
|
||||
m_visible = visible;
|
||||
for (auto & m_button : m_buttons) {
|
||||
if (m_button.guibutton)
|
||||
m_button.guibutton->setVisible(visible);
|
||||
for (auto &button : m_buttons) {
|
||||
if (button.guibutton)
|
||||
button.guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton)
|
||||
m_joystick_btn_off->guibutton->setVisible(visible);
|
||||
|
||||
// clear all active buttons
|
||||
if (!visible) {
|
||||
while (!m_known_ids.empty())
|
||||
|
@ -832,3 +936,12 @@ void TouchScreenGUI::show()
|
|||
|
||||
Toggle(true);
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleReleaseAll()
|
||||
{
|
||||
m_known_ids.clear();
|
||||
if (m_move_id != -1)
|
||||
handleReleaseEvent(m_move_id);
|
||||
for (auto &button : m_buttons)
|
||||
button.ids.clear();
|
||||
}
|
||||
|
|
|
@ -35,15 +35,6 @@ using namespace irr::gui;
|
|||
|
||||
typedef enum
|
||||
{
|
||||
forward_one,
|
||||
forward_two,
|
||||
forward_three,
|
||||
backward_one,
|
||||
backward_two,
|
||||
backward_three,
|
||||
left_id,
|
||||
right_id,
|
||||
empty_id,
|
||||
inventory_id,
|
||||
drop_id,
|
||||
jump_id,
|
||||
|
@ -55,28 +46,46 @@ typedef enum
|
|||
chat_id,
|
||||
// noclip_id,
|
||||
// fast_id,
|
||||
after_last_element_id
|
||||
after_last_element_id,
|
||||
forward_id,
|
||||
backward_id,
|
||||
left_id,
|
||||
right_id,
|
||||
joystick_off_id,
|
||||
joystick_bg_id,
|
||||
joystick_center_id
|
||||
} touch_gui_button_id;
|
||||
|
||||
#define MIN_DIG_TIME 500
|
||||
typedef enum
|
||||
{
|
||||
j_forward = 0,
|
||||
j_backward,
|
||||
j_left,
|
||||
j_right,
|
||||
j_special1
|
||||
} touch_gui_joystick_move_id;
|
||||
|
||||
#define MIN_DIG_TIME_MS 500
|
||||
#define BUTTON_REPEAT_DELAY 0.2f
|
||||
#define SLOW_BUTTON_REPEAT 1.0f
|
||||
#define SLOW_BUTTON_REPEAT 1.0f
|
||||
|
||||
extern const char **button_imagenames;
|
||||
extern const char **joystick_imagenames;
|
||||
|
||||
struct button_info
|
||||
{
|
||||
float repeatcounter;
|
||||
float repeatdelay;
|
||||
irr::EKEY_CODE keycode;
|
||||
float repeatcounter;
|
||||
float repeatdelay;
|
||||
irr::EKEY_CODE keycode;
|
||||
std::vector<size_t> ids;
|
||||
IGUIButton *guibutton = NULL;
|
||||
bool immediate_release;
|
||||
IGUIButton *guibutton = nullptr;
|
||||
bool immediate_release;
|
||||
};
|
||||
|
||||
class TouchScreenGUI
|
||||
{
|
||||
public:
|
||||
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
|
||||
|
||||
~TouchScreenGUI();
|
||||
|
||||
void translateEvent(const SEvent &event);
|
||||
|
@ -92,56 +101,70 @@ public:
|
|||
|
||||
double getPitch() { return m_camera_pitch; }
|
||||
|
||||
/* Returns a line which describes what the player is pointing at.
|
||||
/*
|
||||
* Returns a line which describes what the player is pointing at.
|
||||
* The starting point and looking direction are significant,
|
||||
* the line should be scaled to match its length to the actual distance
|
||||
* the player can reach.
|
||||
* The line starts at the camera and ends on the camera's far plane.
|
||||
* The coordinates do not contain the camera offset. */
|
||||
* The coordinates do not contain the camera offset.
|
||||
*/
|
||||
line3d<f32> getShootline() { return m_shootline; }
|
||||
|
||||
void step(float dtime);
|
||||
|
||||
void resetHud();
|
||||
|
||||
void registerHudItem(int index, const rect<s32> &rect);
|
||||
|
||||
void Toggle(bool visible);
|
||||
|
||||
void hide();
|
||||
|
||||
void show();
|
||||
|
||||
// handle all buttons
|
||||
void handleReleaseAll();
|
||||
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
IGUIEnvironment *m_guienv;
|
||||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
IrrlichtDevice *m_device;
|
||||
IGUIEnvironment *m_guienv;
|
||||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
s32 button_size;
|
||||
double m_touchscreen_threshold;
|
||||
std::map<int, rect<s32> > m_hud_rects;
|
||||
std::map<int, rect<s32>> m_hud_rects;
|
||||
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
bool m_visible; // is the gui visible
|
||||
|
||||
// value in degree
|
||||
double m_camera_yaw_change;
|
||||
double m_camera_pitch;
|
||||
double m_camera_yaw_change = 0.0;
|
||||
double m_camera_pitch = 0.0;
|
||||
|
||||
/* A line starting at the camera and pointing towards the
|
||||
// forward, backward, left, right
|
||||
touch_gui_button_id m_joystick_names[5] = {
|
||||
forward_id, backward_id, left_id, right_id};
|
||||
bool m_joystick_status[5] = {false, false, false, false};
|
||||
|
||||
/*
|
||||
* A line starting at the camera and pointing towards the
|
||||
* selected object.
|
||||
* The line ends on the camera's far plane.
|
||||
* The coordinates do not contain the camera offset. */
|
||||
* The coordinates do not contain the camera offset.
|
||||
*/
|
||||
line3d<f32> m_shootline;
|
||||
|
||||
rect<s32> m_control_pad_rect;
|
||||
|
||||
size_t m_move_id;
|
||||
bool m_move_has_really_moved;
|
||||
u64 m_move_downtime;
|
||||
bool m_move_sent_as_mouse_event;
|
||||
v2s32 m_move_downlocation;
|
||||
size_t m_move_id = -1;
|
||||
bool m_move_has_really_moved = false;
|
||||
u64 m_move_downtime = 0;
|
||||
bool m_move_sent_as_mouse_event = false;
|
||||
v2s32 m_move_downlocation = v2s32(-10000, -10000);
|
||||
|
||||
size_t m_joystick_id = -1;
|
||||
bool m_joystick_has_really_moved = false;
|
||||
bool m_fixed_joystick = true;
|
||||
button_info *m_joystick_btn_off = nullptr;
|
||||
button_info *m_joystick_btn_bg = nullptr;
|
||||
button_info *m_joystick_btn_center = nullptr;
|
||||
|
||||
button_info m_buttons[after_last_element_id];
|
||||
|
||||
|
@ -156,8 +179,13 @@ private:
|
|||
|
||||
// initialize a button
|
||||
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||
const std::wstring &caption, bool immediate_release,
|
||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
const std::wstring &caption, bool immediate_release,
|
||||
float repeat_delay = SLOW_BUTTON_REPEAT);
|
||||
|
||||
// initialize a joystick button
|
||||
button_info *initJoystickButton(touch_gui_button_id id,
|
||||
const rect<s32> &button_rect, int texture_id,
|
||||
bool visible = true);
|
||||
|
||||
struct id_status
|
||||
{
|
||||
|
@ -175,12 +203,15 @@ private:
|
|||
// handle pressed hud buttons
|
||||
bool isHUDButton(const SEvent &event);
|
||||
|
||||
// handle quick touch
|
||||
// handle quick taps
|
||||
bool quickTapDetection();
|
||||
|
||||
// handle release event
|
||||
void handleReleaseEvent(size_t evt_id);
|
||||
|
||||
// apply joystick status
|
||||
void applyJoystickStatus();
|
||||
|
||||
// long-click detection variables
|
||||
struct key_event
|
||||
{
|
||||
|
|
Before Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 627 B |
Before Width: | Height: | Size: 278 B |
Before Width: | Height: | Size: 639 B |
Before Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 595 B |
Before Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 814 B |
After Width: | Height: | Size: 296 B |
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 504 B |
Before Width: | Height: | Size: 259 B |
Before Width: | Height: | Size: 570 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 630 B |
Before Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 575 B |