(was in wrong folder in last commit, so only source folder got checked in).
Also adapt ES1 and ES2 driver to remove texture from OGL texture cache
(that was fixed in GL driver in the parts that got merged).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5780 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
Removed unnecessary glFinish call on OSX platform. Thanks devonsoft for report this bug.
Merge near identical code in CTriangleSelector::createFromMesh and CTriangleSelector::updateFromMesh (createFromMesh now using updateFromMesh).
vector2d::equals now has an tolerance parameter for passing the epsilon (like vector3d has already). Note that this changes the default behavior of vector2d::equals as well as functions using it like the operators for ==, !=, <, >, <=, >= when using vector2d with f64 as the tolerance is increased in that case (for f32 and integer values it shouldn't make any difference).
line2d::intersectWith has a new parameter to allow ignoring intersections with coincident lines
Revert VS10 project file to previous version as it got accidentally checked in with static linking enabled (sorry).
Fix more typos in documentation and add a little more docs (thx @Yoran for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4647 dfc29bdd-3216-0410-991c-e03cc46cb475
Optimized isBetweenPoints for vector2d
Added some virtual qualifiers for better readability
Added some terrain interface methods which are not properly working, yet
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1513 dfc29bdd-3216-0410-991c-e03cc46cb475
Added scalar value operations to vector2d.
Reindentation of Q3 code.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1033 dfc29bdd-3216-0410-991c-e03cc46cb475
Replaced some f64 by T in container classes, where computations were only f32 correct anyway.
Made triangle3d.isOnSameSide private as it is completely unrelated to triangles.
Renamed plane.existsInterSection to plane.existsIntersection since all other functions concerning intersections use the small s.
Fixed plane3d.classifyPointRelation to return the correct relation. Spotted by vitek.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@655 dfc29bdd-3216-0410-991c-e03cc46cb475