stupid commit mesages
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2435773213
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52
nodes.lua
52
nodes.lua
@ -4,58 +4,6 @@
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-- paramtype light adds shadowing instead of making the mesh dark
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-- parmatype 2 facedir means block faces where you place it
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local barrel_formspec =
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'size[8, 9]' ..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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'list[current_name;main;0,0.3; 8,4;]'..
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'list[current_player;main;0,4.85; 8,1;]'..
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'list[current_player;main;0,6.08; 8,3;8]'..
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default.get_hotbar_bg(0,4.85)
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minetest.register_node('random_cool_stuff:barrel', {
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description = 'its a barrel!',
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drawtype = 'mesh',
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mesh = 'random_barrel.obj',
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tiles = {'random_barrel.png'},
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', barrel_formspec)
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meta:set_string('infotext', 'Barrel')
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local inv = meta:get_inventory()
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inv:set_size('main', 8*4)
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end,
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can_dig = function(player, pos)
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local meta = minetest.get._meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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-- all this crap is optional, but why the fuck not waste our time??
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on_metadata_inventory_move = function(pos, from_list, form_index, to_list, to_index, count, player)
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minetest.log('action', player:get_player_name()..
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' moves stuff in barrel at ' ..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log('action', player:get_player_name()..
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' moves stuff to barrel at ' ..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log('action', player:get_player_name()..
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' takes stuff from bbarrel at '..minetst.pos_to_string(pos))
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end,
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})
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-- this is the ending of the barrel
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-- I wrote the above for clarification reasons since I am mentally disabled
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-- the leafy bed!!!
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minetest.register_node('random_cool_stuff:leafy_bed', {
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description = 'a leaf of beds',
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@ -7,7 +7,6 @@ cotton, sticks, wool and charcoal for fuel
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charcoal
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Kebab (raw and cooked) (craftable and cookable)
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1/20 chance to find gravel when breaking dirt (I think)
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Barrels (very buggy)
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Cotton with grass
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Admin sword
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Leafy Bed - (gives you a rash!)
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@ -18,8 +17,6 @@ salt stuffz
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TODO:
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Bags (backpacks)
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Barrels (its realeased but needs some MAJOR debugging!)
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ADD BAMBOO!!!!! (Bamboo stick/sword is reccomended for training, or whipping your children ]:-)
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Add (if possible) maple tree
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Add maple Syrup which you can get by right clicking a tool knife on a tree
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