hybrid
fd3974a776
Remove wrong file from Makefile.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1058 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-18 10:07:55 +00:00
bitplane
1f5444c9ce
Fixed menu bug reported by hey_i_am_real, it's now possible to change the font after menu creation.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1057 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-17 20:06:09 +00:00
lukeph
7e857cea93
committed getVendorInfo() patch by BlindSide.
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seems to work fine in opengl. directx untested
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1055 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-15 11:48:51 +00:00
lukeph
11a1695773
the vertices normals weren't rotated with the node's matrix when used, in b3d meshes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1054 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-15 08:35:20 +00:00
hybrid
8d1aef90d6
Warning and project file fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 09:50:41 +00:00
lukeph
9611bd19bb
-fix in:
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bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
engineer_apple
d5a32e5dc1
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1049 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:37:24 +00:00
engineer_apple
e1941642d6
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1048 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:37:07 +00:00
engineer_apple
0efce9c9a2
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00
engineer_apple
201ce2c119
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:35:29 +00:00
engineer_apple
95e75a6321
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1045 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:34:22 +00:00
hybrid
b5436c6fe8
Linux VideoModeList fix by jef.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1044 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-12 13:42:18 +00:00
bitplane
d73565d1a6
Menu fix by CuteAlien.
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Bug with double mouse events sent to user receiver, reported by Xplod
Documentation error in IVideoDriver.h
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1043 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-09 21:55:42 +00:00
hybrid
3de449dc1c
Added documentation for attenuation.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1042 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-09 15:37:46 +00:00
bitplane
d55dc0f63c
Added a warning when loading .ms3d v4 files, as not all of the file is loaded
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1041 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-08 12:06:41 +00:00
hybrid
fbdbc934a4
Some code doc updates by Dorth.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1040 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-06 23:29:59 +00:00
hybrid
fabe1d1dcb
Merged fix by rogerborg for better programming style.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1039 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-04 12:33:25 +00:00
hybrid
c294fb0a52
Fix MacOSX consts.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1038 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-02 00:24:27 +00:00
hybrid
bb7da0c60d
Added changes from from 1.3.1 to 1.4
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1037 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-21 21:00:27 +00:00
hybrid
d3d2f26951
NO_ALPHA_CHANNEL bugfix from KH.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1036 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-20 20:50:25 +00:00
hybrid
5812a6f1ad
Created a better configurable makefile. Needs to be transferred to the other examples sometimes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1035 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-19 16:18:40 +00:00
hybrid
eb6f51a636
An rpm spec file, might need some more changes to work with latest code.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1034 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-19 16:07:29 +00:00
hybrid
a61e2d6589
Fixed doc typos mentioned by Dorth.
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Added scalar value operations to vector2d.
Reindentation of Q3 code.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1033 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-19 11:43:18 +00:00
hybrid
8f8702c766
Removed umlauts.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1032 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-18 08:02:27 +00:00
hybrid
435cf0a5fe
Fix the texture matrix translation method, discovered by vitek.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1031 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-17 16:24:01 +00:00
hybrid
41e57a3e5d
Some doc updates by CuteAlien.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1030 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-17 16:03:42 +00:00
hybrid
270aff114b
Make multiplication const and add the proper op-assignments.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1029 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-17 14:58:59 +00:00
hybrid
56d40c3b4f
Avoid problem with missing POSIX symbols.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1028 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-17 08:05:32 +00:00
lukeph
329e8f6c23
added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
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changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true)
removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-16 13:34:07 +00:00
hybrid
ce4a300234
Fix the variable declaration.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1026 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-15 22:27:45 +00:00
hybrid
06629a4ba0
Fixed a mem leak in b3d loader, spotted by Ico.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1025 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-15 12:27:19 +00:00
hybrid
a316fe7361
Make the win32 device close again.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1024 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-15 12:00:23 +00:00
lukeph
3f1e88c2bd
removed EAMT_MS3D and EAMT_X
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1023 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-13 14:15:29 +00:00
hybrid
dcde0eaeb8
Fixed some unpleasant code fragments.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1022 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-10 14:07:40 +00:00
hybrid
57ddd994dc
Partially reverted the skybox changes, such that now only a right/left texture exchange is needed. Skyboxes are still correctly oriented and other tools are still compatible.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1021 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-05 07:48:53 +00:00
hybrid
7ce4f2517f
Some documentation updates.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1020 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 22:41:05 +00:00
hybrid
ce4453fb36
More matrix enhancements.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1019 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 22:20:57 +00:00
lukeph
f7eb2e9a5c
added identity check on getInverse() in CMatrix4
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1018 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 14:24:45 +00:00
hybrid
2780743d5b
Fixed some typos in irrList and adapted GUIEditor to ConstIterators.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1017 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 12:43:25 +00:00
lukeph
98f8e5317c
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
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I'll write a tutorial in the wiki for this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid
ebf823a832
Fixed logo position and image extension recognition. Added supported formats to window text.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1015 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-01 08:59:15 +00:00
hybrid
4f17b1d093
Fixed drop positions to avoid accessing already dropped pointers. No real problem in the examples, but better coding style.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1014 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-01 08:41:08 +00:00
hybrid
4877f397de
Moved GUI elements lower to avoid overlapping with Logo.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1013 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-01 08:30:58 +00:00
irrlicht
d17d5a260e
codeblocks project update
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1012 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-29 08:11:14 +00:00
hybrid
ced5e21846
Fixed the skybox textures orientation. They are now displayed non-flipped. Existing skybox textures have to be exchanged and rotated, though.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1011 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-28 23:10:53 +00:00
hybrid
e7393eddc7
Added a Mesh to 2TCoords converter.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1010 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-28 21:11:30 +00:00
hybrid
aa9b94b3ca
Fix for proper disabling of mesh writers, by slygamer.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1009 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-28 07:27:17 +00:00
hybrid
c886103f09
Fixed OpenGL DetailMap with S3DVertex meshes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1008 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-27 20:45:18 +00:00
hybrid
e974ba994b
Fix for Win32 closeDevice, proposed by Spintz.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1007 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-27 19:38:08 +00:00
hybrid
97b683c2a1
Fixed compile bug in FollowSpline Animator. Fixed memory leak in .x loader.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1006 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-27 16:04:03 +00:00