GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Also added some comments to gl-es drivers about missing polygon offset code.
The merges had some changes for that in the OpenGL driver, but both es drivers have no code at all about this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5889 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix several problems with SMaterial serialization.
- SMaterial.ZWriteFineControl only using 1 bit now.
- Remove compile warnings.
- Switch Irrlicht to 8 textures per Material as default by increasing value of _IRR_MATERIAL_MAX_TEXTURES_.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5686 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add global variable MATERIAL_MAX_TEXTURES_USED for texture limit
- COpenGLCoreFeature::TextureUnit renamed to COpenGLCoreFeature::MaxTextureUnits
Drivers for ES1, ES2 and WebGL also adapted.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5685 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
NOTE: not yet 100% certain if bridgecalls are deleted in the correct place - will have to let Nadro check that later on.
- Minor improvement in SMaterial::isTransparent method.
- Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4846 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
- Remove force blending mechanism and improve blending handling in material renderers.
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4838 dfc29bdd-3216-0410-991c-e03cc46cb475
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475