COGLESTexture now using enums from ES1 instead of ES2 like it should. Thanks @entity for reporting.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4566 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2013-07-27 21:19:36 +00:00
parent 9acca683c9
commit 12ced79ad7
1 changed files with 3 additions and 3 deletions

View File

@ -44,9 +44,9 @@ COGLES1Texture::COGLES1Texture(IImage* origImage, const io::path& name, COGLES1D
#ifndef GL_BGRA
// whoa, pretty badly implemented extension...
if (Driver->FeatureAvailable[COGLES2ExtensionHandler::IRR_IMG_texture_format_BGRA8888] ||
Driver->FeatureAvailable[COGLES2ExtensionHandler::IRR_EXT_texture_format_BGRA8888] ||
Driver->FeatureAvailable[COGLES2ExtensionHandler::IRR_APPLE_texture_format_BGRA8888])
if (Driver->FeatureAvailable[COGLES1ExtensionHandler::IRR_IMG_texture_format_BGRA8888] ||
Driver->FeatureAvailable[COGLES1ExtensionHandler::IRR_EXT_texture_format_BGRA8888] ||
Driver->FeatureAvailable[COGLES1ExtensionHandler::IRR_APPLE_texture_format_BGRA8888])
GL_BGRA = 0x80E1;
else
GL_BGRA = GL_RGBA;