stupid commit mesages

This commit is contained in:
MultiCoders 2016-01-09 19:01:17 +07:00
parent 2435773213
commit f3c3796b0e
2 changed files with 0 additions and 55 deletions

View File

@ -4,58 +4,6 @@
-- paramtype light adds shadowing instead of making the mesh dark -- paramtype light adds shadowing instead of making the mesh dark
-- parmatype 2 facedir means block faces where you place it -- parmatype 2 facedir means block faces where you place it
local barrel_formspec =
'size[8, 9]' ..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
'list[current_name;main;0,0.3; 8,4;]'..
'list[current_player;main;0,4.85; 8,1;]'..
'list[current_player;main;0,6.08; 8,3;8]'..
default.get_hotbar_bg(0,4.85)
minetest.register_node('random_cool_stuff:barrel', {
description = 'its a barrel!',
drawtype = 'mesh',
mesh = 'random_barrel.obj',
tiles = {'random_barrel.png'},
groups = {choppy = 2, oddly_breakable_by_hand = 2},
paramtype = 'light',
paramtype2 = 'facedir',
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', barrel_formspec)
meta:set_string('infotext', 'Barrel')
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
end,
can_dig = function(player, pos)
local meta = minetest.get._meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
-- all this crap is optional, but why the fuck not waste our time??
on_metadata_inventory_move = function(pos, from_list, form_index, to_list, to_index, count, player)
minetest.log('action', player:get_player_name()..
' moves stuff in barrel at ' ..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log('action', player:get_player_name()..
' moves stuff to barrel at ' ..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log('action', player:get_player_name()..
' takes stuff from bbarrel at '..minetst.pos_to_string(pos))
end,
})
-- this is the ending of the barrel
-- I wrote the above for clarification reasons since I am mentally disabled
-- the leafy bed!!! -- the leafy bed!!!
minetest.register_node('random_cool_stuff:leafy_bed', { minetest.register_node('random_cool_stuff:leafy_bed', {
description = 'a leaf of beds', description = 'a leaf of beds',

View File

@ -7,7 +7,6 @@ cotton, sticks, wool and charcoal for fuel
charcoal charcoal
Kebab (raw and cooked) (craftable and cookable) Kebab (raw and cooked) (craftable and cookable)
1/20 chance to find gravel when breaking dirt (I think) 1/20 chance to find gravel when breaking dirt (I think)
Barrels (very buggy)
Cotton with grass Cotton with grass
Admin sword Admin sword
Leafy Bed - (gives you a rash!) Leafy Bed - (gives you a rash!)
@ -18,8 +17,6 @@ salt stuffz
TODO: TODO:
Bags (backpacks)
Barrels (its realeased but needs some MAJOR debugging!)
ADD BAMBOO!!!!! (Bamboo stick/sword is reccomended for training, or whipping your children ]:-) ADD BAMBOO!!!!! (Bamboo stick/sword is reccomended for training, or whipping your children ]:-)
Add (if possible) maple tree Add (if possible) maple tree
Add maple Syrup which you can get by right clicking a tool knife on a tree Add maple Syrup which you can get by right clicking a tool knife on a tree