- IGUIProfiler has now more and better display filters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4974 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow moving the camera around with the mouse in the MaterialViewer.
- Allow compiling on VS with (/Zc:wchar_t-) set.
- bugfix: CUserPointerAttribute::setString had used wrong scanf string parameters (and as far as I can see never worked).
- Can now enable/disable backround drawing for IGUITable and IGUIProfiler.
- Make profiler start/stop calls use counters to make profiling recursive functions easier.
- IGUIProfiler can now work with any profiler using the IProfiler interface.
- Allow to freeze the IGUIProfiler interface.
- Allow IGUIProfiler to display all profile groups on the same page.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4972 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow moving the camera around with the mouse in the MaterialViewer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4962 dfc29bdd-3216-0410-991c-e03cc46cb475
- Bugfix: Cloning CBillboardSceneNode now copies colors and sizes.
- Last fix to enable numkeys on X11 had broken the normal DELETE key on X11. So reworked the fix some more.
- Array index was used before limit check
- Add an array with driver name strings for the driver enums.
- Cleaning up Meshviewer example.
Also added a project target for LinuxGLES2 for the MaterielViewer cbp (this should be done for all examples at some point).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4955 dfc29bdd-3216-0410-991c-e03cc46cb475
(I experimented with lifecycle states which is why this was added in the first place. But it didn't turn into
useful enough code for an example. the only interesting part turned out to the added counters - so I keep those in).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4897 dfc29bdd-3216-0410-991c-e03cc46cb475
Add some information which helps to figure out how that lifecycle stuff works.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4895 dfc29bdd-3216-0410-991c-e03cc46cb475
- Extend example to show/hide a soft keyboard
- Extend example to use fake mouse-events for gui (as it's probably going to take a long time until I get to working on a better solution)
Input-handling needs some JNI calls. I've put that in a new jni namespace (check CKeyEventWrapper files).
The general idea is that every time we add a jni wrapper to Irrlicht we create a wrapper class which wraps just those functions which are needed internally.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4887 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix dependencies for example 30
- minor stuff
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4855 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix compile troubles on VS. Thx @Foaly for reporting.
- Animated dwarfes are more fun.
- Reset group-page as well when calling CGUIProfiler::firstPage.
- Ignore binary 17.
- Add examples 17 and 30+ to Linux build support.
- Fix warnings.
- Fix typo in comment.
- CGUIProfiler can now handle it when a group doesn't fit on a single page.
- Add interface for easier access to scrollbars for IGUIListBox, IGUITreeView and IGUITable
- Add IGUITable::getItemHeight
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4853 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix build on Visual Studio (sorry, didn't know VS still doesn't support strtoull).
- Fixed a few warnings on Windows.
- BuildAllExamples project files now working for VS 2011 and VS 2008
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4851 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add examples 30+ to the buildAllExamples script.
- Rewrite profiler implementation some more to get around linker troubles.
- Remove superfluous if which always resulted in true. Thx @dcb for reporting (Bug #430).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4847 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add placeholder folders for examples which are in other branches.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4842 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
- Remove force blending mechanism and improve blending handling in material renderers.
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4838 dfc29bdd-3216-0410-991c-e03cc46cb475
- Focus behavior of IGUIEnvironment now controllable (right-click focus, mouse-over focus). Disabled elements no longer get the focus unless users enforce it.
- CGUITreeView: Irrlicht elements can't just set ID's otherwise user-elements stop working.
- CGUITreeView: Make the horizontal scrollbar (mostly) work. Selection still messed up, but was that way before and least h-scrolling works now somewhat.
- Remove lot's of setFocus and removeFocus calls. Also several places where elements check if they have the focus inside events.
- Buttons can now now have 7 more image-states, 1 more sprite-state and the sprites are now scaleable.
- IGUIEnvironment::hasFocus can work with a const pointer.
- Spritebanks can now draw scaled sprites.
- Improve spritebank slightly (more comfort functions and documentation).
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4836 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)
- C::B project files work again on newer Linux-distributions which have cleaned up their dev-lib dependencies.
- Fix a reorder warning.
- triangle3d constructor and line3d::getIntersectionWithSphere passing vectors now as const-ref instead of per value. Thx @nemo for reporting.
- Mention another fonttool to create Irrlicht fonts (by Armen).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4829 dfc29bdd-3216-0410-991c-e03cc46cb475
- asset directories which are added are now released again (was leaking before)
- "media" is no longer added automatically to assets folders by the engine, but must be added by users now (example is extended to do that).
- root assets folder no longer added in CAndroidAssetFileArchive but in CIrrDeviceAndroid to avoid calling a virtual function in a constructor (it had worked in this case for now - still was ugly and should never be done)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4679 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fontsize in Android example depends now on the dpi. This also adds example code of how to access the Android Java code from c++.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4661 dfc29bdd-3216-0410-991c-e03cc46cb475
Make some functions in Android device private which don't need to be public.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4657 dfc29bdd-3216-0410-991c-e03cc46cb475
Collada loader now instantiates camera nodes which had been ignore so far (thx @NemoStein for the test .dae)
Add render calls to two windows, where possible
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4649 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed Android compilation issues.
- Marked Android input and command static methods as public (it's useful for custom versions of these methods).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4599 dfc29bdd-3216-0410-991c-e03cc46cb475
1. Assign your Android SDK path to ANDROID_HOME environment variable.
2. Add Android SDK (ANDROID_HOME) and Android NDK to your PATH environment variable.
3. Go to: source->Irrlicht->Android and call "ndk-build" or "ndk-build NDEBUG=1"
4. Go to: examples->17.HelloWorld_Mobile and call "ndk-build" or "ndk-build NDEBUG=1"
5. Call "ant debug" to create package
6. Connect device to PC (with USB debugging mode ON) or turn on emulator.
7. Call "adb -d install bin/HelloWorldMobile-debug.apk" (if you use emulator please add "-e" parameter instead of "-d") to install package on your device/emulator.
8. That's all! Now you can run example.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4528 dfc29bdd-3216-0410-991c-e03cc46cb475