GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
This is mostly about cubemap changes. ES drivers compile, but not tested
if cubemaps work with them.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5664 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed cubemap texture support for OpenGL drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5191 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix syntax problems in Cg renderer base classes, which came from the override changes.
Third round of override macro updates. Should have touched all functions stating virtual for now. This might still have missed some, as sometimes the virtual keyword is missing on derived functions. And some open points are also still under consideration, will be fixed in future.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4636 dfc29bdd-3216-0410-991c-e03cc46cb475
Second round of override checks
Exposed some more functions:
getArchiveName returning name (path) of archive
getColor and getColorHSL for color select dialog
get/setDoubleClickTime in device for setting the time offset necessary to have two separate clicks instead of a double-click
Removed deprecated getXJoint and getMS3DJoint functions
NOTE: CAndroidAssetFileArchive::getArchiveName had to be added additionally to this patch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4635 dfc29bdd-3216-0410-991c-e03cc46cb475
First round of override updates.
Some fixes:
Added get/setCurrentRenderPass to scene manager (internally renamed, exposed)
Removed destructor from light scene node.
Removed getType calls from archive loaders (one file archives have this)
Removed some internal exposures and virtual attributes for protected classes
Remove white spaces before semicolon
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4634 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed issue related to regenerateMipMapLevels in OpenGL driver.
- Added missing files to VS2012 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4610 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added ETC1 and ETC2 compressed textures support via PVR loader. (This feature require tests on platform which support ETC1 and ETC2 formats).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4530 dfc29bdd-3216-0410-991c-e03cc46cb475
(may need to add support for directx8 and software?)
-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475