- Fixed issue related to regenerateMipMapLevels in OpenGL driver.
- Added missing files to VS2012 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4610 dfc29bdd-3216-0410-991c-e03cc46cb475
Implement WGL context manager
OGLES2 driver was not yet working again, might be a different problem, though. Andoird device was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4605 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed Android compilation issues.
- Marked Android input and command static methods as public (it's useful for custom versions of these methods).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4599 dfc29bdd-3216-0410-991c-e03cc46cb475
Android device should still compile and work, but was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4596 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed one minor bug in compilation for iOS platform (hovewer some other issues related to new EGL manager code may still exist).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4593 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed issues with Multi Touch events on Android platform.
Missing log to rev4591:
- Restored OGLES2 support for Android platform.
- Improved log system on Android Platform.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4592 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved multi-touch support on Android.
- Fixed problem with context lost on Android when application was resumed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4590 dfc29bdd-3216-0410-991c-e03cc46cb475
WARNING: This commit is pushed out only for development reason. It may break temporary devices other than Android. Android device improve process will be completed in next 1-3 commits.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4588 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added ETC1 and ETC2 compressed textures support via PVR loader. (This feature require tests on platform which support ETC1 and ETC2 formats).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4530 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved and better unified OpenGL and OpenGL ES2 texture interface (support for compressed textures in OpenGL ES2).
- Added support for PVRTC and PVRTC2 compressed textures format.
- Minor improved in DDS loader.
- Initial support for PVR loader (currently with limited image formats support - PVRTC, PVRTC2, DXTn). This loader will improve soon.
IMPORTANT: This commit doesn't provide integration of PVR loader with iOS, MacOSX and some Windows IDEs project files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4529 dfc29bdd-3216-0410-991c-e03cc46cb475
1. Assign your Android SDK path to ANDROID_HOME environment variable.
2. Add Android SDK (ANDROID_HOME) and Android NDK to your PATH environment variable.
3. Go to: source->Irrlicht->Android and call "ndk-build" or "ndk-build NDEBUG=1"
4. Go to: examples->17.HelloWorld_Mobile and call "ndk-build" or "ndk-build NDEBUG=1"
5. Call "ant debug" to create package
6. Connect device to PC (with USB debugging mode ON) or turn on emulator.
7. Call "adb -d install bin/HelloWorldMobile-debug.apk" (if you use emulator please add "-e" parameter instead of "-d") to install package on your device/emulator.
8. That's all! Now you can run example.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4528 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added OGL ES 1.x and 2.x drivers to VS2012 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4506 dfc29bdd-3216-0410-991c-e03cc46cb475